The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Global Virtual Reality Software Market Research Report 2025

Global Virtual Reality Software Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1805599

No of Pages : 88

Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.

Global Virtual Reality Software market is projected to reach US$ 2464.4 million in 2029, increasing from US$ 1572.5 million in 2022, with the CAGR of 6.2% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Virtual Reality Software market research.

The market for virtual reality software is led by North America followed by Europe and Asia Pacific as most of the companies offering VR technology are located in the U.S. Virtual reality has been rapidly adopted in this region owing to the extensive R&D and presence of several VR companies.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Virtual Reality Software market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  •     Google
  •     Microsoft
  •     Blippar
  •     Pixologic
  •     Metaio
  •     Qualcomm
  •     Oculus VR
  •     WorldViz
  •     Starbreeze Studios
  •     Razer
  •     HTC

Segment by Type

  •     On-Premise
  •     Cloud

Segment by Application

  •     Aerospace & Defense
  •     Gaming & Entertainment
  •     Diagnostics & Surgeries
  •     Tourism
  •     Others

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia)
  • Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
  • Latin America (Mexico, Brazil, Argentina)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE)

The Virtual Reality Software report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies' Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

 1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Virtual Reality Software Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
        1.2.2 On-Premise
        1.2.3 Cloud
    1.3 Market by Application
        1.3.1 Global Virtual Reality Software Market Growth by Application: 2018 VS 2022 VS 2029
        1.3.2 Aerospace & Defense
        1.3.3 Gaming & Entertainment
        1.3.4 Diagnostics & Surgeries
        1.3.5 Tourism
        1.3.6 Others
    1.4 Study Objectives
    1.5 Years Considered
    1.6 Years Considered

 2 Global Growth Trends
    2.1 Global Virtual Reality Software Market Perspective (2018-2029)
    2.2 Virtual Reality Software Growth Trends by Region
        2.2.1 Global Virtual Reality Software Market Size by Region: 2018 VS 2022 VS 2029
        2.2.2 Virtual Reality Software Historic Market Size by Region (2018-2023)
        2.2.3 Virtual Reality Software Forecasted Market Size by Region (2024-2029)
    2.3 Virtual Reality Software Market Dynamics
        2.3.1 Virtual Reality Software Industry Trends
        2.3.2 Virtual Reality Software Market Drivers
        2.3.3 Virtual Reality Software Market Challenges
        2.3.4 Virtual Reality Software Market Restraints

 3 Competition Landscape by Key Players
    3.1 Global Top Virtual Reality Software Players by Revenue
        3.1.1 Global Top Virtual Reality Software Players by Revenue (2018-2023)
        3.1.2 Global Virtual Reality Software Revenue Market Share by Players (2018-2023)
    3.2 Global Virtual Reality Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Virtual Reality Software Revenue
    3.4 Global Virtual Reality Software Market Concentration Ratio
        3.4.1 Global Virtual Reality Software Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality Software Revenue in 2022
    3.5 Virtual Reality Software Key Players Head office and Area Served
    3.6 Key Players Virtual Reality Software Product Solution and Service
    3.7 Date of Enter into Virtual Reality Software Market
    3.8 Mergers & Acquisitions, Expansion Plans

 4 Virtual Reality Software Breakdown Data by Type
    4.1 Global Virtual Reality Software Historic Market Size by Type (2018-2023)
    4.2 Global Virtual Reality Software Forecasted Market Size by Type (2024-2029)

 5 Virtual Reality Software Breakdown Data by Application
    5.1 Global Virtual Reality Software Historic Market Size by Application (2018-2023)
    5.2 Global Virtual Reality Software Forecasted Market Size by Application (2024-2029)

 6 North America
    6.1 North America Virtual Reality Software Market Size (2018-2029)
    6.2 North America Virtual Reality Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
    6.3 North America Virtual Reality Software Market Size by Country (2018-2023)
    6.4 North America Virtual Reality Software Market Size by Country (2024-2029)
    6.5 United States
    6.6 Canada

 7 Europe
    7.1 Europe Virtual Reality Software Market Size (2018-2029)
    7.2 Europe Virtual Reality Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
    7.3 Europe Virtual Reality Software Market Size by Country (2018-2023)
    7.4 Europe Virtual Reality Software Market Size by Country (2024-2029)
    7.5 Germany
    7.6 France
    7.7 U.K.
    7.8 Italy
    7.9 Russia
    7.10 Nordic Countries

 8 Asia-Pacific
    8.1 Asia-Pacific Virtual Reality Software Market Size (2018-2029)
    8.2 Asia-Pacific Virtual Reality Software Market Growth Rate by Region: 2018 VS 2022 VS 2029
    8.3 Asia-Pacific Virtual Reality Software Market Size by Region (2018-2023)
    8.4 Asia-Pacific Virtual Reality Software Market Size by Region (2024-2029)
    8.5 China
    8.6 Japan
    8.7 South Korea
    8.8 Southeast Asia
    8.9 India
    8.10 Australia

 9 Latin America
    9.1 Latin America Virtual Reality Software Market Size (2018-2029)
    9.2 Latin America Virtual Reality Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
    9.3 Latin America Virtual Reality Software Market Size by Country (2018-2023)
    9.4 Latin America Virtual Reality Software Market Size by Country (2024-2029)
    9.5 Mexico
    9.6 Brazil

 10 Middle East & Africa
    10.1 Middle East & Africa Virtual Reality Software Market Size (2018-2029)
    10.2 Middle East & Africa Virtual Reality Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
    10.3 Middle East & Africa Virtual Reality Software Market Size by Country (2018-2023)
    10.4 Middle East & Africa Virtual Reality Software Market Size by Country (2024-2029)
    10.5 Turkey
    10.6 Saudi Arabia
    10.7 UAE

 11 Key Players Profiles
    11.1 Google
        11.1.1 Google Company Detail
        11.1.2 Google Business Overview
        11.1.3 Google Virtual Reality Software Introduction
        11.1.4 Google Revenue in Virtual Reality Software Business (2018-2023)
        11.1.5 Google Recent Development
    11.2 Microsoft
        11.2.1 Microsoft Company Detail
        11.2.2 Microsoft Business Overview
        11.2.3 Microsoft Virtual Reality Software Introduction
        11.2.4 Microsoft Revenue in Virtual Reality Software Business (2018-2023)
        11.2.5 Microsoft Recent Development
    11.3 Blippar
        11.3.1 Blippar Company Detail
        11.3.2 Blippar Business Overview
        11.3.3 Blippar Virtual Reality Software Introduction
        11.3.4 Blippar Revenue in Virtual Reality Software Business (2018-2023)
        11.3.5 Blippar Recent Development
    11.4 Pixologic
        11.4.1 Pixologic Company Detail
        11.4.2 Pixologic Business Overview
        11.4.3 Pixologic Virtual Reality Software Introduction
        11.4.4 Pixologic Revenue in Virtual Reality Software Business (2018-2023)
        11.4.5 Pixologic Recent Development
    11.5 Metaio
        11.5.1 Metaio Company Detail
        11.5.2 Metaio Business Overview
        11.5.3 Metaio Virtual Reality Software Introduction
        11.5.4 Metaio Revenue in Virtual Reality Software Business (2018-2023)
        11.5.5 Metaio Recent Development
    11.6 Qualcomm
        11.6.1 Qualcomm Company Detail
        11.6.2 Qualcomm Business Overview
        11.6.3 Qualcomm Virtual Reality Software Introduction
        11.6.4 Qualcomm Revenue in Virtual Reality Software Business (2018-2023)
        11.6.5 Qualcomm Recent Development
    11.7 Oculus VR
        11.7.1 Oculus VR Company Detail
        11.7.2 Oculus VR Business Overview
        11.7.3 Oculus VR Virtual Reality Software Introduction
        11.7.4 Oculus VR Revenue in Virtual Reality Software Business (2018-2023)
        11.7.5 Oculus VR Recent Development
    11.8 WorldViz
        11.8.1 WorldViz Company Detail
        11.8.2 WorldViz Business Overview
        11.8.3 WorldViz Virtual Reality Software Introduction
        11.8.4 WorldViz Revenue in Virtual Reality Software Business (2018-2023)
        11.8.5 WorldViz Recent Development
    11.9 Starbreeze Studios
        11.9.1 Starbreeze Studios Company Detail
        11.9.2 Starbreeze Studios Business Overview
        11.9.3 Starbreeze Studios Virtual Reality Software Introduction
        11.9.4 Starbreeze Studios Revenue in Virtual Reality Software Business (2018-2023)
        11.9.5 Starbreeze Studios Recent Development
    11.10 Razer
        11.10.1 Razer Company Detail
        11.10.2 Razer Business Overview
        11.10.3 Razer Virtual Reality Software Introduction
        11.10.4 Razer Revenue in Virtual Reality Software Business (2018-2023)
        11.10.5 Razer Recent Development
    11.11 HTC
        11.11.1 HTC Company Detail
        11.11.2 HTC Business Overview
        11.11.3 HTC Virtual Reality Software Introduction
        11.11.4 HTC Revenue in Virtual Reality Software Business (2018-2023)
        11.11.5 HTC Recent Development

 12 Analyst's Viewpoints/Conclusions

 13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details

Published By : QY Research

Why ‘The Market Reports’