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Global Visual Novel Market Research Report 2025

Global Visual Novel Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1986841

No of Pages : 131

Synopsis
The global Visual Novel market was valued at US$ 263.73 million in 2023 and is anticipated to reach US$ 620.24 million by 2030, witnessing a CAGR of 10.51% during the forecast period 2024-2030.
North American market for Visual Novel is estimated to increase from $ 48.61 million in 2023 to reach $ 105.39 million by 2030, at a CAGR of 8.84% during the forecast period of 2024 through 2030.
Asia-Pacific market for Visual Novel is estimated to increase from $ 144.45 million in 2023 to reach $ 383.79 million by 2030, at a CAGR of 12.26% during the forecast period of 2024 through 2030.
Europe market for Visual Novel in Female is estimated to increase from $ 46.98 million in 2023 to $ 94.46 million by 2030, at a CAGR of 7.89% during the forecast period of 2024 through 2030.
The major global companies of Visual Novel include SEGA, Capcom (Ace Attorney), ZA/UM Studio, Nitroplus, Spike Chunsoft, Frontwing, Purple Software, ProjectMoon, and Aquaplus, etc. In 2023, the world's top three vendors accounted for approximately 21.69% of the revenue.
This report aims to provide a comprehensive presentation of the global market for Visual Novel, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Novel.
The Visual Novel market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Visual Novel market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Visual Novel companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
SEGA
Capcom (Ace Attorney)
ZA/UM Studio
Nitroplus
Spike Chunsoft
Frontwing
Purple Software
ProjectMoon
Aquaplus
Regista
Nippon Ichi Software
Idea Factory
Bandai Namco
SIGONO
Tencent (Visual Arts)
07th Expansion

Segment by Type
Romance Games
Adventure Games
Mystery Games
Others

Segment by Application
Female
Male

By Region
North America
United States
Canada

Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia

Europe
Germany
France
U.K.
Italy
Netherlands
Rest of Europe

Latin America
Mexico
Brazil
Rest of Latin America

Middle East & Africa
Middle East
Africa

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Novel company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11, 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction etc.
Chapter 13: The main points and conclusions of the report.
Index
1 Report Overview 1
1.1 Study Scope 1
1.2 Market Analysis by Type 2
1.2.1 Global Visual Novel Market Size Growth Rate by Type: 2019 VS 2023 VS 2030 2
1.2.2 Romance Games 4
1.2.3 Adventure Games 5
1.2.4 Mystery Games 7
1.2.5 Others 8
1.3 Market by Application 9
1.3.1 Global Visual Novel Market Growth by Application: 2019 VS 2023 VS 2030 9
1.3.2 Female 10
1.3.3 Male 11
1.4 Assumptions and Limitations 12
1.5 Study Objectives 13
1.6 Years Considered 14
2 Global Growth Trends 15
2.1 Global Visual Novel Market Perspective (2019-2030) 15
2.2 Global Visual Novel Reading Platforms Market Perspective (2019-2030) 16
2.3 Global Visual Novel Growth Trends by Region 18
2.3.1 Global Visual Novel Market Size by Region: 2019 VS 2023 VS 2030 18
2.3.2 Visual Novel Historic Market Size by Region (2019-2024) 19
2.3.3 Visual Novel Forecasted Market Size by Region (2025-2030) 20
2.4 Visual Novel Market Dynamics 20
2.4.1 Visual Novel Industry Trends 20
2.4.2 Visual Novel Market Drivers 21
2.4.3 Visual Novel Market Challenges 22
2.4.4 Visual Novel Market Restraints 22
3 Competition Landscape by Key Players 23
3.1 Global Top Visual Novel Players by Revenue 23
3.1.1 Global Top Visual Novel Players by Revenue (2019-2024) 23
3.1.2 Global Visual Novel Revenue Market Share by Players (2019-2024) 24
3.2 Global Visual Novel Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 25
3.3 Global Key Players Ranking by Visual Novel Revenue 27
3.4 Global Visual Novel Market Concentration Ratio 28
3.4.1 Global Visual Novel Market Concentration Ratio (CR5 and HHI) 28
3.4.2 Global Top 10 and Top 5 Companies by Visual Novel Revenue in 2023 29
3.5 Global Key Players of Visual Novel Head office and Area Served 29
3.6 Global Key Players of Visual Novel, Product Type 30
3.7 Global Key Players of Visual Novel, Date of Enter into This Industry 30
3.8 Mergers & Acquisitions, Expansion Plans 32
4 Visual Novel Breakdown Data by Type 33
4.1 Global Visual Novel Historic Market Size by Type (2019-2024) 33
4.2 Global Visual Novel Forecasted Market Size by Type (2025-2030) 33
5 Visual Novel Breakdown Data by Application 35
5.1 Global Visual Novel Historic Market Size by Application (2019-2024) 35
5.2 Global Visual Novel Forecasted Market Size by Application (2025-2030) 35
6 North America 37
6.1 North America Visual Novel Market Size (2019-2030) 37
6.2 North America Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030 37
6.3 North America Visual Novel Market Size by Country (2019-2024) 38
6.4 North America Visual Novel Market Size by Country (2025-2030) 38
6.5 United States 39
6.6 Canada 39
7 Europe 40
7.1 Europe Visual Novel Market Size (2019-2030) 40
7.2 Europe Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030 40
7.3 Europe Visual Novel Market Size by Country (2019-2024) 41
7.4 Europe Visual Novel Market Size by Country (2025-2030) 41
7.5 Germany 42
7.6 France 42
7.7 U.K. 43
7.8 Italy 43
7.9 Netherlands 44
8 Asia-Pacific 45
8.1 Asia-Pacific Visual Novel Market Size (2019-2030) 45
8.2 Asia-Pacific Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030 45
8.3 Asia-Pacific Visual Novel Market Size by Region (2019-2024) 46
8.4 Asia-Pacific Visual Novel Market Size by Region (2025-2030) 46
8.5 China 47
8.6 Japan 47
8.7 South Korea 48
8.8 Southeast Asia 48
8.9 India 49
8.10 Australia 49
9 Latin America 50
9.1 Latin America Visual Novel Market Size (2019-2030) 50
9.2 Latin America Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030 50
9.3 Latin America Visual Novel Market Size by Country (2019-2024) 51
9.4 Latin America Visual Novel Market Size by Country (2025-2030) 51
9.5 Mexico 52
9.6 Brazil 52
10 Middle East & Africa 53
10.1 Middle East & Africa Visual Novel Market Size (2019-2030) 53
10.2 Middle East & Africa Visual Novel Market Growth Rate by Country: 2019 VS 2023 VS 2030 53
10.3 Middle East & Africa Visual Novel Market Size by Country (2019-2024) 54
10.4 Middle East & Africa Visual Novel Market Size by Country (2025-2030) 54
10.5 Middle East 55
10.6 Africa 55
11 Key Players Profiles of Visual Novel Developer 56
11.1 SEGA 56
11.1.1 SEGA Company Details 56
11.1.2 SEGA Business Overview 56
11.1.3 SEGA Visual Novel Introduction 57
11.1.4 SEGA Revenue in Visual Novel Business (2019-2024) 58
11.1.5 SEGA Recent Development 58
11.2 Capcom (Ace Attorney) 58
11.2.1 Capcom (Ace Attorney) Company Details 58
11.2.2 Capcom (Ace Attorney) Business Overview 59
11.2.3 Capcom (Ace Attorney) Visual Novel Introduction 60
11.2.4 Capcom (Ace Attorney) Revenue in Visual Novel Business (2019-2024) 61
11.2.5 Capcom (Ace Attorney) Recent Development 61
11.3 ZA/UM Studio 61
11.3.1 ZA/UM Studio Company Details 61
11.3.2 ZA/UM Business Overview 62
11.3.3 ZA/UM Visual Novel Introduction 62
11.3.4 ZA/UM Revenue in Visual Novel Business (2019-2024) 63
11.4 Nitroplus 63
11.4.1 Nitroplus Company Details 63
11.4.2 Nitroplus Business Overview 64
11.4.3 Nitroplus Visual Novel Introduction 64
11.4.4 Nitroplus Revenue in Visual Novel Business (2019-2024) 65
11.5 Spike Chunsoft 65
11.5.1 Spike Chunsoft Company Details 65
11.5.2 Spike Chunsoft Business Overview 66
11.5.3 Spike Chunsoft Visual Novel Introduction 66
11.5.4 Spike Chunsoft Revenue in Visual Novel Business (2019-2024) 68
11.5.5 Spike Chunsoft Recent Development 68
11.6 Frontwing 69
11.6.1 Frontwing Company Details 69
11.6.2 Frontwing Business Overview 69
11.6.3 Frontwing Visual Novel Introduction 70
11.6.4 Frontwing Revenue in Visual Novel Business (2019-2024) 71
11.6.5 Frontwing Recent Development 71
11.7 Purple Software 71
11.7.1 Purple Software Company Details 71
11.7.2 Purple Software Business Overview 72
11.7.3 Purple Software Visual Novel Introduction 72
11.7.4 Purple Software Revenue in Visual Novel Business (2019-2024) 74
11.8 ProjectMoon 74
11.8.1 ProjectMoon Company Details 74
11.8.2 ProjectMoon Business Overview 74
11.8.3 ProjectMoon Visual Novel Introduction 75
11.8.4 ProjectMoon Revenue in Visual Novel Business (2019-2024) 76
11.9 Aquaplus 76
11.9.1 Aquaplus Company Details 76
11.9.2 Aquaplus Business Overview 76
11.9.3 Aquaplus Visual Novel Introduction 77
11.9.4 Aquaplus Revenue in Visual Novel Business (2019-2024) 78
11.10 Regista 78
11.10.1 Regista Company Details 78
11.10.2 Regista Business Overview 78
11.10.3 Regista Visual Novel Introduction 79
11.10.4 Regista Revenue in Visual Novel Business (2019-2024) 80
11.10.5 Regista Recent Development 80
11.11 Nippon Ichi Software 80
11.11.1 Nippon Ichi Software Company Details 80
11.11.2 Nippon Ichi Software Business Overview 81
11.11.3 Nippon Ichi Software Visual Novel Introduction 81
11.11.4 Nippon Ichi Software Revenue in Visual Novel Business (2019-2024) 82
11.11.5 Nippon Ichi Software Recent Development 82
11.12 Idea Factory 83
11.12.1 Idea Factory Company Details 83
11.12.2 Idea Factory Business Overview 83
11.12.3 Idea Factory Visual Novel Introduction 84
11.12.4 Idea Factory Revenue in Visual Novel Business (2019-2024) 85
11.12.5 Idea Factory Recent Development 85
11.13 Bandai Namco 86
11.13.1 Bandai Namco Company Details 86
11.13.2 Bandai Namco Business Overview 86
11.13.3 Bandai Namco Visual Novel Introduction 87
11.13.4 Bandai Namco Revenue in Visual Novel Business (2019-2024) 88
11.13.5 Bandai Namco Recent Development 88
11.14 SIGONO 89
11.14.1 SIGONO Company Details 89
11.14.2 SIGONO Business Overview 89
11.14.3 SIGONO Visual Novel Introduction 90
11.14.4 SIGONO Revenue in Visual Novel Business (2019-2024) 91
11.14.5 SIGONO Recent Development 91
11.15 Tencent (Visual Arts) 92
11.15.1 Tencent (Visual Arts) Company Details 92
11.15.2 Tencent (Visual Arts) Business Overview 92
11.15.3 Tencent (Visual Arts) Visual Novel Introduction 93
11.15.4 Tencent (Visual Arts) Revenue in Visual Novel Business (2019-2024) 95
11.15.5 Tencent (Visual Arts) Recent Development 95
11.16 07th Expansion 95
11.16.1 07th Expansion Company Details 95
11.16.2 07th Expansion Business Overview 96
11.16.3 07th Expansion Visual Novel Introduction 96
11.16.4 07th Expansion Revenue in Visual Novel Business (2019-2024) 97
12 Key Players Profiles of Visual Novel Reading Platforms 98
12.1 Crazy Maple Studio (Chapters) 98
12.1.1 Crazy Maple Studio (Chapters) Company Details 98
12.1.2 Crazy Maple Studio (Chapters) Business Overview 98
12.1.3 Crazy Maple Studio (Chapters) Visual Novel Introduction 99
12.1.4 Crazy Maple Studio (Chapters) Revenue in Visual Novel Business (2019-2024) 100
12.2 Pixelberry Studios (Choices) 100
12.2.1 Pixelberry Studios (Choices) Company Details 100
12.2.2 Pixelberry Studios (Choices) Business Overview 100
12.2.3 Pixelberry Studios (Choices) Visual Novel Introduction 101
12.2.4 Pixelberry Studios (Choices) Revenue in Visual Novel Business (2019-2024) 101
12.3 Pocket Gems (Episode) 102
12.3.1 Pocket Gems (Episode) Company Details 102
12.3.2 Pocket Gems (Episode) Business Overview 102
12.3.3 Pocket Gems (Episode) Visual Novel Introduction 103
12.3.4 Pocket Gems (Episode) Revenue in Visual Novel Business (2019-2024) 103
13 Analyst's Viewpoints/Conclusions 104
14 Appendix 106
14.1 Research Methodology 106
14.1.1 Methodology/Research Approach 106
14.1.2 Data Source 109
14.2 Author Details 112
14.3 Disclaimer 112
List of Tables
Table 1. Global Visual Novel Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030 2
Table 2. Key Players of Romance Games 5
Table 3. Key Players of Adventure Games 6
Table 4. Key Players of Mystery Games 8
Table 5. Key Players of Others 8
Table 6. Global Visual Novel Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030 9
Table 7. Global Visual Novel Market Size by Region (US$ Million): 2019 VS 2023 VS 2030 18
Table 8. Global Visual Novel Market Size by Region (2019-2024) & (US$ Million) 19
Table 9. Global Visual Novel Market Share by Region (2019-2024) 19
Table 10. Global Visual Novel Forecasted Market Size by Region (2025-2030) & (US$ Million) 20
Table 11. Global Visual Novel Market Share by Region (2025-2030) 20
Table 12. Visual Novel Market Trends 20
Table 13. Visual Novel Market Drivers 21
Table 14. Visual Novel Market Challenges 22
Table 15. Visual Novel Market Restraints 22
Table 16. Global Visual Novel Revenue by Players (2019-2024) & (US$ Million) 23
Table 17. Global Visual Novel Market Share by Players (2019-2024) 24
Table 18. Global Top Visual Novel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel as of 2023) 25
Table 19. Ranking of Global Top Visual Novel Companies by Revenue (US$ Million) in 2023 27
Table 20. Global 5 Largest Players Market Share by Visual Novel Revenue (CR5 and HHI) & (2019-2024) 28
Table 21. Global Key Players of Visual Novel, Headquarters and Area Served 29
Table 22. Global Key Players of Visual Novel, Product Type 30
Table 23. Global Key Players of Visual Novel, Date of Enter into This Industry 31
Table 24. Mergers & Acquisitions, Expansion Plans 32
Table 25. Global Visual Novel Market Size by Type (2019-2024) & (US$ Million) 33
Table 26. Global Visual Novel Revenue Market Share by Type (2019-2024) 33
Table 27. Global Visual Novel Forecasted Market Size by Type (2025-2030) & (US$ Million) 33
Table 28. Global Visual Novel Revenue Market Share by Type (2025-2030) 34
Table 29. Global Visual Novel Market Size by Application (2019-2024) & (US$ Million) 35
Table 30. Global Visual Novel Revenue Market Share by Application (2019-2024) 35
Table 31. Global Visual Novel Forecasted Market Size by Application (2025-2030) & (US$ Million) 35
Table 32. Global Visual Novel Revenue Market Share by Application (2025-2030) 36
Table 33. North America Visual Novel Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 37
Table 34. North America Visual Novel Market Size by Country (2019-2024) & (US$ Million) 38
Table 35. North America Visual Novel Market Size by Country (2025-2030) & (US$ Million) 38
Table 36. Europe Visual Novel Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 40
Table 37. Europe Visual Novel Market Size by Country (2019-2024) & (US$ Million) 41
Table 38. Europe Visual Novel Market Size by Country (2025-2030) & (US$ Million) 41
Table 39. Asia-Pacific Visual Novel Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 45
Table 40. Asia-Pacific Visual Novel Market Size by Region (2019-2024) & (US$ Million) 46
Table 41. Asia-Pacific Visual Novel Market Size by Region (2025-2030) & (US$ Million) 46
Table 42. Latin America Visual Novel Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 50
Table 43. Latin America Visual Novel Market Size by Country (2019-2024) & (US$ Million) 51
Table 44. Latin America Visual Novel Market Size by Country (2025-2030) & (US$ Million) 51
Table 45. Middle East & Africa Visual Novel Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030 53
Table 46. Middle East & Africa Visual Novel Market Size by Country (2019-2024) & (US$ Million) 54
Table 47. Middle East & Africa Visual Novel Market Size by Country (2025-2030) & (US$ Million) 54
Table 48. SEGA Company Details 56
Table 49. SEGA Business Overview 56
Table 50. SEGA Visual Novel Product 57
Table 51. SEGA Revenue in Visual Novel Business (2019-2024) & (US$ Million) 58
Table 52. SEGA Recent Development 58
Table 53. Capcom (Ace Attorney) Company Details 58
Table 54. Capcom (Ace Attorney) Business Overview 59
Table 55. Capcom (Ace Attorney) Visual Novel Product 60
Table 56. Capcom (Ace Attorney) Revenue in Visual Novel Business (2019-2024) & (US$ Million) 61
Table 57. Capcom (Ace Attorney) Recent Development 61
Table 58. ZA/UM Studio Company Details 61
Table 59. ZA/UM Business Overview 62
Table 60. ZA/UM Visual Novel Product 62
Table 61. ZA/UM Revenue in Visual Novel Business (2019-2024) & (US$ Million) 63
Table 62. Nitroplus Company Details 63
Table 63. Nitroplus Business Overview 64
Table 64. Nitroplus Visual Novel Product 64
Table 65. Nitroplus Revenue in Visual Novel Business (2019-2024) & (US$ Million) 65
Table 66. Spike Chunsoft Company Details 65
Table 67. Spike Chunsoft Business Overview 66
Table 68. Spike Chunsoft Visual Novel Product 66
Table 69. Spike Chunsoft Revenue in Visual Novel Business (2019-2024) & (US$ Million) 68
Table 70. Spike Chunsoft Recent Development 68
Table 71. Frontwing Company Details 69
Table 72. Frontwing Business Overview 69
Table 73. Frontwing Visual Novel Product 70
Table 74. Frontwing Revenue in Visual Novel Business (2019-2024) & (US$ Million) 71
Table 75. Frontwing Recent Development 71
Table 76. Purple Software Company Details 71
Table 77. Purple Software Business Overview 72
Table 78. Purple Software Visual Novel Product 72
Table 79. Purple Software Revenue in Visual Novel Business (2019-2024) & (US$ Million) 74
Table 80. ProjectMoon Company Details 74
Table 81. ProjectMoon Business Overview 74
Table 82. ProjectMoon Visual Novel Product 75
Table 83. ProjectMoon Revenue in Visual Novel Business (2019-2024) & (US$ Million) 76
Table 84. Aquaplus Company Details 76
Table 85. Aquaplus Business Overview 76
Table 86. Aquaplus Visual Novel Product 77
Table 87. Aquaplus Revenue in Visual Novel Business (2019-2024) & (US$ Million) 78
Table 88. Regista Company Details 78
Table 89. Regista Business Overview 78
Table 90. Regista Visual Novel Product 79
Table 91. Regista Revenue in Visual Novel Business (2019-2024) & (US$ Million) 80
Table 92. Regista Recent Development 80
Table 93. Nippon Ichi Software Company Details 80
Table 94. Nippon Ichi Software Business Overview 81
Table 95. Nippon Ichi Software Visual Novel Product 81
Table 96. Nippon Ichi Software Revenue in Visual Novel Business (2019-2024) & (US$ Million) 82
Table 97. Nippon Ichi Software Recent Development 82
Table 98. Idea Factory Company Details 83
Table 99. Idea Factory Business Overview 83
Table 100. Idea Factory Visual Novel Product 84
Table 101. Idea Factory Revenue in Visual Novel Business (2019-2024) & (US$ Million) 85
Table 102. Idea Factory Recent Development 85
Table 103. Bandai Namco Company Details 86
Table 104. Bandai Namco Business Overview 86
Table 105. Bandai Namco Visual Novel Product 87
Table 106. Bandai Namco Revenue in Visual Novel Business (2019-2024) & (US$ Million) 88
Table 107. Bandai Namco Recent Development 88
Table 108. SIGONO Company Details 89
Table 109. SIGONO Business Overview 89
Table 110. SIGONO Visual Novel Product 90
Table 111. SIGONO Revenue in Visual Novel Business (2019-2024) & (US$ Million) 91
Table 112. SIGONO Recent Development 91
Table 113. Tencent (Visual Arts) Company Details 92
Table 114. Tencent (Visual Arts) Business Overview 92
Table 115. Tencent (Visual Arts) Visual Novel Product 93
Table 116. Tencent (Visual Arts) Revenue in Visual Novel Business (2019-2024) & (US$ Million) 95
Table 117. Tencent (Visual Arts) Recent Development 95
Table 118. 07th Expansion Company Details 95
Table 119. 07th Expansion Business Overview 96
Table 120. 07th Expansion Visual Novel Product 96
Table 121. 07th Expansion Revenue in Visual Novel Business (2019-2024) & (US$ Million) 97
Table 122. Crazy Maple Studio (Chapters) Company Details 98
Table 123. Crazy Maple Studio (Chapters) Business Overview 98
Table 124. Crazy Maple Studio (Chapters) Visual Novel Product 99
Table 125. Crazy Maple Studio (Chapters) Revenue in Visual Novel Business (2019-2024) & (US$ Million) 100
Table 126. Pixelberry Studios (Choices) Company Details 100
Table 127. Pixelberry Studios (Choices) Business Overview 100
Table 128. Pixelberry Studios (Choices) Visual Novel Product 101
Table 129. Pixelberry Studios (Choices) Revenue in Visual Novel Business (2019-2024) & (US$ Million) 101
Table 130. Pocket Gems (Episode) Company Details 102
Table 131. Pocket Gems (Episode) Business Overview 102
Table 132. Pocket Gems (Episode) Visual Novel Product 103
Table 133. Pocket Gems (Episode) Revenue in Visual Novel Business (2019-2024) & (US$ Million) 103
Table 134. Research Programs/Design for This Report 106
Table 135. Key Data Information from Secondary Sources 110
Table 136. Key Data Information from Primary Sources 111
Table 137. Authors List of This Report 112


List of Figures

Figure 1. Visual Novel Picture 2
Figure 2. Global Visual Novel Market Size Comparison by Type (2024-2030) & (US$ Million) 3
Figure 3. Global Visual Novel Market Share by Type: 2023 VS 2030 3
Figure 4. Romance Games Features 5
Figure 5. Adventure Games Features 6
Figure 6. Mystery Games Features 8
Figure 7. Others Features 8
Figure 8. Global Visual Novel Market Size by Application (2024-2030) & (US$ Million) 9
Figure 9. Global Visual Novel Market Share by Application: 2023 VS 2030 10
Figure 10. Female Case Studies 11
Figure 11. Male Case Studies 12
Figure 12. Visual Novel Report Years Considered 14
Figure 13. Global Visual Novel Market Size (US$ Million), Year-over-Year: 2019-2030 15
Figure 14. Global Visual Novel Market Size, (US$ Million), 2019 VS 2023 VS 2030 16
Figure 15. Global Visual Novel Reading Platforms Market Size (US$ Million), Year-over-Year: 2019-2030 17
Figure 16. Global Visual Novel Reading Platforms Market Size, (US$ Million), 2019 VS 2023 VS 2030 17
Figure 17. Global Visual Novel Market Share by Region: 2023 VS 2030 19
Figure 18. Global Visual Novel Market Share by Players in 2023 25
Figure 19. Global Top Visual Novel Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Visual Novel as of 2023) 26
Figure 20. The Top 10 and 5 Players Market Share by Visual Novel Revenue in 2023 29
Figure 21. North America Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 37
Figure 22. United States Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 39
Figure 23. Canada Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 39
Figure 24. Europe Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 40
Figure 25. Germany Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 42
Figure 26. France Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 42
Figure 27. U.K. Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 43
Figure 28. Italy Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 43
Figure 29. Netherlands Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 44
Figure 30. Asia-Pacific Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 45
Figure 31. China Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 47
Figure 32. Japan Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 47
Figure 33. South Korea Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 48
Figure 34. Southeast Asia Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 48
Figure 35. India Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 49
Figure 36. Australia Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 49
Figure 37. Latin America Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 50
Figure 38. Mexico Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 52
Figure 39. Brazil Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 52
Figure 40. Middle East & Africa Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 53
Figure 41. Middle East Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 55
Figure 42. Africa Visual Novel Market Size YoY Growth (2019-2030) & (US$ Million) 55
Figure 43. Bottom-up and Top-down Approaches for This Report 108
Figure 44. Data Triangulation 109
Figure 45. Key Executives Interviewed 111

Published By : QY Research

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