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Global VR Exercise Games Market Research Report 2024

Global VR Exercise Games Market Research Report 2024

Publishing Date : Jul, 2023

License Type :
 

Report Code : 1763513

No of Pages : 90

Synopsis
Global VR Exercise Games market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR Exercise Games market research.

Key companies engaged in the VR Exercise Games industry include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, Black Box VR, Schell Games, Five Mind Creations, For Fun Labs and nDreams, etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.

When refers to consumption region, % value of VR Exercise Games were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole VR Exercise Games market and estimated to attract more attentions from industry insiders and investors.

Report Scope

This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR Exercise Games market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

By Company

  • Meta Platforms (Meta Oculu)
  • FitXR
  • Resolution Games
  • Survios
  • Black Box VR
  • Schell Games
  • Five Mind Creations
  • For Fun Labs
  • nDreams
  • Odders Labs
  • Sealost Interactive
  • Crytek

Segment by Type

  • Dancing Game
  • Sports Competition Games
  • Others

Segment by Application

  • Kids
  • Adults

By Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Russia, Nordic Countries, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea,Southeast Asia, India, Australia, Rest of Asia)
  • Latin America (Mexico, Brazil, Rest of Latin America)
  • Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of MEA)

The VR Exercise Games report covers below items:

Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Market Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Market Conclusions
Chapter 13: Research Methodology and Data Source

Index

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Exercise Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Dancing Game
1.2.3 Sports Competition Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global VR Exercise Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Kids
1.3.3 Adults
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Exercise Games Market Perspective (2018-2029)
2.2 VR Exercise Games Growth Trends by Region
2.2.1 Global VR Exercise Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 VR Exercise Games Historic Market Size by Region (2018-2023)
2.2.3 VR Exercise Games Forecasted Market Size by Region (2024-2029)
2.3 VR Exercise Games Market Dynamics
2.3.1 VR Exercise Games Industry Trends
2.3.2 VR Exercise Games Market Drivers
2.3.3 VR Exercise Games Market Challenges
2.3.4 VR Exercise Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Exercise Games Players by Revenue
3.1.1 Global Top VR Exercise Games Players by Revenue (2018-2023)
3.1.2 Global VR Exercise Games Revenue Market Share by Players (2018-2023)
3.2 Global VR Exercise Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Exercise Games Revenue
3.4 Global VR Exercise Games Market Concentration Ratio
3.4.1 Global VR Exercise Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Exercise Games Revenue in 2022
3.5 VR Exercise Games Key Players Head office and Area Served
3.6 Key Players VR Exercise Games Product Solution and Service
3.7 Date of Enter into VR Exercise Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Exercise Games Breakdown Data by Type
4.1 Global VR Exercise Games Historic Market Size by Type (2018-2023)
4.2 Global VR Exercise Games Forecasted Market Size by Type (2024-2029)
5 VR Exercise Games Breakdown Data by Application
5.1 Global VR Exercise Games Historic Market Size by Application (2018-2023)
5.2 Global VR Exercise Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America VR Exercise Games Market Size (2018-2029)
6.2 North America VR Exercise Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America VR Exercise Games Market Size by Country (2018-2023)
6.4 North America VR Exercise Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Exercise Games Market Size (2018-2029)
7.2 Europe VR Exercise Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe VR Exercise Games Market Size by Country (2018-2023)
7.4 Europe VR Exercise Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Exercise Games Market Size (2018-2029)
8.2 Asia-Pacific VR Exercise Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific VR Exercise Games Market Size by Region (2018-2023)
8.4 Asia-Pacific VR Exercise Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Exercise Games Market Size (2018-2029)
9.2 Latin America VR Exercise Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America VR Exercise Games Market Size by Country (2018-2023)
9.4 Latin America VR Exercise Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Exercise Games Market Size (2018-2029)
10.2 Middle East & Africa VR Exercise Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa VR Exercise Games Market Size by Country (2018-2023)
10.4 Middle East & Africa VR Exercise Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Meta Platforms (Meta Oculu)
11.1.1 Meta Platforms (Meta Oculu) Company Detail
11.1.2 Meta Platforms (Meta Oculu) Business Overview
11.1.3 Meta Platforms (Meta Oculu) VR Exercise Games Introduction
11.1.4 Meta Platforms (Meta Oculu) Revenue in VR Exercise Games Business (2018-2023)
11.1.5 Meta Platforms (Meta Oculu) Recent Development
11.2 FitXR
11.2.1 FitXR Company Detail
11.2.2 FitXR Business Overview
11.2.3 FitXR VR Exercise Games Introduction
11.2.4 FitXR Revenue in VR Exercise Games Business (2018-2023)
11.2.5 FitXR Recent Development
11.3 Resolution Games
11.3.1 Resolution Games Company Detail
11.3.2 Resolution Games Business Overview
11.3.3 Resolution Games VR Exercise Games Introduction
11.3.4 Resolution Games Revenue in VR Exercise Games Business (2018-2023)
11.3.5 Resolution Games Recent Development
11.4 Survios
11.4.1 Survios Company Detail
11.4.2 Survios Business Overview
11.4.3 Survios VR Exercise Games Introduction
11.4.4 Survios Revenue in VR Exercise Games Business (2018-2023)
11.4.5 Survios Recent Development
11.5 Black Box VR
11.5.1 Black Box VR Company Detail
11.5.2 Black Box VR Business Overview
11.5.3 Black Box VR VR Exercise Games Introduction
11.5.4 Black Box VR Revenue in VR Exercise Games Business (2018-2023)
11.5.5 Black Box VR Recent Development
11.6 Schell Games
11.6.1 Schell Games Company Detail
11.6.2 Schell Games Business Overview
11.6.3 Schell Games VR Exercise Games Introduction
11.6.4 Schell Games Revenue in VR Exercise Games Business (2018-2023)
11.6.5 Schell Games Recent Development
11.7 Five Mind Creations
11.7.1 Five Mind Creations Company Detail
11.7.2 Five Mind Creations Business Overview
11.7.3 Five Mind Creations VR Exercise Games Introduction
11.7.4 Five Mind Creations Revenue in VR Exercise Games Business (2018-2023)
11.7.5 Five Mind Creations Recent Development
11.8 For Fun Labs
11.8.1 For Fun Labs Company Detail
11.8.2 For Fun Labs Business Overview
11.8.3 For Fun Labs VR Exercise Games Introduction
11.8.4 For Fun Labs Revenue in VR Exercise Games Business (2018-2023)
11.8.5 For Fun Labs Recent Development
11.9 nDreams
11.9.1 nDreams Company Detail
11.9.2 nDreams Business Overview
11.9.3 nDreams VR Exercise Games Introduction
11.9.4 nDreams Revenue in VR Exercise Games Business (2018-2023)
11.9.5 nDreams Recent Development
11.10 Odders Labs
11.10.1 Odders Labs Company Detail
11.10.2 Odders Labs Business Overview
11.10.3 Odders Labs VR Exercise Games Introduction
11.10.4 Odders Labs Revenue in VR Exercise Games Business (2018-2023)
11.10.5 Odders Labs Recent Development
11.11 Sealost Interactive
11.11.1 Sealost Interactive Company Detail
11.11.2 Sealost Interactive Business Overview
11.11.3 Sealost Interactive VR Exercise Games Introduction
11.11.4 Sealost Interactive Revenue in VR Exercise Games Business (2018-2023)
11.11.5 Sealost Interactive Recent Development
11.12 Crytek
11.12.1 Crytek Company Detail
11.12.2 Crytek Business Overview
11.12.3 Crytek VR Exercise Games Introduction
11.12.4 Crytek Revenue in VR Exercise Games Business (2018-2023)
11.12.5 Crytek Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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