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Global VR Fitness Game Market Research Report 2024

Global VR Fitness Game Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1693783

No of Pages : 81

Synopsis
The VR game is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action. VR fitness games are transforming the entire fitness industry by encouraging previously sedentary gamers to get moving and play in ways that absolutely boost their health and fitness.
The global VR Fitness Game market was valued at US$ 113.4 million in 2023 and is anticipated to reach US$ 1306.9 million by 2030, witnessing a CAGR of 38.4% during the forecast period 2024-2030.
Global key players of VR fitness game include Meta Platforms (Meta Oculu), FitXR, Resolution Games, Survios, etc. Global top five manufacturers hold a share over 73%. In terms of product, music rhythm game is the largest segment, with a share over 41%. And in terms of application, the largest application is multiplayer fitness , with a share over 51%.
This report aims to provide a comprehensive presentation of the global market for VR Fitness Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Fitness Game.
Report Scope
The VR Fitness Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Fitness Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Fitness Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Meta Platforms (Meta Oculu)
FitXR
Resolution Games
Survios
Black Box VR
Schell Games
Five Mind Creations
For Fun Labs
nDreams
Odders Labs
Sealost Interactive
Crytek
Segment by Type
Music Rhythm Game
Boxing and Fighting Games
Others
Segment by Application
Single Player Fitness
Multiplayer Fitness
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR Fitness Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Fitness Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Music Rhythm Game
1.2.3 Boxing and Fighting Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global VR Fitness Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Single Player Fitness
1.3.3 Multiplayer Fitness
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Fitness Game Market Perspective (2019-2030)
2.2 VR Fitness Game Growth Trends by Region
2.2.1 Global VR Fitness Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR Fitness Game Historic Market Size by Region (2019-2024)
2.2.3 VR Fitness Game Forecasted Market Size by Region (2025-2030)
2.3 VR Fitness Game Market Dynamics
2.3.1 VR Fitness Game Industry Trends
2.3.2 VR Fitness Game Market Drivers
2.3.3 VR Fitness Game Market Challenges
2.3.4 VR Fitness Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Fitness Game Players by Revenue
3.1.1 Global Top VR Fitness Game Players by Revenue (2019-2024)
3.1.2 Global VR Fitness Game Revenue Market Share by Players (2019-2024)
3.2 Global VR Fitness Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Fitness Game Revenue
3.4 Global VR Fitness Game Market Concentration Ratio
3.4.1 Global VR Fitness Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Fitness Game Revenue in 2023
3.5 VR Fitness Game Key Players Head office and Area Served
3.6 Key Players VR Fitness Game Product Solution and Service
3.7 Date of Enter into VR Fitness Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Fitness Game Breakdown Data by Type
4.1 Global VR Fitness Game Historic Market Size by Type (2019-2024)
4.2 Global VR Fitness Game Forecasted Market Size by Type (2025-2030)
5 VR Fitness Game Breakdown Data by Application
5.1 Global VR Fitness Game Historic Market Size by Application (2019-2024)
5.2 Global VR Fitness Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR Fitness Game Market Size (2019-2030)
6.2 North America VR Fitness Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America VR Fitness Game Market Size by Country (2019-2024)
6.4 North America VR Fitness Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Fitness Game Market Size (2019-2030)
7.2 Europe VR Fitness Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe VR Fitness Game Market Size by Country (2019-2024)
7.4 Europe VR Fitness Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Fitness Game Market Size (2019-2030)
8.2 Asia-Pacific VR Fitness Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific VR Fitness Game Market Size by Region (2019-2024)
8.4 Asia-Pacific VR Fitness Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Fitness Game Market Size (2019-2030)
9.2 Latin America VR Fitness Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America VR Fitness Game Market Size by Country (2019-2024)
9.4 Latin America VR Fitness Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Fitness Game Market Size (2019-2030)
10.2 Middle East & Africa VR Fitness Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa VR Fitness Game Market Size by Country (2019-2024)
10.4 Middle East & Africa VR Fitness Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Meta Platforms (Meta Oculu)
11.1.1 Meta Platforms (Meta Oculu) Company Detail
11.1.2 Meta Platforms (Meta Oculu) Business Overview
11.1.3 Meta Platforms (Meta Oculu) VR Fitness Game Introduction
11.1.4 Meta Platforms (Meta Oculu) Revenue in VR Fitness Game Business (2019-2024)
11.1.5 Meta Platforms (Meta Oculu) Recent Development
11.2 FitXR
11.2.1 FitXR Company Detail
11.2.2 FitXR Business Overview
11.2.3 FitXR VR Fitness Game Introduction
11.2.4 FitXR Revenue in VR Fitness Game Business (2019-2024)
11.2.5 FitXR Recent Development
11.3 Resolution Games
11.3.1 Resolution Games Company Detail
11.3.2 Resolution Games Business Overview
11.3.3 Resolution Games VR Fitness Game Introduction
11.3.4 Resolution Games Revenue in VR Fitness Game Business (2019-2024)
11.3.5 Resolution Games Recent Development
11.4 Survios
11.4.1 Survios Company Detail
11.4.2 Survios Business Overview
11.4.3 Survios VR Fitness Game Introduction
11.4.4 Survios Revenue in VR Fitness Game Business (2019-2024)
11.4.5 Survios Recent Development
11.5 Black Box VR
11.5.1 Black Box VR Company Detail
11.5.2 Black Box VR Business Overview
11.5.3 Black Box VR VR Fitness Game Introduction
11.5.4 Black Box VR Revenue in VR Fitness Game Business (2019-2024)
11.5.5 Black Box VR Recent Development
11.6 Schell Games
11.6.1 Schell Games Company Detail
11.6.2 Schell Games Business Overview
11.6.3 Schell Games VR Fitness Game Introduction
11.6.4 Schell Games Revenue in VR Fitness Game Business (2019-2024)
11.6.5 Schell Games Recent Development
11.7 Five Mind Creations
11.7.1 Five Mind Creations Company Detail
11.7.2 Five Mind Creations Business Overview
11.7.3 Five Mind Creations VR Fitness Game Introduction
11.7.4 Five Mind Creations Revenue in VR Fitness Game Business (2019-2024)
11.7.5 Five Mind Creations Recent Development
11.8 For Fun Labs
11.8.1 For Fun Labs Company Detail
11.8.2 For Fun Labs Business Overview
11.8.3 For Fun Labs VR Fitness Game Introduction
11.8.4 For Fun Labs Revenue in VR Fitness Game Business (2019-2024)
11.8.5 For Fun Labs Recent Development
11.9 nDreams
11.9.1 nDreams Company Detail
11.9.2 nDreams Business Overview
11.9.3 nDreams VR Fitness Game Introduction
11.9.4 nDreams Revenue in VR Fitness Game Business (2019-2024)
11.9.5 nDreams Recent Development
11.10 Odders Labs
11.10.1 Odders Labs Company Detail
11.10.2 Odders Labs Business Overview
11.10.3 Odders Labs VR Fitness Game Introduction
11.10.4 Odders Labs Revenue in VR Fitness Game Business (2019-2024)
11.10.5 Odders Labs Recent Development
11.11 Sealost Interactive
11.11.1 Sealost Interactive Company Detail
11.11.2 Sealost Interactive Business Overview
11.11.3 Sealost Interactive VR Fitness Game Introduction
11.11.4 Sealost Interactive Revenue in VR Fitness Game Business (2019-2024)
11.11.5 Sealost Interactive Recent Development
11.12 Crytek
11.12.1 Crytek Company Detail
11.12.2 Crytek Business Overview
11.12.3 Crytek VR Fitness Game Introduction
11.12.4 Crytek Revenue in VR Fitness Game Business (2019-2024)
11.12.5 Crytek Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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