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Global Wearable Apps Market Research Report 2024

Global Wearable Apps Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1908160

No of Pages : 100

Synopsis
Wearable apps are wearable device-based applications that allow consumers to track and monitor their fitness levels and sports activities, keep a check on online transactions, and navigate maps using devices such as fitness bands, smartwatches, and smart glasses. These apps allow users to keep track of their heart rate, blood pressure, and the calories burned during a workout. Wearable apps are gaining popularity in the healthcare and industrial segments. They help to optimize operational efficiency. Most of the wearable apps work when they are synced with smartphones. However, as the technology is growing, a large number of vendors are creating stand-alone apps that can be installed in wearable devices, especially in smartwatches.
The global Wearable Apps market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
According to the report, sports and fitness apps have become an integral part of the life of millions of mobile users. Such apps help and guide users to maintain a healthy lifestyle and fitness regime. The three app categories that are in high demand are running trackers, heart rate monitors, and multi-sport and activity trackers. A large number of free sports and fitness apps are available in app stores. Some of the top 20 fitness apps include Argus, UP by Jawbone, MapMyFitness, UA Recorder, Endomondo, and RunKeeper. The growing demand for sports and fitness apps is driving the global smartwatch and fitness band wearable apps market.
This report aims to provide a comprehensive presentation of the global market for Wearable Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wearable Apps.
Report Scope
The Wearable Apps market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Wearable Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wearable Apps manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Apple
Fitbit
Google
Samsung Electronics
Appster
DMI
Fuzz Productions
Intellectsoft
Intersog
LeewayHertz
PointClear Solutions
Redmadrobot
Sourcebits
Touch Instinct
Worry Free Labs
Segment by Type
Smartwatch Wearable Apps
Fitness Band Wearable Apps
Smart Glass Wearable Apps
Segment by Application
Household
Commercial
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Wearable Apps manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Wearable Apps in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Index
1 Wearable Apps Market Overview
1.1 Product Overview and Scope of Wearable Apps
1.2 Wearable Apps Segment by Type
1.2.1 Global Wearable Apps Market Value Comparison by Type (2024-2030)
1.2.2 Smartwatch Wearable Apps
1.2.3 Fitness Band Wearable Apps
1.2.4 Smart Glass Wearable Apps
1.3 Wearable Apps Segment by Application
1.3.1 Global Wearable Apps Market Value by Application: (2024-2030)
1.3.2 Household
1.3.3 Commercial
1.3.4 Others
1.4 Global Wearable Apps Market Size Estimates and Forecasts
1.4.1 Global Wearable Apps Revenue 2019-2030
1.4.2 Global Wearable Apps Sales 2019-2030
1.4.3 Global Wearable Apps Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Wearable Apps Market Competition by Manufacturers
2.1 Global Wearable Apps Sales Market Share by Manufacturers (2019-2024)
2.2 Global Wearable Apps Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Wearable Apps Average Price by Manufacturers (2019-2024)
2.4 Global Wearable Apps Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Wearable Apps, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Wearable Apps, Product Type & Application
2.7 Wearable Apps Market Competitive Situation and Trends
2.7.1 Wearable Apps Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Wearable Apps Players Market Share by Revenue
2.7.3 Global Wearable Apps Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Wearable Apps Retrospective Market Scenario by Region
3.1 Global Wearable Apps Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Wearable Apps Global Wearable Apps Sales by Region: 2019-2030
3.2.1 Global Wearable Apps Sales by Region: 2019-2024
3.2.2 Global Wearable Apps Sales by Region: 2025-2030
3.3 Global Wearable Apps Global Wearable Apps Revenue by Region: 2019-2030
3.3.1 Global Wearable Apps Revenue by Region: 2019-2024
3.3.2 Global Wearable Apps Revenue by Region: 2025-2030
3.4 North America Wearable Apps Market Facts & Figures by Country
3.4.1 North America Wearable Apps Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Wearable Apps Sales by Country (2019-2030)
3.4.3 North America Wearable Apps Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Wearable Apps Market Facts & Figures by Country
3.5.1 Europe Wearable Apps Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Wearable Apps Sales by Country (2019-2030)
3.5.3 Europe Wearable Apps Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Wearable Apps Market Facts & Figures by Country
3.6.1 Asia Pacific Wearable Apps Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Wearable Apps Sales by Country (2019-2030)
3.6.3 Asia Pacific Wearable Apps Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Wearable Apps Market Facts & Figures by Country
3.7.1 Latin America Wearable Apps Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Wearable Apps Sales by Country (2019-2030)
3.7.3 Latin America Wearable Apps Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Wearable Apps Market Facts & Figures by Country
3.8.1 Middle East and Africa Wearable Apps Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Wearable Apps Sales by Country (2019-2030)
3.8.3 Middle East and Africa Wearable Apps Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Wearable Apps Sales by Type (2019-2030)
4.1.1 Global Wearable Apps Sales by Type (2019-2024)
4.1.2 Global Wearable Apps Sales by Type (2025-2030)
4.1.3 Global Wearable Apps Sales Market Share by Type (2019-2030)
4.2 Global Wearable Apps Revenue by Type (2019-2030)
4.2.1 Global Wearable Apps Revenue by Type (2019-2024)
4.2.2 Global Wearable Apps Revenue by Type (2025-2030)
4.2.3 Global Wearable Apps Revenue Market Share by Type (2019-2030)
4.3 Global Wearable Apps Price by Type (2019-2030)
5 Segment by Application
5.1 Global Wearable Apps Sales by Application (2019-2030)
5.1.1 Global Wearable Apps Sales by Application (2019-2024)
5.1.2 Global Wearable Apps Sales by Application (2025-2030)
5.1.3 Global Wearable Apps Sales Market Share by Application (2019-2030)
5.2 Global Wearable Apps Revenue by Application (2019-2030)
5.2.1 Global Wearable Apps Revenue by Application (2019-2024)
5.2.2 Global Wearable Apps Revenue by Application (2025-2030)
5.2.3 Global Wearable Apps Revenue Market Share by Application (2019-2030)
5.3 Global Wearable Apps Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Apple
6.1.1 Apple Corporation Information
6.1.2 Apple Description and Business Overview
6.1.3 Apple Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Apple Wearable Apps Product Portfolio
6.1.5 Apple Recent Developments/Updates
6.2 Fitbit
6.2.1 Fitbit Corporation Information
6.2.2 Fitbit Description and Business Overview
6.2.3 Fitbit Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Fitbit Wearable Apps Product Portfolio
6.2.5 Fitbit Recent Developments/Updates
6.3 Google
6.3.1 Google Corporation Information
6.3.2 Google Description and Business Overview
6.3.3 Google Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Google Wearable Apps Product Portfolio
6.3.5 Google Recent Developments/Updates
6.4 Samsung Electronics
6.4.1 Samsung Electronics Corporation Information
6.4.2 Samsung Electronics Description and Business Overview
6.4.3 Samsung Electronics Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Samsung Electronics Wearable Apps Product Portfolio
6.4.5 Samsung Electronics Recent Developments/Updates
6.5 Appster
6.5.1 Appster Corporation Information
6.5.2 Appster Description and Business Overview
6.5.3 Appster Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Appster Wearable Apps Product Portfolio
6.5.5 Appster Recent Developments/Updates
6.6 DMI
6.6.1 DMI Corporation Information
6.6.2 DMI Description and Business Overview
6.6.3 DMI Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.6.4 DMI Wearable Apps Product Portfolio
6.6.5 DMI Recent Developments/Updates
6.7 Fuzz Productions
6.6.1 Fuzz Productions Corporation Information
6.6.2 Fuzz Productions Description and Business Overview
6.6.3 Fuzz Productions Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Fuzz Productions Wearable Apps Product Portfolio
6.7.5 Fuzz Productions Recent Developments/Updates
6.8 Intellectsoft
6.8.1 Intellectsoft Corporation Information
6.8.2 Intellectsoft Description and Business Overview
6.8.3 Intellectsoft Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Intellectsoft Wearable Apps Product Portfolio
6.8.5 Intellectsoft Recent Developments/Updates
6.9 Intersog
6.9.1 Intersog Corporation Information
6.9.2 Intersog Description and Business Overview
6.9.3 Intersog Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Intersog Wearable Apps Product Portfolio
6.9.5 Intersog Recent Developments/Updates
6.10 LeewayHertz
6.10.1 LeewayHertz Corporation Information
6.10.2 LeewayHertz Description and Business Overview
6.10.3 LeewayHertz Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.10.4 LeewayHertz Wearable Apps Product Portfolio
6.10.5 LeewayHertz Recent Developments/Updates
6.11 PointClear Solutions
6.11.1 PointClear Solutions Corporation Information
6.11.2 PointClear Solutions Wearable Apps Description and Business Overview
6.11.3 PointClear Solutions Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.11.4 PointClear Solutions Wearable Apps Product Portfolio
6.11.5 PointClear Solutions Recent Developments/Updates
6.12 Redmadrobot
6.12.1 Redmadrobot Corporation Information
6.12.2 Redmadrobot Wearable Apps Description and Business Overview
6.12.3 Redmadrobot Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Redmadrobot Wearable Apps Product Portfolio
6.12.5 Redmadrobot Recent Developments/Updates
6.13 Sourcebits
6.13.1 Sourcebits Corporation Information
6.13.2 Sourcebits Wearable Apps Description and Business Overview
6.13.3 Sourcebits Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Sourcebits Wearable Apps Product Portfolio
6.13.5 Sourcebits Recent Developments/Updates
6.14 Touch Instinct
6.14.1 Touch Instinct Corporation Information
6.14.2 Touch Instinct Wearable Apps Description and Business Overview
6.14.3 Touch Instinct Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Touch Instinct Wearable Apps Product Portfolio
6.14.5 Touch Instinct Recent Developments/Updates
6.15 Worry Free Labs
6.15.1 Worry Free Labs Corporation Information
6.15.2 Worry Free Labs Wearable Apps Description and Business Overview
6.15.3 Worry Free Labs Wearable Apps Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Worry Free Labs Wearable Apps Product Portfolio
6.15.5 Worry Free Labs Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Wearable Apps Industry Chain Analysis
7.2 Wearable Apps Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Wearable Apps Production Mode & Process
7.4 Wearable Apps Sales and Marketing
7.4.1 Wearable Apps Sales Channels
7.4.2 Wearable Apps Distributors
7.5 Wearable Apps Customers
8 Wearable Apps Market Dynamics
8.1 Wearable Apps Industry Trends
8.2 Wearable Apps Market Drivers
8.3 Wearable Apps Market Challenges
8.4 Wearable Apps Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer

Published By : QY Research

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