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Global Wired Gaming Peripherals Market Research Report 2024

Global Wired Gaming Peripherals Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1719564

No of Pages : 105

The global Wired Gaming Peripherals market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.

North American market for Wired Gaming Peripherals is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

Asia-Pacific market for Wired Gaming Peripherals is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.

The major global manufacturers of Wired Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.

This report aims to provide a comprehensive presentation of the global market for Wired Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wired Gaming Peripherals.

Report Scope

The Wired Gaming Peripherals market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Wired Gaming Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. 

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Wired Gaming Peripherals manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

By Company

  •     Razer
  •     Logitech G (ASTRO)
  •     Turtle Beach
  •     Corsair
  •     Sennheiser
  •     Plantronics
  •     SteelSeries
  •     Mad Catz
  •     ROCCAT
  •     QPAD
  •     Thrustmaster
  •     HyperX
  •     Tt eSPORTS
  •     Cooler Master
  •     ZOWIE
  •     Sharkoon
  •     Trust
  •     Microsoft

Segment by Type

  •     Gaming Mouse
  •     Gaming Keyboards
  •     Headset
  •     Controllers
  •     Others

Segment by Application

  •     Personal
  •     Commercial

Consumption by Region

  • North America (United States, Canada)
  • Europe (Germany, France, U.K., Italy, Netherlands)
  • Asia-Pacific (China, Japan, South Korea, China Taiwan, Southeast Asia, India)
  • Latin America, Middle East & Africa (Latin America, Mexico, Brazil, Turkey)

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Wired Gaming Peripherals manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Wired Gaming Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.

 1 Wired Gaming Peripherals Market Overview
    1.1 Product Overview and Scope of Wired Gaming Peripherals
    1.2 Wired Gaming Peripherals Segment by Type
        1.2.1 Global Wired Gaming Peripherals Market Value Comparison by Type (2024-2030)
        1.2.2 Gaming Mouse
        1.2.3 Gaming Keyboards
        1.2.4 Headset
        1.2.5 Controllers
        1.2.6 Others
    1.3 Wired Gaming Peripherals Segment by Application
        1.3.1 Global Wired Gaming Peripherals Market Value by Application: (2024-2030)
        1.3.2 Personal
        1.3.3 Commercial
    1.4 Global Wired Gaming Peripherals Market Size Estimates and Forecasts
        1.4.1 Global Wired Gaming Peripherals Revenue 2019-2030
        1.4.2 Global Wired Gaming Peripherals Sales 2019-2030
        1.4.3 Global Wired Gaming Peripherals Market Average Price (2019-2030)
    1.5 Assumptions and Limitations

 2 Wired Gaming Peripherals Market Competition by Manufacturers
    2.1 Global Wired Gaming Peripherals Sales Market Share by Manufacturers (2019-2024)
    2.2 Global Wired Gaming Peripherals Revenue Market Share by Manufacturers (2019-2024)
    2.3 Global Wired Gaming Peripherals Average Price by Manufacturers (2019-2024)
    2.4 Global Wired Gaming Peripherals Industry Ranking 2022 VS 2023 VS 2024
    2.5 Global Key Manufacturers of Wired Gaming Peripherals, Manufacturing Sites & Headquarters
    2.6 Global Key Manufacturers of Wired Gaming Peripherals, Product Type & Application
    2.7 Wired Gaming Peripherals Market Competitive Situation and Trends
        2.7.1 Wired Gaming Peripherals Market Concentration Rate
        2.7.2 The Global Top 5 and Top 10 Largest Wired Gaming Peripherals Players Market Share by Revenue
        2.7.3 Global Wired Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    2.8 Manufacturers Mergers & Acquisitions, Expansion Plans

 3 Wired Gaming Peripherals Retrospective Market Scenario by Region
    3.1 Global Wired Gaming Peripherals Market Size by Region: 2019 Versus 2023 Versus 2030
    3.2 Global Wired Gaming Peripherals Global Wired Gaming Peripherals Sales by Region: 2019-2030
        3.2.1 Global Wired Gaming Peripherals Sales by Region: 2019-2024
        3.2.2 Global Wired Gaming Peripherals Sales by Region: 2025-2030
    3.3 Global Wired Gaming Peripherals Global Wired Gaming Peripherals Revenue by Region: 2019-2030
        3.3.1 Global Wired Gaming Peripherals Revenue by Region: 2019-2024
        3.3.2 Global Wired Gaming Peripherals Revenue by Region: 2025-2030
    3.4 North America Wired Gaming Peripherals Market Facts & Figures by Country
        3.4.1 North America Wired Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
        3.4.2 North America Wired Gaming Peripherals Sales by Country (2019-2030)
        3.4.3 North America Wired Gaming Peripherals Revenue by Country (2019-2030)
        3.4.4 United States
        3.4.5 Canada
    3.5 Europe Wired Gaming Peripherals Market Facts & Figures by Country
        3.5.1 Europe Wired Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
        3.5.2 Europe Wired Gaming Peripherals Sales by Country (2019-2030)
        3.5.3 Europe Wired Gaming Peripherals Revenue by Country (2019-2030)
        3.5.4 Germany
        3.5.5 France
        3.5.6 U.K.
        3.5.7 Italy
        3.5.8 Russia
    3.6 Asia Pacific Wired Gaming Peripherals Market Facts & Figures by Country
        3.6.1 Asia Pacific Wired Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
        3.6.2 Asia Pacific Wired Gaming Peripherals Sales by Country (2019-2030)
        3.6.3 Asia Pacific Wired Gaming Peripherals Revenue by Country (2019-2030)
        3.6.4 China
        3.6.5 Japan
        3.6.6 South Korea
        3.6.7 India
        3.6.8 Australia
        3.6.9 China Taiwan
        3.6.10 Indonesia
        3.6.11 Thailand
        3.6.12 Malaysia
    3.7 Latin America Wired Gaming Peripherals Market Facts & Figures by Country
        3.7.1 Latin America Wired Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
        3.7.2 Latin America Wired Gaming Peripherals Sales by Country (2019-2030)
        3.7.3 Latin America Wired Gaming Peripherals Revenue by Country (2019-2030)
        3.7.4 Mexico
        3.7.5 Brazil
        3.7.6 Argentina
        3.7.7 Colombia
    3.8 Middle East and Africa Wired Gaming Peripherals Market Facts & Figures by Country
        3.8.1 Middle East and Africa Wired Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
        3.8.2 Middle East and Africa Wired Gaming Peripherals Sales by Country (2019-2030)
        3.8.3 Middle East and Africa Wired Gaming Peripherals Revenue by Country (2019-2030)
        3.8.4 Turkey
        3.8.5 Saudi Arabia
        3.8.6 UAE

 4 Segment by Type
    4.1 Global Wired Gaming Peripherals Sales by Type (2019-2030)
        4.1.1 Global Wired Gaming Peripherals Sales by Type (2019-2024)
        4.1.2 Global Wired Gaming Peripherals Sales by Type (2025-2030)
        4.1.3 Global Wired Gaming Peripherals Sales Market Share by Type (2019-2030)
    4.2 Global Wired Gaming Peripherals Revenue by Type (2019-2030)
        4.2.1 Global Wired Gaming Peripherals Revenue by Type (2019-2024)
        4.2.2 Global Wired Gaming Peripherals Revenue by Type (2025-2030)
        4.2.3 Global Wired Gaming Peripherals Revenue Market Share by Type (2019-2030)
    4.3 Global Wired Gaming Peripherals Price by Type (2019-2030)

 5 Segment by Application
    5.1 Global Wired Gaming Peripherals Sales by Application (2019-2030)
        5.1.1 Global Wired Gaming Peripherals Sales by Application (2019-2024)
        5.1.2 Global Wired Gaming Peripherals Sales by Application (2025-2030)
        5.1.3 Global Wired Gaming Peripherals Sales Market Share by Application (2019-2030)
    5.2 Global Wired Gaming Peripherals Revenue by Application (2019-2030)
        5.2.1 Global Wired Gaming Peripherals Revenue by Application (2019-2024)
        5.2.2 Global Wired Gaming Peripherals Revenue by Application (2025-2030)
        5.2.3 Global Wired Gaming Peripherals Revenue Market Share by Application (2019-2030)
    5.3 Global Wired Gaming Peripherals Price by Application (2019-2030)

 6 Key Companies Profiled
    6.1 Razer
        6.1.1 Razer Corporation Information
        6.1.2 Razer Description and Business Overview
        6.1.3 Razer Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.1.4 Razer Wired Gaming Peripherals Product Portfolio
        6.1.5 Razer Recent Developments/Updates
    6.2 Logitech G (ASTRO)
        6.2.1 Logitech G (ASTRO) Corporation Information
        6.2.2 Logitech G (ASTRO) Description and Business Overview
        6.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.2.4 Logitech G (ASTRO) Wired Gaming Peripherals Product Portfolio
        6.2.5 Logitech G (ASTRO) Recent Developments/Updates
    6.3 Turtle Beach
        6.3.1 Turtle Beach Corporation Information
        6.3.2 Turtle Beach Description and Business Overview
        6.3.3 Turtle Beach Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.3.4 Turtle Beach Wired Gaming Peripherals Product Portfolio
        6.3.5 Turtle Beach Recent Developments/Updates
    6.4 Corsair
        6.4.1 Corsair Corporation Information
        6.4.2 Corsair Description and Business Overview
        6.4.3 Corsair Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.4.4 Corsair Wired Gaming Peripherals Product Portfolio
        6.4.5 Corsair Recent Developments/Updates
    6.5 Sennheiser
        6.5.1 Sennheiser Corporation Information
        6.5.2 Sennheiser Description and Business Overview
        6.5.3 Sennheiser Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.5.4 Sennheiser Wired Gaming Peripherals Product Portfolio
        6.5.5 Sennheiser Recent Developments/Updates
    6.6 Plantronics
        6.6.1 Plantronics Corporation Information
        6.6.2 Plantronics Description and Business Overview
        6.6.3 Plantronics Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.6.4 Plantronics Wired Gaming Peripherals Product Portfolio
        6.6.5 Plantronics Recent Developments/Updates
    6.7 SteelSeries
        6.6.1 SteelSeries Corporation Information
        6.6.2 SteelSeries Description and Business Overview
        6.6.3 SteelSeries Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.4.4 SteelSeries Wired Gaming Peripherals Product Portfolio
        6.7.5 SteelSeries Recent Developments/Updates
    6.8 Mad Catz
        6.8.1 Mad Catz Corporation Information
        6.8.2 Mad Catz Description and Business Overview
        6.8.3 Mad Catz Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.8.4 Mad Catz Wired Gaming Peripherals Product Portfolio
        6.8.5 Mad Catz Recent Developments/Updates
    6.9 ROCCAT
        6.9.1 ROCCAT Corporation Information
        6.9.2 ROCCAT Description and Business Overview
        6.9.3 ROCCAT Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.9.4 ROCCAT Wired Gaming Peripherals Product Portfolio
        6.9.5 ROCCAT Recent Developments/Updates
    6.10 QPAD
        6.10.1 QPAD Corporation Information
        6.10.2 QPAD Description and Business Overview
        6.10.3 QPAD Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.10.4 QPAD Wired Gaming Peripherals Product Portfolio
        6.10.5 QPAD Recent Developments/Updates
    6.11 Thrustmaster
        6.11.1 Thrustmaster Corporation Information
        6.11.2 Thrustmaster Wired Gaming Peripherals Description and Business Overview
        6.11.3 Thrustmaster Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.11.4 Thrustmaster Wired Gaming Peripherals Product Portfolio
        6.11.5 Thrustmaster Recent Developments/Updates
    6.12 HyperX
        6.12.1 HyperX Corporation Information
        6.12.2 HyperX Wired Gaming Peripherals Description and Business Overview
        6.12.3 HyperX Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.12.4 HyperX Wired Gaming Peripherals Product Portfolio
        6.12.5 HyperX Recent Developments/Updates
    6.13 Tt eSPORTS
        6.13.1 Tt eSPORTS Corporation Information
        6.13.2 Tt eSPORTS Wired Gaming Peripherals Description and Business Overview
        6.13.3 Tt eSPORTS Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.13.4 Tt eSPORTS Wired Gaming Peripherals Product Portfolio
        6.13.5 Tt eSPORTS Recent Developments/Updates
    6.14 Cooler Master
        6.14.1 Cooler Master Corporation Information
        6.14.2 Cooler Master Wired Gaming Peripherals Description and Business Overview
        6.14.3 Cooler Master Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.14.4 Cooler Master Wired Gaming Peripherals Product Portfolio
        6.14.5 Cooler Master Recent Developments/Updates
    6.15 ZOWIE
        6.15.1 ZOWIE Corporation Information
        6.15.2 ZOWIE Wired Gaming Peripherals Description and Business Overview
        6.15.3 ZOWIE Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.15.4 ZOWIE Wired Gaming Peripherals Product Portfolio
        6.15.5 ZOWIE Recent Developments/Updates
    6.16 Sharkoon
        6.16.1 Sharkoon Corporation Information
        6.16.2 Sharkoon Wired Gaming Peripherals Description and Business Overview
        6.16.3 Sharkoon Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.16.4 Sharkoon Wired Gaming Peripherals Product Portfolio
        6.16.5 Sharkoon Recent Developments/Updates
    6.17 Trust
        6.17.1 Trust Corporation Information
        6.17.2 Trust Wired Gaming Peripherals Description and Business Overview
        6.17.3 Trust Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.17.4 Trust Wired Gaming Peripherals Product Portfolio
        6.17.5 Trust Recent Developments/Updates
    6.18 Microsoft
        6.18.1 Microsoft Corporation Information
        6.18.2 Microsoft Wired Gaming Peripherals Description and Business Overview
        6.18.3 Microsoft Wired Gaming Peripherals Sales, Revenue and Gross Margin (2019-2024)
        6.18.4 Microsoft Wired Gaming Peripherals Product Portfolio
        6.18.5 Microsoft Recent Developments/Updates

 7 Industry Chain and Sales Channels Analysis
    7.1 Wired Gaming Peripherals Industry Chain Analysis
    7.2 Wired Gaming Peripherals Key Raw Materials
        7.2.1 Key Raw Materials
        7.2.2 Raw Materials Key Suppliers
    7.3 Wired Gaming Peripherals Production Mode & Process
    7.4 Wired Gaming Peripherals Sales and Marketing
        7.4.1 Wired Gaming Peripherals Sales Channels
        7.4.2 Wired Gaming Peripherals Distributors
    7.5 Wired Gaming Peripherals Customers

 8 Wired Gaming Peripherals Market Dynamics
    8.1 Wired Gaming Peripherals Industry Trends
    8.2 Wired Gaming Peripherals Market Drivers
    8.3 Wired Gaming Peripherals Market Challenges
    8.4 Wired Gaming Peripherals Market Restraints

 9 Research Finding and Conclusion

 10 Methodology and Data Source
    10.1 Methodology/Research Approach
        10.1.1 Research Programs/Design
        10.1.2 Market Size Estimation
        10.1.3 Market Breakdown and Data Triangulation
    10.2 Data Source
        10.2.1 Secondary Sources
        10.2.2 Primary Sources
    10.3 Author List
    10.4 Disclaimer

Published By : QY Research

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