Index
1 Market Overview of Higher Education Game-based Learning
1.1 Higher Education Game-based Learning Market Overview
1.1.1 Higher Education Game-based Learning Product Scope
1.1.2 Higher Education Game-based Learning Market Status and Outlook
1.2 Global Higher Education Game-based Learning Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Higher Education Game-based Learning Market Size by Region (2018-2029)
1.4 Global Higher Education Game-based Learning Historic Market Size by Region (2018-2023)
1.5 Global Higher Education Game-based Learning Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Higher Education Game-based Learning Market Size (2018-2029)
1.6.1 North America Higher Education Game-based Learning Market Size (2018-2029)
1.6.2 Europe Higher Education Game-based Learning Market Size (2018-2029)
1.6.3 Asia-Pacific Higher Education Game-based Learning Market Size (2018-2029)
1.6.4 Latin America Higher Education Game-based Learning Market Size (2018-2029)
1.6.5 Middle East & Africa Higher Education Game-based Learning Market Size (2018-2029)
2 Higher Education Game-based Learning Market by Type
2.1 Introduction
2.1.1 Rognitive Ability-Based Game-Based Learning
2.1.2 Language Learning-Related Game-Based Learning
2.1.3 Stem-Based Game-Based Learning
2.2 Global Higher Education Game-based Learning Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Higher Education Game-based Learning Historic Market Size by Type (2018-2023)
2.2.2 Global Higher Education Game-based Learning Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Higher Education Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Higher Education Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Higher Education Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Higher Education Game-based Learning Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Higher Education Game-based Learning Revenue Breakdown by Type (2018-2029)
3 Higher Education Game-based Learning Market Overview by Application
3.1 Introduction
3.1.1 Educational Institutions
3.1.2 Universities
3.1.3 Training Organizations
3.1.4 Others
3.2 Global Higher Education Game-based Learning Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Higher Education Game-based Learning Historic Market Size by Application (2018-2023)
3.2.2 Global Higher Education Game-based Learning Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Higher Education Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Higher Education Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Higher Education Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Higher Education Game-based Learning Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Higher Education Game-based Learning Revenue Breakdown by Application (2018-2029)
4 Higher Education Game-based Learning Competition Analysis by Players
4.1 Global Higher Education Game-based Learning Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Higher Education Game-based Learning as of 2022)
4.3 Date of Key Players Enter into Higher Education Game-based Learning Market
4.4 Global Top Players Higher Education Game-based Learning Headquarters and Area Served
4.5 Key Players Higher Education Game-based Learning Product Solution and Service
4.6 Competitive Status
4.6.1 Higher Education Game-based Learning Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 McGraw-Hill Education
5.1.1 McGraw-Hill Education Profile
5.1.2 McGraw-Hill Education Main Business
5.1.3 McGraw-Hill Education Higher Education Game-based Learning Products, Services and Solutions
5.1.4 McGraw-Hill Education Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.1.5 McGraw-Hill Education Recent Developments
5.2 PlayGen
5.2.1 PlayGen Profile
5.2.2 PlayGen Main Business
5.2.3 PlayGen Higher Education Game-based Learning Products, Services and Solutions
5.2.4 PlayGen Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.2.5 PlayGen Recent Developments
5.3 Toolwire
5.3.1 Toolwire Profile
5.3.2 Toolwire Main Business
5.3.3 Toolwire Higher Education Game-based Learning Products, Services and Solutions
5.3.4 Toolwire Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.3.5 Totem Learning Recent Developments
5.4 Totem Learning
5.4.1 Totem Learning Profile
5.4.2 Totem Learning Main Business
5.4.3 Totem Learning Higher Education Game-based Learning Products, Services and Solutions
5.4.4 Totem Learning Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.4.5 Totem Learning Recent Developments
5.5 Lumos Labs
5.5.1 Lumos Labs Profile
5.5.2 Lumos Labs Main Business
5.5.3 Lumos Labs Higher Education Game-based Learning Products, Services and Solutions
5.5.4 Lumos Labs Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.5.5 Lumos Labs Recent Developments
5.6 Triseum
5.6.1 Triseum Profile
5.6.2 Triseum Main Business
5.6.3 Triseum Higher Education Game-based Learning Products, Services and Solutions
5.6.4 Triseum Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.6.5 Triseum Recent Developments
5.7 Designing Digitally
5.7.1 Designing Digitally Profile
5.7.2 Designing Digitally Main Business
5.7.3 Designing Digitally Higher Education Game-based Learning Products, Services and Solutions
5.7.4 Designing Digitally Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.7.5 Designing Digitally Recent Developments
5.8 Forio
5.8.1 Forio Profile
5.8.2 Forio Main Business
5.8.3 Forio Higher Education Game-based Learning Products, Services and Solutions
5.8.4 Forio Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.8.5 Forio Recent Developments
5.9 Innovative Dutch
5.9.1 Innovative Dutch Profile
5.9.2 Innovative Dutch Main Business
5.9.3 Innovative Dutch Higher Education Game-based Learning Products, Services and Solutions
5.9.4 Innovative Dutch Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.9.5 Innovative Dutch Recent Developments
5.10 LearningWare
5.10.1 LearningWare Profile
5.10.2 LearningWare Main Business
5.10.3 LearningWare Higher Education Game-based Learning Products, Services and Solutions
5.10.4 LearningWare Higher Education Game-based Learning Revenue (US$ Million) & (2018-2023)
5.10.5 LearningWare Recent Developments
6 North America
6.1 North America Higher Education Game-based Learning Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Higher Education Game-based Learning Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Higher Education Game-based Learning Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Higher Education Game-based Learning Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Higher Education Game-based Learning Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Higher Education Game-based Learning Market Dynamics
11.1 Higher Education Game-based Learning Industry Trends
11.2 Higher Education Game-based Learning Market Drivers
11.3 Higher Education Game-based Learning Market Challenges
11.4 Higher Education Game-based Learning Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List