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Home Entertainment-Global Market Insights and Sales Trends 2025

Home Entertainment-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1854266

No of Pages : 108

Synopsis
Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content.
The global Home Entertainment market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Home Entertainment in various end use industries. The expanding demands from the Online Retail and Offline Retail, are propelling Home Entertainment market. Audio Equipment, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Video Devices segment is estimated at % CAGR for the next seven-year period.
Currenrly, people live modern lifestyles with higher standard of living due to increased disposable income. Also, the use of machines at home or at workplaces makes life of people easier. Home entertainment devices have become one of the important parts of today’s lifestyle of individuals. A home entertainment device is a set of video and audio components which provides the similar exciting experience of watching a movie inside a cinema theater in the comfort of one’s own living room. The demand for innovative, smart, connected, and quality devices at home has become a trend due to rising standard of living and changing lifestyles. This factor has great impact on the home entertainment devices market. Various types of home entertainment devices are available in the market with a range of features. The smart connected entertainment devices are popular in urban homes. The market includes a number of consumer electronic products such as television sets, audio equipment, video players & recorders, and gaming devices. A home entertainment system should have good audio output coming from the speakers. Some consumers buy additional audio equipment such as subwoofers and other audio devices for better experience.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Home Entertainment, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Home Entertainment market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Home Entertainment market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Home Entertainment sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Home Entertainment covered in this report include Sony Corporation, Apple, Panasonic Corporation, LG Electronics, Samsung, Bose Corporation, Sennheiser Electronic, Microsoft Corporation and Koninklijke Philips, etc.
The global Home Entertainment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Sony Corporation
Apple
Panasonic Corporation
LG Electronics
Samsung
Bose Corporation
Sennheiser Electronic
Microsoft Corporation
Koninklijke Philips
Mitsubishi Electric Corporation
Global Home Entertainment market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Home Entertainment market, Segment by Type:
Audio Equipment
Video Devices
Gaming Consoles
Global Home Entertainment market, by Application
Online Retail
Offline Retail
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Home Entertainment manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Home Entertainment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Home Entertainment Market Overview
1.1 Home Entertainment Product Overview
1.2 Home Entertainment Market Segment by Type
1.2.1 Audio Equipment
1.2.2 Video Devices
1.2.3 Gaming Consoles
1.3 Global Home Entertainment Market Size by Type
1.3.1 Global Home Entertainment Market Size Overview by Type (2018-2029)
1.3.2 Global Home Entertainment Historic Market Size Review by Type (2018-2023)
1.3.3 Global Home Entertainment Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Home Entertainment Sales Breakdown by Type (2018-2023)
1.4.2 Europe Home Entertainment Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Home Entertainment Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Home Entertainment Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Home Entertainment Sales Breakdown by Type (2018-2023)
2 Global Home Entertainment Market Competition by Company
2.1 Global Top Players by Home Entertainment Sales (2018-2023)
2.2 Global Top Players by Home Entertainment Revenue (2018-2023)
2.3 Global Top Players by Home Entertainment Price (2018-2023)
2.4 Global Top Manufacturers Home Entertainment Manufacturing Base Distribution, Sales Area, Product Type
2.5 Home Entertainment Market Competitive Situation and Trends
2.5.1 Home Entertainment Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Home Entertainment Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Home Entertainment as of 2022)
2.7 Date of Key Manufacturers Enter into Home Entertainment Market
2.8 Key Manufacturers Home Entertainment Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Home Entertainment Status and Outlook by Region
3.1 Global Home Entertainment Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Home Entertainment Historic Market Size by Region
3.2.1 Global Home Entertainment Sales in Volume by Region (2018-2023)
3.2.2 Global Home Entertainment Sales in Value by Region (2018-2023)
3.2.3 Global Home Entertainment Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Home Entertainment Forecasted Market Size by Region
3.3.1 Global Home Entertainment Sales in Volume by Region (2024-2029)
3.3.2 Global Home Entertainment Sales in Value by Region (2024-2029)
3.3.3 Global Home Entertainment Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Home Entertainment by Application
4.1 Home Entertainment Market Segment by Application
4.1.1 Online Retail
4.1.2 Offline Retail
4.2 Global Home Entertainment Market Size by Application
4.2.1 Global Home Entertainment Market Size Overview by Application (2018-2029)
4.2.2 Global Home Entertainment Historic Market Size Review by Application (2018-2023)
4.2.3 Global Home Entertainment Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Home Entertainment Sales Breakdown by Application (2018-2023)
4.3.2 Europe Home Entertainment Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Home Entertainment Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Home Entertainment Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Home Entertainment Sales Breakdown by Application (2018-2023)
5 North America Home Entertainment by Country
5.1 North America Home Entertainment Historic Market Size by Country
5.1.1 North America Home Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Home Entertainment Sales in Volume by Country (2018-2023)
5.1.3 North America Home Entertainment Sales in Value by Country (2018-2023)
5.2 North America Home Entertainment Forecasted Market Size by Country
5.2.1 North America Home Entertainment Sales in Volume by Country (2024-2029)
5.2.2 North America Home Entertainment Sales in Value by Country (2024-2029)
6 Europe Home Entertainment by Country
6.1 Europe Home Entertainment Historic Market Size by Country
6.1.1 Europe Home Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Home Entertainment Sales in Volume by Country (2018-2023)
6.1.3 Europe Home Entertainment Sales in Value by Country (2018-2023)
6.2 Europe Home Entertainment Forecasted Market Size by Country
6.2.1 Europe Home Entertainment Sales in Volume by Country (2024-2029)
6.2.2 Europe Home Entertainment Sales in Value by Country (2024-2029)
7 Asia-Pacific Home Entertainment by Region
7.1 Asia-Pacific Home Entertainment Historic Market Size by Region
7.1.1 Asia-Pacific Home Entertainment Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Home Entertainment Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Home Entertainment Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Home Entertainment Forecasted Market Size by Region
7.2.1 Asia-Pacific Home Entertainment Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Home Entertainment Sales in Value by Region (2024-2029)
8 Latin America Home Entertainment by Country
8.1 Latin America Home Entertainment Historic Market Size by Country
8.1.1 Latin America Home Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Home Entertainment Sales in Volume by Country (2018-2023)
8.1.3 Latin America Home Entertainment Sales in Value by Country (2018-2023)
8.2 Latin America Home Entertainment Forecasted Market Size by Country
8.2.1 Latin America Home Entertainment Sales in Volume by Country (2024-2029)
8.2.2 Latin America Home Entertainment Sales in Value by Country (2024-2029)
9 Middle East and Africa Home Entertainment by Country
9.1 Middle East and Africa Home Entertainment Historic Market Size by Country
9.1.1 Middle East and Africa Home Entertainment Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Home Entertainment Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Home Entertainment Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Home Entertainment Forecasted Market Size by Country
9.2.1 Middle East and Africa Home Entertainment Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Home Entertainment Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Sony Corporation
10.1.1 Sony Corporation Company Information
10.1.2 Sony Corporation Introduction and Business Overview
10.1.3 Sony Corporation Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Sony Corporation Home Entertainment Products Offered
10.1.5 Sony Corporation Recent Development
10.2 Apple
10.2.1 Apple Company Information
10.2.2 Apple Introduction and Business Overview
10.2.3 Apple Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Apple Home Entertainment Products Offered
10.2.5 Apple Recent Development
10.3 Panasonic Corporation
10.3.1 Panasonic Corporation Company Information
10.3.2 Panasonic Corporation Introduction and Business Overview
10.3.3 Panasonic Corporation Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Panasonic Corporation Home Entertainment Products Offered
10.3.5 Panasonic Corporation Recent Development
10.4 LG Electronics
10.4.1 LG Electronics Company Information
10.4.2 LG Electronics Introduction and Business Overview
10.4.3 LG Electronics Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.4.4 LG Electronics Home Entertainment Products Offered
10.4.5 LG Electronics Recent Development
10.5 Samsung
10.5.1 Samsung Company Information
10.5.2 Samsung Introduction and Business Overview
10.5.3 Samsung Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Samsung Home Entertainment Products Offered
10.5.5 Samsung Recent Development
10.6 Bose Corporation
10.6.1 Bose Corporation Company Information
10.6.2 Bose Corporation Introduction and Business Overview
10.6.3 Bose Corporation Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Bose Corporation Home Entertainment Products Offered
10.6.5 Bose Corporation Recent Development
10.7 Sennheiser Electronic
10.7.1 Sennheiser Electronic Company Information
10.7.2 Sennheiser Electronic Introduction and Business Overview
10.7.3 Sennheiser Electronic Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.7.4 Sennheiser Electronic Home Entertainment Products Offered
10.7.5 Sennheiser Electronic Recent Development
10.8 Microsoft Corporation
10.8.1 Microsoft Corporation Company Information
10.8.2 Microsoft Corporation Introduction and Business Overview
10.8.3 Microsoft Corporation Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Microsoft Corporation Home Entertainment Products Offered
10.8.5 Microsoft Corporation Recent Development
10.9 Koninklijke Philips
10.9.1 Koninklijke Philips Company Information
10.9.2 Koninklijke Philips Introduction and Business Overview
10.9.3 Koninklijke Philips Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Koninklijke Philips Home Entertainment Products Offered
10.9.5 Koninklijke Philips Recent Development
10.10 Mitsubishi Electric Corporation
10.10.1 Mitsubishi Electric Corporation Company Information
10.10.2 Mitsubishi Electric Corporation Introduction and Business Overview
10.10.3 Mitsubishi Electric Corporation Home Entertainment Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Mitsubishi Electric Corporation Home Entertainment Products Offered
10.10.5 Mitsubishi Electric Corporation Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Home Entertainment Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Home Entertainment Industrial Chain Analysis
11.4 Home Entertainment Market Dynamics
11.4.1 Home Entertainment Industry Trends
11.4.2 Home Entertainment Market Drivers
11.4.3 Home Entertainment Market Challenges
11.4.4 Home Entertainment Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Home Entertainment Distributors
12.3 Home Entertainment Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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