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In-flight Entertainment Systems-Global Market Insights and Sales Trends 2025

In-flight Entertainment Systems-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1850888

No of Pages : 114

Synopsis
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight.
The global In-flight Entertainment Systems market size is expected to reach US$ 14850 million by 2029, growing at a CAGR of 13.2% from 2023 to 2029. The market is mainly driven by the significant applications of In-flight Entertainment Systems in various end use industries. The expanding demands from the Narrow-body Aircraft, Wide-body Aircraft and Business Jet,, are propelling In-flight Entertainment Systems market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Content segment is estimated at % CAGR for the next seven-year period.
The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-flight Entertainment Systems, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-flight Entertainment Systems market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-flight Entertainment Systems market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-flight Entertainment Systems sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-flight Entertainment Systems covered in this report include Digecor, Dysonics, Gee Media, Global Eagle Entertainment, Gogo, Honeywell International, Lufthansa Systems, Lumexis and Onair, etc.
The global In-flight Entertainment Systems market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Digecor
Dysonics
Gee Media
Global Eagle Entertainment
Gogo
Honeywell International
Lufthansa Systems
Lumexis
Onair
Panasonic Avionics
Rockwell Collins
Thales Group
Utc Aerospace Systems
Viasat
Zodiac Aerospace
Global In-flight Entertainment Systems market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-flight Entertainment Systems market, Segment by Type:
Hardware
Content
Others
Global In-flight Entertainment Systems market, by Application
Narrow-body Aircraft
Wide-body Aircraft
Business Jet
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-flight Entertainment Systems companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-flight Entertainment Systems
1.1 In-flight Entertainment Systems Market Overview
1.1.1 In-flight Entertainment Systems Product Scope
1.1.2 In-flight Entertainment Systems Market Status and Outlook
1.2 Global In-flight Entertainment Systems Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-flight Entertainment Systems Market Size by Region (2018-2029)
1.4 Global In-flight Entertainment Systems Historic Market Size by Region (2018-2023)
1.5 Global In-flight Entertainment Systems Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-flight Entertainment Systems Market Size (2018-2029)
1.6.1 North America In-flight Entertainment Systems Market Size (2018-2029)
1.6.2 Europe In-flight Entertainment Systems Market Size (2018-2029)
1.6.3 Asia-Pacific In-flight Entertainment Systems Market Size (2018-2029)
1.6.4 Latin America In-flight Entertainment Systems Market Size (2018-2029)
1.6.5 Middle East & Africa In-flight Entertainment Systems Market Size (2018-2029)
2 In-flight Entertainment Systems Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Content
2.1.3 Others
2.2 Global In-flight Entertainment Systems Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-flight Entertainment Systems Historic Market Size by Type (2018-2023)
2.2.2 Global In-flight Entertainment Systems Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-flight Entertainment Systems Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-flight Entertainment Systems Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-flight Entertainment Systems Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-flight Entertainment Systems Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-flight Entertainment Systems Revenue Breakdown by Type (2018-2029)
3 In-flight Entertainment Systems Market Overview by Application
3.1 Introduction
3.1.1 Narrow-body Aircraft
3.1.2 Wide-body Aircraft
3.1.3 Business Jet
3.2 Global In-flight Entertainment Systems Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-flight Entertainment Systems Historic Market Size by Application (2018-2023)
3.2.2 Global In-flight Entertainment Systems Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-flight Entertainment Systems Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-flight Entertainment Systems Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-flight Entertainment Systems Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-flight Entertainment Systems Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-flight Entertainment Systems Revenue Breakdown by Application (2018-2029)
4 In-flight Entertainment Systems Competition Analysis by Players
4.1 Global In-flight Entertainment Systems Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-flight Entertainment Systems as of 2022)
4.3 Date of Key Players Enter into In-flight Entertainment Systems Market
4.4 Global Top Players In-flight Entertainment Systems Headquarters and Area Served
4.5 Key Players In-flight Entertainment Systems Product Solution and Service
4.6 Competitive Status
4.6.1 In-flight Entertainment Systems Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Digecor
5.1.1 Digecor Profile
5.1.2 Digecor Main Business
5.1.3 Digecor In-flight Entertainment Systems Products, Services and Solutions
5.1.4 Digecor In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.1.5 Digecor Recent Developments
5.2 Dysonics
5.2.1 Dysonics Profile
5.2.2 Dysonics Main Business
5.2.3 Dysonics In-flight Entertainment Systems Products, Services and Solutions
5.2.4 Dysonics In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.2.5 Dysonics Recent Developments
5.3 Gee Media
5.3.1 Gee Media Profile
5.3.2 Gee Media Main Business
5.3.3 Gee Media In-flight Entertainment Systems Products, Services and Solutions
5.3.4 Gee Media In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.3.5 Global Eagle Entertainment Recent Developments
5.4 Global Eagle Entertainment
5.4.1 Global Eagle Entertainment Profile
5.4.2 Global Eagle Entertainment Main Business
5.4.3 Global Eagle Entertainment In-flight Entertainment Systems Products, Services and Solutions
5.4.4 Global Eagle Entertainment In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.4.5 Global Eagle Entertainment Recent Developments
5.5 Gogo
5.5.1 Gogo Profile
5.5.2 Gogo Main Business
5.5.3 Gogo In-flight Entertainment Systems Products, Services and Solutions
5.5.4 Gogo In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.5.5 Gogo Recent Developments
5.6 Honeywell International
5.6.1 Honeywell International Profile
5.6.2 Honeywell International Main Business
5.6.3 Honeywell International In-flight Entertainment Systems Products, Services and Solutions
5.6.4 Honeywell International In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.6.5 Honeywell International Recent Developments
5.7 Lufthansa Systems
5.7.1 Lufthansa Systems Profile
5.7.2 Lufthansa Systems Main Business
5.7.3 Lufthansa Systems In-flight Entertainment Systems Products, Services and Solutions
5.7.4 Lufthansa Systems In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.7.5 Lufthansa Systems Recent Developments
5.8 Lumexis
5.8.1 Lumexis Profile
5.8.2 Lumexis Main Business
5.8.3 Lumexis In-flight Entertainment Systems Products, Services and Solutions
5.8.4 Lumexis In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.8.5 Lumexis Recent Developments
5.9 Onair
5.9.1 Onair Profile
5.9.2 Onair Main Business
5.9.3 Onair In-flight Entertainment Systems Products, Services and Solutions
5.9.4 Onair In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.9.5 Onair Recent Developments
5.10 Panasonic Avionics
5.10.1 Panasonic Avionics Profile
5.10.2 Panasonic Avionics Main Business
5.10.3 Panasonic Avionics In-flight Entertainment Systems Products, Services and Solutions
5.10.4 Panasonic Avionics In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.10.5 Panasonic Avionics Recent Developments
5.11 Rockwell Collins
5.11.1 Rockwell Collins Profile
5.11.2 Rockwell Collins Main Business
5.11.3 Rockwell Collins In-flight Entertainment Systems Products, Services and Solutions
5.11.4 Rockwell Collins In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.11.5 Rockwell Collins Recent Developments
5.12 Thales Group
5.12.1 Thales Group Profile
5.12.2 Thales Group Main Business
5.12.3 Thales Group In-flight Entertainment Systems Products, Services and Solutions
5.12.4 Thales Group In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.12.5 Thales Group Recent Developments
5.13 Utc Aerospace Systems
5.13.1 Utc Aerospace Systems Profile
5.13.2 Utc Aerospace Systems Main Business
5.13.3 Utc Aerospace Systems In-flight Entertainment Systems Products, Services and Solutions
5.13.4 Utc Aerospace Systems In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.13.5 Utc Aerospace Systems Recent Developments
5.14 Viasat
5.14.1 Viasat Profile
5.14.2 Viasat Main Business
5.14.3 Viasat In-flight Entertainment Systems Products, Services and Solutions
5.14.4 Viasat In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.14.5 Viasat Recent Developments
5.15 Zodiac Aerospace
5.15.1 Zodiac Aerospace Profile
5.15.2 Zodiac Aerospace Main Business
5.15.3 Zodiac Aerospace In-flight Entertainment Systems Products, Services and Solutions
5.15.4 Zodiac Aerospace In-flight Entertainment Systems Revenue (US$ Million) & (2018-2023)
5.15.5 Zodiac Aerospace Recent Developments
6 North America
6.1 North America In-flight Entertainment Systems Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-flight Entertainment Systems Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment Systems Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-flight Entertainment Systems Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment Systems Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-flight Entertainment Systems Market Dynamics
11.1 In-flight Entertainment Systems Industry Trends
11.2 In-flight Entertainment Systems Market Drivers
11.3 In-flight Entertainment Systems Market Challenges
11.4 In-flight Entertainment Systems Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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