Synopsis
Driven by the demand for more connected vehicles, in-car entertainment is getting more and more sophisticated. Car makers, electronics and software suppliers, as well as newcomers from the Silicon Valley (such as Google and Apple), work together and also compete to come up with infotainment systems that are user-friendly and safe to use.
The global In-vehicle Apps market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of In-vehicle Apps in various end use industries. The expanding demands from the Economical Car, Luxury Car and Industrial Car,, are propelling In-vehicle Apps market. Infotainment Apps, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Navigation Apps segment is estimated at % CAGR for the next seven-year period.
In-vehicle apps feature infotainment, safety, convenience, travel, and assistance-based Services (navigation). They allow remote access and usability of automotive and related features in the vehicle. These apps can be installed or are pre-installed on the vehicle's infotainment system.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-vehicle Apps, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-vehicle Apps market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-vehicle Apps market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-vehicle Apps sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-vehicle Apps covered in this report include Daimler, Ford Motor, General Motors, Hyundai Motor, Renault and Toyota Motor, etc.
The global In-vehicle Apps market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Daimler
Ford Motor
General Motors
Hyundai Motor
Renault
Toyota Motor
Global In-vehicle Apps market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-vehicle Apps market, Segment by Type:
Infotainment Apps
Navigation Apps
Telematics Apps
Global In-vehicle Apps market, by Application
Economical Car
Luxury Car
Industrial Car
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-vehicle Apps companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-vehicle Apps
1.1 In-vehicle Apps Market Overview
1.1.1 In-vehicle Apps Product Scope
1.1.2 In-vehicle Apps Market Status and Outlook
1.2 Global In-vehicle Apps Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-vehicle Apps Market Size by Region (2018-2029)
1.4 Global In-vehicle Apps Historic Market Size by Region (2018-2023)
1.5 Global In-vehicle Apps Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-vehicle Apps Market Size (2018-2029)
1.6.1 North America In-vehicle Apps Market Size (2018-2029)
1.6.2 Europe In-vehicle Apps Market Size (2018-2029)
1.6.3 Asia-Pacific In-vehicle Apps Market Size (2018-2029)
1.6.4 Latin America In-vehicle Apps Market Size (2018-2029)
1.6.5 Middle East & Africa In-vehicle Apps Market Size (2018-2029)
2 In-vehicle Apps Market by Type
2.1 Introduction
2.1.1 Infotainment Apps
2.1.2 Navigation Apps
2.1.3 Telematics Apps
2.2 Global In-vehicle Apps Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-vehicle Apps Historic Market Size by Type (2018-2023)
2.2.2 Global In-vehicle Apps Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-vehicle Apps Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-vehicle Apps Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-vehicle Apps Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-vehicle Apps Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-vehicle Apps Revenue Breakdown by Type (2018-2029)
3 In-vehicle Apps Market Overview by Application
3.1 Introduction
3.1.1 Economical Car
3.1.2 Luxury Car
3.1.3 Industrial Car
3.2 Global In-vehicle Apps Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-vehicle Apps Historic Market Size by Application (2018-2023)
3.2.2 Global In-vehicle Apps Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-vehicle Apps Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-vehicle Apps Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-vehicle Apps Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-vehicle Apps Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-vehicle Apps Revenue Breakdown by Application (2018-2029)
4 In-vehicle Apps Competition Analysis by Players
4.1 Global In-vehicle Apps Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-vehicle Apps as of 2022)
4.3 Date of Key Players Enter into In-vehicle Apps Market
4.4 Global Top Players In-vehicle Apps Headquarters and Area Served
4.5 Key Players In-vehicle Apps Product Solution and Service
4.6 Competitive Status
4.6.1 In-vehicle Apps Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Daimler
5.1.1 Daimler Profile
5.1.2 Daimler Main Business
5.1.3 Daimler In-vehicle Apps Products, Services and Solutions
5.1.4 Daimler In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.1.5 Daimler Recent Developments
5.2 Ford Motor
5.2.1 Ford Motor Profile
5.2.2 Ford Motor Main Business
5.2.3 Ford Motor In-vehicle Apps Products, Services and Solutions
5.2.4 Ford Motor In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.2.5 Ford Motor Recent Developments
5.3 General Motors
5.3.1 General Motors Profile
5.3.2 General Motors Main Business
5.3.3 General Motors In-vehicle Apps Products, Services and Solutions
5.3.4 General Motors In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.3.5 Hyundai Motor Recent Developments
5.4 Hyundai Motor
5.4.1 Hyundai Motor Profile
5.4.2 Hyundai Motor Main Business
5.4.3 Hyundai Motor In-vehicle Apps Products, Services and Solutions
5.4.4 Hyundai Motor In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.4.5 Hyundai Motor Recent Developments
5.5 Renault
5.5.1 Renault Profile
5.5.2 Renault Main Business
5.5.3 Renault In-vehicle Apps Products, Services and Solutions
5.5.4 Renault In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.5.5 Renault Recent Developments
5.6 Toyota Motor
5.6.1 Toyota Motor Profile
5.6.2 Toyota Motor Main Business
5.6.3 Toyota Motor In-vehicle Apps Products, Services and Solutions
5.6.4 Toyota Motor In-vehicle Apps Revenue (US$ Million) & (2018-2023)
5.6.5 Toyota Motor Recent Developments
6 North America
6.1 North America In-vehicle Apps Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-vehicle Apps Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-vehicle Apps Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-vehicle Apps Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-vehicle Apps Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-vehicle Apps Market Dynamics
11.1 In-vehicle Apps Industry Trends
11.2 In-vehicle Apps Market Drivers
11.3 In-vehicle Apps Market Challenges
11.4 In-vehicle Apps Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List