The Market Reports

Call: +1-631-407-1315 / +91-750-729-1479
Email: sales@themarketreports.com

Kids Programming Education-Global Market Insights and Sales Trends 2025

Kids Programming Education-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1873519

No of Pages : 111

Synopsis
Kids Programming Education is aimed at children and teenagers aged 3-18, and aims to strengthen their logic and thinking skills through programming learning. Benefiting from the employment prospects of the Internet industry, the scale of the kids programming market continues to grow rapidly.
The global Kids Programming Education market size is expected to reach US$ 41820 million by 2029, growing at a CAGR of 7.3% from 2023 to 2029. The market is mainly driven by the significant applications of Kids Programming Education in various end use industries. The expanding demands from the Online and Offline, are propelling Kids Programming Education market. Software Programming, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Hardware Programming segment is estimated at % CAGR for the next seven-year period.
The field of kids programming education is currently in a thriving phase with a continuously expanding market size. As technology advances, there is a growing awareness of the importance of coding skills in modern society, leading to an increasing demand to foster children's creativity, problem-solving abilities, and logical thinking. Kids programming education goes beyond basic coding, emphasizing the use of engaging projects and real-world applications to stimulate children's interest in learning. Looking ahead, with the development of areas like artificial intelligence and the Internet of Things, kids programming education is poised to integrate into even more real-life scenarios, providing children with broader opportunities for development.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Kids Programming Education, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Kids Programming Education market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Kids Programming Education market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Kids Programming Education sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Kids Programming Education covered in this report include Tarena International, Beijing Shengtong Printing, Shenzhen Dianmao Technology, TAL Education Group, Matatalab, Microsoft, Lego, Sony and Kodable, etc.
The global Kids Programming Education market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Tarena International
Beijing Shengtong Printing
Shenzhen Dianmao Technology
TAL Education Group
Matatalab
Microsoft
Lego
Sony
Kodable
CodeSpark
CodeMonkey
Tynker
Robolink
OzObot
SAM Labs
Wonder Workshop
Bitsbox
Global Kids Programming Education market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Kids Programming Education market, Segment by Type:
Software Programming
Hardware Programming
Global Kids Programming Education market, by Application
Online
Offline
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Kids Programming Education companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Kids Programming Education
1.1 Kids Programming Education Market Overview
1.1.1 Kids Programming Education Product Scope
1.1.2 Kids Programming Education Market Status and Outlook
1.2 Global Kids Programming Education Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Kids Programming Education Market Size by Region (2018-2029)
1.4 Global Kids Programming Education Historic Market Size by Region (2018-2023)
1.5 Global Kids Programming Education Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Kids Programming Education Market Size (2018-2029)
1.6.1 North America Kids Programming Education Market Size (2018-2029)
1.6.2 Europe Kids Programming Education Market Size (2018-2029)
1.6.3 Asia-Pacific Kids Programming Education Market Size (2018-2029)
1.6.4 Latin America Kids Programming Education Market Size (2018-2029)
1.6.5 Middle East & Africa Kids Programming Education Market Size (2018-2029)
2 Kids Programming Education Market by Type
2.1 Introduction
2.1.1 Software Programming
2.1.2 Hardware Programming
2.2 Global Kids Programming Education Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Kids Programming Education Historic Market Size by Type (2018-2023)
2.2.2 Global Kids Programming Education Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Kids Programming Education Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Kids Programming Education Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Kids Programming Education Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Kids Programming Education Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Kids Programming Education Revenue Breakdown by Type (2018-2029)
3 Kids Programming Education Market Overview by Application
3.1 Introduction
3.1.1 Online
3.1.2 Offline
3.2 Global Kids Programming Education Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Kids Programming Education Historic Market Size by Application (2018-2023)
3.2.2 Global Kids Programming Education Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Kids Programming Education Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Kids Programming Education Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Kids Programming Education Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Kids Programming Education Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Kids Programming Education Revenue Breakdown by Application (2018-2029)
4 Kids Programming Education Competition Analysis by Players
4.1 Global Kids Programming Education Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Kids Programming Education as of 2022)
4.3 Date of Key Players Enter into Kids Programming Education Market
4.4 Global Top Players Kids Programming Education Headquarters and Area Served
4.5 Key Players Kids Programming Education Product Solution and Service
4.6 Competitive Status
4.6.1 Kids Programming Education Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tarena International
5.1.1 Tarena International Profile
5.1.2 Tarena International Main Business
5.1.3 Tarena International Kids Programming Education Products, Services and Solutions
5.1.4 Tarena International Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.1.5 Tarena International Recent Developments
5.2 Beijing Shengtong Printing
5.2.1 Beijing Shengtong Printing Profile
5.2.2 Beijing Shengtong Printing Main Business
5.2.3 Beijing Shengtong Printing Kids Programming Education Products, Services and Solutions
5.2.4 Beijing Shengtong Printing Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.2.5 Beijing Shengtong Printing Recent Developments
5.3 Shenzhen Dianmao Technology
5.3.1 Shenzhen Dianmao Technology Profile
5.3.2 Shenzhen Dianmao Technology Main Business
5.3.3 Shenzhen Dianmao Technology Kids Programming Education Products, Services and Solutions
5.3.4 Shenzhen Dianmao Technology Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.3.5 TAL Education Group Recent Developments
5.4 TAL Education Group
5.4.1 TAL Education Group Profile
5.4.2 TAL Education Group Main Business
5.4.3 TAL Education Group Kids Programming Education Products, Services and Solutions
5.4.4 TAL Education Group Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.4.5 TAL Education Group Recent Developments
5.5 Matatalab
5.5.1 Matatalab Profile
5.5.2 Matatalab Main Business
5.5.3 Matatalab Kids Programming Education Products, Services and Solutions
5.5.4 Matatalab Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.5.5 Matatalab Recent Developments
5.6 Microsoft
5.6.1 Microsoft Profile
5.6.2 Microsoft Main Business
5.6.3 Microsoft Kids Programming Education Products, Services and Solutions
5.6.4 Microsoft Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.6.5 Microsoft Recent Developments
5.7 Lego
5.7.1 Lego Profile
5.7.2 Lego Main Business
5.7.3 Lego Kids Programming Education Products, Services and Solutions
5.7.4 Lego Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.7.5 Lego Recent Developments
5.8 Sony
5.8.1 Sony Profile
5.8.2 Sony Main Business
5.8.3 Sony Kids Programming Education Products, Services and Solutions
5.8.4 Sony Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.8.5 Sony Recent Developments
5.9 Kodable
5.9.1 Kodable Profile
5.9.2 Kodable Main Business
5.9.3 Kodable Kids Programming Education Products, Services and Solutions
5.9.4 Kodable Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.9.5 Kodable Recent Developments
5.10 CodeSpark
5.10.1 CodeSpark Profile
5.10.2 CodeSpark Main Business
5.10.3 CodeSpark Kids Programming Education Products, Services and Solutions
5.10.4 CodeSpark Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.10.5 CodeSpark Recent Developments
5.11 CodeMonkey
5.11.1 CodeMonkey Profile
5.11.2 CodeMonkey Main Business
5.11.3 CodeMonkey Kids Programming Education Products, Services and Solutions
5.11.4 CodeMonkey Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.11.5 CodeMonkey Recent Developments
5.12 Tynker
5.12.1 Tynker Profile
5.12.2 Tynker Main Business
5.12.3 Tynker Kids Programming Education Products, Services and Solutions
5.12.4 Tynker Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.12.5 Tynker Recent Developments
5.13 Robolink
5.13.1 Robolink Profile
5.13.2 Robolink Main Business
5.13.3 Robolink Kids Programming Education Products, Services and Solutions
5.13.4 Robolink Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.13.5 Robolink Recent Developments
5.14 OzObot
5.14.1 OzObot Profile
5.14.2 OzObot Main Business
5.14.3 OzObot Kids Programming Education Products, Services and Solutions
5.14.4 OzObot Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.14.5 OzObot Recent Developments
5.15 SAM Labs
5.15.1 SAM Labs Profile
5.15.2 SAM Labs Main Business
5.15.3 SAM Labs Kids Programming Education Products, Services and Solutions
5.15.4 SAM Labs Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.15.5 SAM Labs Recent Developments
5.16 Wonder Workshop
5.16.1 Wonder Workshop Profile
5.16.2 Wonder Workshop Main Business
5.16.3 Wonder Workshop Kids Programming Education Products, Services and Solutions
5.16.4 Wonder Workshop Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.16.5 Wonder Workshop Recent Developments
5.17 Bitsbox
5.17.1 Bitsbox Profile
5.17.2 Bitsbox Main Business
5.17.3 Bitsbox Kids Programming Education Products, Services and Solutions
5.17.4 Bitsbox Kids Programming Education Revenue (US$ Million) & (2018-2023)
5.17.5 Bitsbox Recent Developments
6 North America
6.1 North America Kids Programming Education Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Kids Programming Education Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Kids Programming Education Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Kids Programming Education Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Kids Programming Education Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Kids Programming Education Market Dynamics
11.1 Kids Programming Education Industry Trends
11.2 Kids Programming Education Market Drivers
11.3 Kids Programming Education Market Challenges
11.4 Kids Programming Education Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

Why ‘The Market Reports’