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MMO Games-Global Market Insights and Sales Trends 2025

MMO Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1840122

No of Pages : 124

Synopsis

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.In terms of applications, mobile applications account for most of the market share. From a regional perspective, China has the largest market share.

The global MMO Games market size is expected to reach US$ 20360 million by 2029, growing at a CAGR of 8.2% from 2023 to 2029. The market is mainly driven by the significant applications of MMO Games in various end use industries.

The expanding demands from the Mobile and PC, are propelling MMO Games market. MMO Role Play Games (MMORPG), one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the MMO First Person Shooter (MMOFPS) segment is estimated at % CAGR for the next seven-year period.

Asia Pacific shows high growth potential for MMO Games market, driven by demand from China, the second largest economy with some signs of stabilising, the MMO Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for MMO Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global MMO Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.

This report profiles key players in the global MMO Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, MMO Games sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.

Key companies of MMO Games covered in this report include Tencent, NetEase, Activision Blizzard(Microsoft), Supercell, NEXON, NCSoft, Electronic Arts, Bluehole and Mixi Inc., etc.

The global MMO Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • Tencent
  • NetEase
  • Activision Blizzard(Microsoft)
  • Supercell
  • NEXON
  • NCSoft
  • Electronic Arts
  • Bluehole
  • Mixi Inc.
  • SQUARE ENIX
  • ChangYou
  • Shanda Interactive Entertainment
  • GungHo Online Entertainment
  • Daybreak Game Company
  • Gamigo
  • Jagex Games Studio
  • Ankama
  • Sony Online Entertainment
  • Ubisoft Entertainment SA
  • Riot Games
  • Valve Corporation
  • Wargaming.net
  • Perfect World Entertainment
  • Zhejiang Century Huatong Group CO.,LTD.
  • 37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
  • HoYoverse

Global MMO Games market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global MMO Games market, Segment by Type:

  • MMO Role Play Games (MMORPG)
  • MMO First Person Shooter (MMOFPS)
  • MMO Real-time Strategy (MMORTS)

Global MMO Games market, by Application

  • Mobile
  • PC

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of MMO Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of MMO Games
1.1 MMO Games Market Overview
1.1.1 MMO Games Product Scope
1.1.2 MMO Games Market Status and Outlook
1.2 Global MMO Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global MMO Games Market Size by Region (2018-2029)
1.4 Global MMO Games Historic Market Size by Region (2018-2023)
1.5 Global MMO Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, MMO Games Market Size (2018-2029)
1.6.1 North America MMO Games Market Size (2018-2029)
1.6.2 Europe MMO Games Market Size (2018-2029)
1.6.3 Asia-Pacific MMO Games Market Size (2018-2029)
1.6.4 Latin America MMO Games Market Size (2018-2029)
1.6.5 Middle East & Africa MMO Games Market Size (2018-2029)
2 MMO Games Market by Type
2.1 Introduction
2.1.1 MMO Role Play Games (MMORPG)
2.1.2 MMO First Person Shooter (MMOFPS)
2.1.3 MMO Real-time Strategy (MMORTS)
2.2 Global MMO Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global MMO Games Historic Market Size by Type (2018-2023)
2.2.2 Global MMO Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America MMO Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe MMO Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific MMO Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America MMO Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa MMO Games Revenue Breakdown by Type (2018-2029)
3 MMO Games Market Overview by Application
3.1 Introduction
3.1.1 Mobile
3.1.2 PC
3.2 Global MMO Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global MMO Games Historic Market Size by Application (2018-2023)
3.2.2 Global MMO Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America MMO Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe MMO Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific MMO Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America MMO Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa MMO Games Revenue Breakdown by Application (2018-2029)
4 MMO Games Competition Analysis by Players
4.1 Global MMO Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in MMO Games as of 2022)
4.3 Date of Key Players Enter into MMO Games Market
4.4 Global Top Players MMO Games Headquarters and Area Served
4.5 Key Players MMO Games Product Solution and Service
4.6 Competitive Status
4.6.1 MMO Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tencent
5.1.1 Tencent Profile
5.1.2 Tencent Main Business
5.1.3 Tencent MMO Games Products, Services and Solutions
5.1.4 Tencent MMO Games Revenue (US$ Million) & (2018-2023)
5.1.5 Tencent Recent Developments
5.2 NetEase
5.2.1 NetEase Profile
5.2.2 NetEase Main Business
5.2.3 NetEase MMO Games Products, Services and Solutions
5.2.4 NetEase MMO Games Revenue (US$ Million) & (2018-2023)
5.2.5 NetEase Recent Developments
5.3 Activision Blizzard(Microsoft)
5.3.1 Activision Blizzard(Microsoft) Profile
5.3.2 Activision Blizzard(Microsoft) Main Business
5.3.3 Activision Blizzard(Microsoft) MMO Games Products, Services and Solutions
5.3.4 Activision Blizzard(Microsoft) MMO Games Revenue (US$ Million) & (2018-2023)
5.3.5 Supercell Recent Developments
5.4 Supercell
5.4.1 Supercell Profile
5.4.2 Supercell Main Business
5.4.3 Supercell MMO Games Products, Services and Solutions
5.4.4 Supercell MMO Games Revenue (US$ Million) & (2018-2023)
5.4.5 Supercell Recent Developments
5.5 NEXON
5.5.1 NEXON Profile
5.5.2 NEXON Main Business
5.5.3 NEXON MMO Games Products, Services and Solutions
5.5.4 NEXON MMO Games Revenue (US$ Million) & (2018-2023)
5.5.5 NEXON Recent Developments
5.6 NCSoft
5.6.1 NCSoft Profile
5.6.2 NCSoft Main Business
5.6.3 NCSoft MMO Games Products, Services and Solutions
5.6.4 NCSoft MMO Games Revenue (US$ Million) & (2018-2023)
5.6.5 NCSoft Recent Developments
5.7 Electronic Arts
5.7.1 Electronic Arts Profile
5.7.2 Electronic Arts Main Business
5.7.3 Electronic Arts MMO Games Products, Services and Solutions
5.7.4 Electronic Arts MMO Games Revenue (US$ Million) & (2018-2023)
5.7.5 Electronic Arts Recent Developments
5.8 Bluehole
5.8.1 Bluehole Profile
5.8.2 Bluehole Main Business
5.8.3 Bluehole MMO Games Products, Services and Solutions
5.8.4 Bluehole MMO Games Revenue (US$ Million) & (2018-2023)
5.8.5 Bluehole Recent Developments
5.9 Mixi Inc.
5.9.1 Mixi Inc. Profile
5.9.2 Mixi Inc. Main Business
5.9.3 Mixi Inc. MMO Games Products, Services and Solutions
5.9.4 Mixi Inc. MMO Games Revenue (US$ Million) & (2018-2023)
5.9.5 Mixi Inc. Recent Developments
5.10 SQUARE ENIX
5.10.1 SQUARE ENIX Profile
5.10.2 SQUARE ENIX Main Business
5.10.3 SQUARE ENIX MMO Games Products, Services and Solutions
5.10.4 SQUARE ENIX MMO Games Revenue (US$ Million) & (2018-2023)
5.10.5 SQUARE ENIX Recent Developments
5.11 ChangYou
5.11.1 ChangYou Profile
5.11.2 ChangYou Main Business
5.11.3 ChangYou MMO Games Products, Services and Solutions
5.11.4 ChangYou MMO Games Revenue (US$ Million) & (2018-2023)
5.11.5 ChangYou Recent Developments
5.12 Shanda Interactive Entertainment
5.12.1 Shanda Interactive Entertainment Profile
5.12.2 Shanda Interactive Entertainment Main Business
5.12.3 Shanda Interactive Entertainment MMO Games Products, Services and Solutions
5.12.4 Shanda Interactive Entertainment MMO Games Revenue (US$ Million) & (2018-2023)
5.12.5 Shanda Interactive Entertainment Recent Developments
5.13 GungHo Online Entertainment
5.13.1 GungHo Online Entertainment Profile
5.13.2 GungHo Online Entertainment Main Business
5.13.3 GungHo Online Entertainment MMO Games Products, Services and Solutions
5.13.4 GungHo Online Entertainment MMO Games Revenue (US$ Million) & (2018-2023)
5.13.5 GungHo Online Entertainment Recent Developments
5.14 Daybreak Game Company
5.14.1 Daybreak Game Company Profile
5.14.2 Daybreak Game Company Main Business
5.14.3 Daybreak Game Company MMO Games Products, Services and Solutions
5.14.4 Daybreak Game Company MMO Games Revenue (US$ Million) & (2018-2023)
5.14.5 Daybreak Game Company Recent Developments
5.15 Gamigo
5.15.1 Gamigo Profile
5.15.2 Gamigo Main Business
5.15.3 Gamigo MMO Games Products, Services and Solutions
5.15.4 Gamigo MMO Games Revenue (US$ Million) & (2018-2023)
5.15.5 Gamigo Recent Developments
5.16 Jagex Games Studio
5.16.1 Jagex Games Studio Profile
5.16.2 Jagex Games Studio Main Business
5.16.3 Jagex Games Studio MMO Games Products, Services and Solutions
5.16.4 Jagex Games Studio MMO Games Revenue (US$ Million) & (2018-2023)
5.16.5 Jagex Games Studio Recent Developments
5.17 Ankama
5.17.1 Ankama Profile
5.17.2 Ankama Main Business
5.17.3 Ankama MMO Games Products, Services and Solutions
5.17.4 Ankama MMO Games Revenue (US$ Million) & (2018-2023)
5.17.5 Ankama Recent Developments
5.18 Sony Online Entertainment
5.18.1 Sony Online Entertainment Profile
5.18.2 Sony Online Entertainment Main Business
5.18.3 Sony Online Entertainment MMO Games Products, Services and Solutions
5.18.4 Sony Online Entertainment MMO Games Revenue (US$ Million) & (2018-2023)
5.18.5 Sony Online Entertainment Recent Developments
5.19 Ubisoft Entertainment SA
5.19.1 Ubisoft Entertainment SA Profile
5.19.2 Ubisoft Entertainment SA Main Business
5.19.3 Ubisoft Entertainment SA MMO Games Products, Services and Solutions
5.19.4 Ubisoft Entertainment SA MMO Games Revenue (US$ Million) & (2018-2023)
5.19.5 Ubisoft Entertainment SA Recent Developments
5.20 Riot Games
5.20.1 Riot Games Profile
5.20.2 Riot Games Main Business
5.20.3 Riot Games MMO Games Products, Services and Solutions
5.20.4 Riot Games MMO Games Revenue (US$ Million) & (2018-2023)
5.20.5 Riot Games Recent Developments
5.21 Valve Corporation
5.21.1 Valve Corporation Profile
5.21.2 Valve Corporation Main Business
5.21.3 Valve Corporation MMO Games Products, Services and Solutions
5.21.4 Valve Corporation MMO Games Revenue (US$ Million) & (2018-2023)
5.21.5 Valve Corporation Recent Developments
5.22 Wargaming.net
5.22.1 Wargaming.net Profile
5.22.2 Wargaming.net Main Business
5.22.3 Wargaming.net MMO Games Products, Services and Solutions
5.22.4 Wargaming.net MMO Games Revenue (US$ Million) & (2018-2023)
5.22.5 Wargaming.net Recent Developments
5.23 Perfect World Entertainment
5.23.1 Perfect World Entertainment Profile
5.23.2 Perfect World Entertainment Main Business
5.23.3 Perfect World Entertainment MMO Games Products, Services and Solutions
5.23.4 Perfect World Entertainment MMO Games Revenue (US$ Million) & (2018-2023)
5.23.5 Perfect World Entertainment Recent Developments
5.24 Zhejiang Century Huatong Group CO.,LTD.
5.24.1 Zhejiang Century Huatong Group CO.,LTD. Profile
5.24.2 Zhejiang Century Huatong Group CO.,LTD. Main Business
5.24.3 Zhejiang Century Huatong Group CO.,LTD. MMO Games Products, Services and Solutions
5.24.4 Zhejiang Century Huatong Group CO.,LTD. MMO Games Revenue (US$ Million) & (2018-2023)
5.24.5 Zhejiang Century Huatong Group CO.,LTD. Recent Developments
5.25 37 Interactive Entertainment (Shanghai)Technology Co., Ltd.
5.25.1 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Profile
5.25.2 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Main Business
5.25.3 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. MMO Games Products, Services and Solutions
5.25.4 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. MMO Games Revenue (US$ Million) & (2018-2023)
5.25.5 37 Interactive Entertainment (Shanghai)Technology Co., Ltd. Recent Developments
5.26 HoYoverse
5.26.1 HoYoverse Profile
5.26.2 HoYoverse Main Business
5.26.3 HoYoverse MMO Games Products, Services and Solutions
5.26.4 HoYoverse MMO Games Revenue (US$ Million) & (2018-2023)
5.26.5 HoYoverse Recent Developments
6 North America
6.1 North America MMO Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe MMO Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific MMO Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America MMO Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa MMO Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 MMO Games Market Dynamics
11.1 MMO Games Industry Trends
11.2 MMO Games Market Drivers
11.3 MMO Games Market Challenges
11.4 MMO Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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