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Mobile Games-Global Market Insights and Sales Trends 2025

Mobile Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1863357

No of Pages : 113

Synopsis

A mobile game is a video game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator. 

The global Mobile Games market size is expected to reach US$ 46160 million by 2029, growing at a CAGR of 2.3% from 2023 to 2029. The market is mainly driven by the significant applications of Mobile Games in various end use industries. The expanding demands from the Children (< 13 Years Old), Teenagers (13 ~ 17 Years Old) and Adult (≥18 Years Old),, are propelling Mobile Games market. Single Player Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the MMO segment is estimated at % CAGR for the next seven-year period.

Asia Pacific shows high growth potential for Mobile Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Mobile Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.

Report Objectives

This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Mobile Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.

Key Features of The Study:

This report provides in-depth analysis of the global Mobile Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.

This report profiles key players in the global Mobile Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Mobile Games sales data, market share and ranking.

This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.

This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.

Key companies of Mobile Games covered in this report include Supercell, Niantic, Machine Zone, Big Fish Games, Gameloft, Tencent Games, King, Fruit Ninja and Imangi Studios, etc.

The global Mobile Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.

Market Segmentation

Company Profiles:

  • Supercell
  • Niantic
  • Machine Zone
  • Big Fish Games
  • Gameloft
  • Tencent Games
  • King
  • Fruit Ninja
  • Imangi Studios
  • Nintendo
  • EA
  • Bandai Namco
  • Epic Games
  • Playrix
  • IGG
  • SEGA
  • Mojang

Global Mobile Games market, by region:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, France, UK, Italy, etc.)
  • Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
  • South America (Brazil, etc.)
  • Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

Global Mobile Games market, Segment by Type:

  • Single Player Games
  • MMO

Global Mobile Games market, by Application

  • Children (< 13 Years Old)
  • Teenagers (13 ~ 17 Years Old)
  • Adult (≥18 Years Old)

Core Chapters

Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Mobile Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion

Index

1 Market Overview of Mobile Games
1.1 Mobile Games Market Overview
1.1.1 Mobile Games Product Scope
1.1.2 Mobile Games Market Status and Outlook
1.2 Global Mobile Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Mobile Games Market Size by Region (2018-2029)
1.4 Global Mobile Games Historic Market Size by Region (2018-2023)
1.5 Global Mobile Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Mobile Games Market Size (2018-2029)
1.6.1 North America Mobile Games Market Size (2018-2029)
1.6.2 Europe Mobile Games Market Size (2018-2029)
1.6.3 Asia-Pacific Mobile Games Market Size (2018-2029)
1.6.4 Latin America Mobile Games Market Size (2018-2029)
1.6.5 Middle East & Africa Mobile Games Market Size (2018-2029)
2 Mobile Games Market by Type
2.1 Introduction
2.1.1 Single Player Games
2.1.2 MMO
2.2 Global Mobile Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Mobile Games Historic Market Size by Type (2018-2023)
2.2.2 Global Mobile Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Mobile Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Mobile Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Mobile Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Mobile Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Mobile Games Revenue Breakdown by Type (2018-2029)
3 Mobile Games Market Overview by Application
3.1 Introduction
3.1.1 Children (< 13 Years Old)
3.1.2 Teenagers (13 ~ 17 Years Old)
3.1.3 Adult (≥18 Years Old)
3.2 Global Mobile Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Mobile Games Historic Market Size by Application (2018-2023)
3.2.2 Global Mobile Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Mobile Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Mobile Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Mobile Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Mobile Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Mobile Games Revenue Breakdown by Application (2018-2029)
4 Mobile Games Competition Analysis by Players
4.1 Global Mobile Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Mobile Games as of 2022)
4.3 Date of Key Players Enter into Mobile Games Market
4.4 Global Top Players Mobile Games Headquarters and Area Served
4.5 Key Players Mobile Games Product Solution and Service
4.6 Competitive Status
4.6.1 Mobile Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Supercell
5.1.1 Supercell Profile
5.1.2 Supercell Main Business
5.1.3 Supercell Mobile Games Products, Services and Solutions
5.1.4 Supercell Mobile Games Revenue (US$ Million) & (2018-2023)
5.1.5 Supercell Recent Developments
5.2 Niantic
5.2.1 Niantic Profile
5.2.2 Niantic Main Business
5.2.3 Niantic Mobile Games Products, Services and Solutions
5.2.4 Niantic Mobile Games Revenue (US$ Million) & (2018-2023)
5.2.5 Niantic Recent Developments
5.3 Machine Zone
5.3.1 Machine Zone Profile
5.3.2 Machine Zone Main Business
5.3.3 Machine Zone Mobile Games Products, Services and Solutions
5.3.4 Machine Zone Mobile Games Revenue (US$ Million) & (2018-2023)
5.3.5 Big Fish Games Recent Developments
5.4 Big Fish Games
5.4.1 Big Fish Games Profile
5.4.2 Big Fish Games Main Business
5.4.3 Big Fish Games Mobile Games Products, Services and Solutions
5.4.4 Big Fish Games Mobile Games Revenue (US$ Million) & (2018-2023)
5.4.5 Big Fish Games Recent Developments
5.5 Gameloft
5.5.1 Gameloft Profile
5.5.2 Gameloft Main Business
5.5.3 Gameloft Mobile Games Products, Services and Solutions
5.5.4 Gameloft Mobile Games Revenue (US$ Million) & (2018-2023)
5.5.5 Gameloft Recent Developments
5.6 Tencent Games
5.6.1 Tencent Games Profile
5.6.2 Tencent Games Main Business
5.6.3 Tencent Games Mobile Games Products, Services and Solutions
5.6.4 Tencent Games Mobile Games Revenue (US$ Million) & (2018-2023)
5.6.5 Tencent Games Recent Developments
5.7 King
5.7.1 King Profile
5.7.2 King Main Business
5.7.3 King Mobile Games Products, Services and Solutions
5.7.4 King Mobile Games Revenue (US$ Million) & (2018-2023)
5.7.5 King Recent Developments
5.8 Fruit Ninja
5.8.1 Fruit Ninja Profile
5.8.2 Fruit Ninja Main Business
5.8.3 Fruit Ninja Mobile Games Products, Services and Solutions
5.8.4 Fruit Ninja Mobile Games Revenue (US$ Million) & (2018-2023)
5.8.5 Fruit Ninja Recent Developments
5.9 Imangi Studios
5.9.1 Imangi Studios Profile
5.9.2 Imangi Studios Main Business
5.9.3 Imangi Studios Mobile Games Products, Services and Solutions
5.9.4 Imangi Studios Mobile Games Revenue (US$ Million) & (2018-2023)
5.9.5 Imangi Studios Recent Developments
5.10 Nintendo
5.10.1 Nintendo Profile
5.10.2 Nintendo Main Business
5.10.3 Nintendo Mobile Games Products, Services and Solutions
5.10.4 Nintendo Mobile Games Revenue (US$ Million) & (2018-2023)
5.10.5 Nintendo Recent Developments
5.11 EA
5.11.1 EA Profile
5.11.2 EA Main Business
5.11.3 EA Mobile Games Products, Services and Solutions
5.11.4 EA Mobile Games Revenue (US$ Million) & (2018-2023)
5.11.5 EA Recent Developments
5.12 Bandai Namco
5.12.1 Bandai Namco Profile
5.12.2 Bandai Namco Main Business
5.12.3 Bandai Namco Mobile Games Products, Services and Solutions
5.12.4 Bandai Namco Mobile Games Revenue (US$ Million) & (2018-2023)
5.12.5 Bandai Namco Recent Developments
5.13 Epic Games
5.13.1 Epic Games Profile
5.13.2 Epic Games Main Business
5.13.3 Epic Games Mobile Games Products, Services and Solutions
5.13.4 Epic Games Mobile Games Revenue (US$ Million) & (2018-2023)
5.13.5 Epic Games Recent Developments
5.14 Playrix
5.14.1 Playrix Profile
5.14.2 Playrix Main Business
5.14.3 Playrix Mobile Games Products, Services and Solutions
5.14.4 Playrix Mobile Games Revenue (US$ Million) & (2018-2023)
5.14.5 Playrix Recent Developments
5.15 IGG
5.15.1 IGG Profile
5.15.2 IGG Main Business
5.15.3 IGG Mobile Games Products, Services and Solutions
5.15.4 IGG Mobile Games Revenue (US$ Million) & (2018-2023)
5.15.5 IGG Recent Developments
5.16 SEGA
5.16.1 SEGA Profile
5.16.2 SEGA Main Business
5.16.3 SEGA Mobile Games Products, Services and Solutions
5.16.4 SEGA Mobile Games Revenue (US$ Million) & (2018-2023)
5.16.5 SEGA Recent Developments
5.17 Mojang
5.17.1 Mojang Profile
5.17.2 Mojang Main Business
5.17.3 Mojang Mobile Games Products, Services and Solutions
5.17.4 Mojang Mobile Games Revenue (US$ Million) & (2018-2023)
5.17.5 Mojang Recent Developments
6 North America
6.1 North America Mobile Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Mobile Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Mobile Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Mobile Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Mobile Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Mobile Games Market Dynamics
11.1 Mobile Games Industry Trends
11.2 Mobile Games Market Drivers
11.3 Mobile Games Market Challenges
11.4 Mobile Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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