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Motion Graphics-Global Market Insights and Sales Trends 2025

Motion Graphics-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1869142

No of Pages : 100

Synopsis
The global Motion Graphics market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Motion Graphics in various end use industries. The expanding demands from the Advertise, Movie, Entertainment and Other, are propelling Motion Graphics market. Animation, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Live-Action with Animation Overlay segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Motion Graphics market, driven by demand from China, the second largest economy with some signs of stabilising, the Motion Graphics market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Motion Graphics, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Motion Graphics market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Motion Graphics market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Motion Graphics sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Motion Graphics covered in this report include Cub Studio, BuzzFlick, Thinkmojo, Giant Ant, Covalent, FEVR, Sparkhouse, Shoot You and Early Light Media, etc.
The global Motion Graphics market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Cub Studio
BuzzFlick
Thinkmojo
Giant Ant
Covalent
FEVR
Sparkhouse
Shoot You
Early Light Media
Commotion Engine
Demo Duck
Hornet
Global Motion Graphics market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Motion Graphics market, Segment by Type:
Animation
Live-Action with Animation Overlay
Slideshow
Global Motion Graphics market, by Application
Advertise
Movie
Entertainment
Other
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Motion Graphics companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Motion Graphics
1.1 Motion Graphics Market Overview
1.1.1 Motion Graphics Product Scope
1.1.2 Motion Graphics Market Status and Outlook
1.2 Global Motion Graphics Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Motion Graphics Market Size by Region (2018-2029)
1.4 Global Motion Graphics Historic Market Size by Region (2018-2023)
1.5 Global Motion Graphics Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Motion Graphics Market Size (2018-2029)
1.6.1 North America Motion Graphics Market Size (2018-2029)
1.6.2 Europe Motion Graphics Market Size (2018-2029)
1.6.3 Asia-Pacific Motion Graphics Market Size (2018-2029)
1.6.4 Latin America Motion Graphics Market Size (2018-2029)
1.6.5 Middle East & Africa Motion Graphics Market Size (2018-2029)
2 Motion Graphics Market by Type
2.1 Introduction
2.1.1 Animation
2.1.2 Live-Action with Animation Overlay
2.1.3 Slideshow
2.2 Global Motion Graphics Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Motion Graphics Historic Market Size by Type (2018-2023)
2.2.2 Global Motion Graphics Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Motion Graphics Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Motion Graphics Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Motion Graphics Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Motion Graphics Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Motion Graphics Revenue Breakdown by Type (2018-2029)
3 Motion Graphics Market Overview by Application
3.1 Introduction
3.1.1 Advertise
3.1.2 Movie
3.1.3 Entertainment
3.1.4 Other
3.2 Global Motion Graphics Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Motion Graphics Historic Market Size by Application (2018-2023)
3.2.2 Global Motion Graphics Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Motion Graphics Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Motion Graphics Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Motion Graphics Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Motion Graphics Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Motion Graphics Revenue Breakdown by Application (2018-2029)
4 Motion Graphics Competition Analysis by Players
4.1 Global Motion Graphics Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Motion Graphics as of 2022)
4.3 Date of Key Players Enter into Motion Graphics Market
4.4 Global Top Players Motion Graphics Headquarters and Area Served
4.5 Key Players Motion Graphics Product Solution and Service
4.6 Competitive Status
4.6.1 Motion Graphics Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Cub Studio
5.1.1 Cub Studio Profile
5.1.2 Cub Studio Main Business
5.1.3 Cub Studio Motion Graphics Products, Services and Solutions
5.1.4 Cub Studio Motion Graphics Revenue (US$ Million) & (2018-2023)
5.1.5 Cub Studio Recent Developments
5.2 BuzzFlick
5.2.1 BuzzFlick Profile
5.2.2 BuzzFlick Main Business
5.2.3 BuzzFlick Motion Graphics Products, Services and Solutions
5.2.4 BuzzFlick Motion Graphics Revenue (US$ Million) & (2018-2023)
5.2.5 BuzzFlick Recent Developments
5.3 Thinkmojo
5.3.1 Thinkmojo Profile
5.3.2 Thinkmojo Main Business
5.3.3 Thinkmojo Motion Graphics Products, Services and Solutions
5.3.4 Thinkmojo Motion Graphics Revenue (US$ Million) & (2018-2023)
5.3.5 Giant Ant Recent Developments
5.4 Giant Ant
5.4.1 Giant Ant Profile
5.4.2 Giant Ant Main Business
5.4.3 Giant Ant Motion Graphics Products, Services and Solutions
5.4.4 Giant Ant Motion Graphics Revenue (US$ Million) & (2018-2023)
5.4.5 Giant Ant Recent Developments
5.5 Covalent
5.5.1 Covalent Profile
5.5.2 Covalent Main Business
5.5.3 Covalent Motion Graphics Products, Services and Solutions
5.5.4 Covalent Motion Graphics Revenue (US$ Million) & (2018-2023)
5.5.5 Covalent Recent Developments
5.6 FEVR
5.6.1 FEVR Profile
5.6.2 FEVR Main Business
5.6.3 FEVR Motion Graphics Products, Services and Solutions
5.6.4 FEVR Motion Graphics Revenue (US$ Million) & (2018-2023)
5.6.5 FEVR Recent Developments
5.7 Sparkhouse
5.7.1 Sparkhouse Profile
5.7.2 Sparkhouse Main Business
5.7.3 Sparkhouse Motion Graphics Products, Services and Solutions
5.7.4 Sparkhouse Motion Graphics Revenue (US$ Million) & (2018-2023)
5.7.5 Sparkhouse Recent Developments
5.8 Shoot You
5.8.1 Shoot You Profile
5.8.2 Shoot You Main Business
5.8.3 Shoot You Motion Graphics Products, Services and Solutions
5.8.4 Shoot You Motion Graphics Revenue (US$ Million) & (2018-2023)
5.8.5 Shoot You Recent Developments
5.9 Early Light Media
5.9.1 Early Light Media Profile
5.9.2 Early Light Media Main Business
5.9.3 Early Light Media Motion Graphics Products, Services and Solutions
5.9.4 Early Light Media Motion Graphics Revenue (US$ Million) & (2018-2023)
5.9.5 Early Light Media Recent Developments
5.10 Commotion Engine
5.10.1 Commotion Engine Profile
5.10.2 Commotion Engine Main Business
5.10.3 Commotion Engine Motion Graphics Products, Services and Solutions
5.10.4 Commotion Engine Motion Graphics Revenue (US$ Million) & (2018-2023)
5.10.5 Commotion Engine Recent Developments
5.11 Demo Duck
5.11.1 Demo Duck Profile
5.11.2 Demo Duck Main Business
5.11.3 Demo Duck Motion Graphics Products, Services and Solutions
5.11.4 Demo Duck Motion Graphics Revenue (US$ Million) & (2018-2023)
5.11.5 Demo Duck Recent Developments
5.12 Hornet
5.12.1 Hornet Profile
5.12.2 Hornet Main Business
5.12.3 Hornet Motion Graphics Products, Services and Solutions
5.12.4 Hornet Motion Graphics Revenue (US$ Million) & (2018-2023)
5.12.5 Hornet Recent Developments
6 North America
6.1 North America Motion Graphics Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Motion Graphics Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Motion Graphics Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Motion Graphics Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Motion Graphics Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Motion Graphics Market Dynamics
11.1 Motion Graphics Industry Trends
11.2 Motion Graphics Market Drivers
11.3 Motion Graphics Market Challenges
11.4 Motion Graphics Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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