Index
1 Market Overview of Online Games
1.1 Online Games Market Overview
1.1.1 Online Games Product Scope
1.1.2 Online Games Market Status and Outlook
1.2 Global Online Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Online Games Market Size by Region (2018-2029)
1.4 Global Online Games Historic Market Size by Region (2018-2023)
1.5 Global Online Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Online Games Market Size (2018-2029)
1.6.1 North America Online Games Market Size (2018-2029)
1.6.2 Europe Online Games Market Size (2018-2029)
1.6.3 Asia-Pacific Online Games Market Size (2018-2029)
1.6.4 Latin America Online Games Market Size (2018-2029)
1.6.5 Middle East & Africa Online Games Market Size (2018-2029)
2 Online Games Market by Type
2.1 Introduction
2.1.1 IOS
2.1.2 Android
2.1.3 Windows
2.2 Global Online Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Online Games Historic Market Size by Type (2018-2023)
2.2.2 Global Online Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Online Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Online Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Online Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Online Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Online Games Revenue Breakdown by Type (2018-2029)
3 Online Games Market Overview by Application
3.1 Introduction
3.1.1 Smartphone & Tablet
3.1.2 PC
3.1.3 TV
3.1.4 Other
3.2 Global Online Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Online Games Historic Market Size by Application (2018-2023)
3.2.2 Global Online Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Online Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Online Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Online Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Online Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Online Games Revenue Breakdown by Application (2018-2029)
4 Online Games Competition Analysis by Players
4.1 Global Online Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Online Games as of 2022)
4.3 Date of Key Players Enter into Online Games Market
4.4 Global Top Players Online Games Headquarters and Area Served
4.5 Key Players Online Games Product Solution and Service
4.6 Competitive Status
4.6.1 Online Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tencent
5.1.1 Tencent Profile
5.1.2 Tencent Main Business
5.1.3 Tencent Online Games Products, Services and Solutions
5.1.4 Tencent Online Games Revenue (US$ Million) & (2018-2023)
5.1.5 Tencent Recent Developments
5.2 Netease
5.2.1 Netease Profile
5.2.2 Netease Main Business
5.2.3 Netease Online Games Products, Services and Solutions
5.2.4 Netease Online Games Revenue (US$ Million) & (2018-2023)
5.2.5 Netease Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Online Games Products, Services and Solutions
5.3.4 Microsoft Online Games Revenue (US$ Million) & (2018-2023)
5.3.5 Sony Recent Developments
5.4 Sony
5.4.1 Sony Profile
5.4.2 Sony Main Business
5.4.3 Sony Online Games Products, Services and Solutions
5.4.4 Sony Online Games Revenue (US$ Million) & (2018-2023)
5.4.5 Sony Recent Developments
5.5 Electronic Arts
5.5.1 Electronic Arts Profile
5.5.2 Electronic Arts Main Business
5.5.3 Electronic Arts Online Games Products, Services and Solutions
5.5.4 Electronic Arts Online Games Revenue (US$ Million) & (2018-2023)
5.5.5 Electronic Arts Recent Developments
5.6 Sega
5.6.1 Sega Profile
5.6.2 Sega Main Business
5.6.3 Sega Online Games Products, Services and Solutions
5.6.4 Sega Online Games Revenue (US$ Million) & (2018-2023)
5.6.5 Sega Recent Developments
5.7 Ubisoft
5.7.1 Ubisoft Profile
5.7.2 Ubisoft Main Business
5.7.3 Ubisoft Online Games Products, Services and Solutions
5.7.4 Ubisoft Online Games Revenue (US$ Million) & (2018-2023)
5.7.5 Ubisoft Recent Developments
5.8 Nintendo
5.8.1 Nintendo Profile
5.8.2 Nintendo Main Business
5.8.3 Nintendo Online Games Products, Services and Solutions
5.8.4 Nintendo Online Games Revenue (US$ Million) & (2018-2023)
5.8.5 Nintendo Recent Developments
5.9 Square Enix
5.9.1 Square Enix Profile
5.9.2 Square Enix Main Business
5.9.3 Square Enix Online Games Products, Services and Solutions
5.9.4 Square Enix Online Games Revenue (US$ Million) & (2018-2023)
5.9.5 Square Enix Recent Developments
5.10 Activision Blizzard Inc.
5.10.1 Activision Blizzard Inc. Profile
5.10.2 Activision Blizzard Inc. Main Business
5.10.3 Activision Blizzard Inc. Online Games Products, Services and Solutions
5.10.4 Activision Blizzard Inc. Online Games Revenue (US$ Million) & (2018-2023)
5.10.5 Activision Blizzard Inc. Recent Developments
5.11 Gameloft SA
5.11.1 Gameloft SA Profile
5.11.2 Gameloft SA Main Business
5.11.3 Gameloft SA Online Games Products, Services and Solutions
5.11.4 Gameloft SA Online Games Revenue (US$ Million) & (2018-2023)
5.11.5 Gameloft SA Recent Developments
5.12 Glu Mobile
5.12.1 Glu Mobile Profile
5.12.2 Glu Mobile Main Business
5.12.3 Glu Mobile Online Games Products, Services and Solutions
5.12.4 Glu Mobile Online Games Revenue (US$ Million) & (2018-2023)
5.12.5 Glu Mobile Recent Developments
5.13 Kabam
5.13.1 Kabam Profile
5.13.2 Kabam Main Business
5.13.3 Kabam Online Games Products, Services and Solutions
5.13.4 Kabam Online Games Revenue (US$ Million) & (2018-2023)
5.13.5 Kabam Recent Developments
5.14 Rovio Entertainment Ltd.
5.14.1 Rovio Entertainment Ltd. Profile
5.14.2 Rovio Entertainment Ltd. Main Business
5.14.3 Rovio Entertainment Ltd. Online Games Products, Services and Solutions
5.14.4 Rovio Entertainment Ltd. Online Games Revenue (US$ Million) & (2018-2023)
5.14.5 Rovio Entertainment Ltd. Recent Developments
5.15 Supercell Oy
5.15.1 Supercell Oy Profile
5.15.2 Supercell Oy Main Business
5.15.3 Supercell Oy Online Games Products, Services and Solutions
5.15.4 Supercell Oy Online Games Revenue (US$ Million) & (2018-2023)
5.15.5 Supercell Oy Recent Developments
5.16 Zynga Inc.
5.16.1 Zynga Inc. Profile
5.16.2 Zynga Inc. Main Business
5.16.3 Zynga Inc. Online Games Products, Services and Solutions
5.16.4 Zynga Inc. Online Games Revenue (US$ Million) & (2018-2023)
5.16.5 Zynga Inc. Recent Developments
5.17 CyberAgent
5.17.1 CyberAgent Profile
5.17.2 CyberAgent Main Business
5.17.3 CyberAgent Online Games Products, Services and Solutions
5.17.4 CyberAgent Online Games Revenue (US$ Million) & (2018-2023)
5.17.5 CyberAgent Recent Developments
5.18 Walt Disney
5.18.1 Walt Disney Profile
5.18.2 Walt Disney Main Business
5.18.3 Walt Disney Online Games Products, Services and Solutions
5.18.4 Walt Disney Online Games Revenue (US$ Million) & (2018-2023)
5.18.5 Walt Disney Recent Developments
5.19 Gamevil
5.19.1 Gamevil Profile
5.19.2 Gamevil Main Business
5.19.3 Gamevil Online Games Products, Services and Solutions
5.19.4 Gamevil Online Games Revenue (US$ Million) & (2018-2023)
5.19.5 Gamevil Recent Developments
6 North America
6.1 North America Online Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Online Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Online Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Online Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Online Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Online Games Market Dynamics
11.1 Online Games Industry Trends
11.2 Online Games Market Drivers
11.3 Online Games Market Challenges
11.4 Online Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List