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Online Mobile Game-Global Market Insights and Sales Trends 2025

Online Mobile Game-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1849362

No of Pages : 122

Synopsis
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States.Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.
The global Online Mobile Game market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Online Mobile Game in various end use industries. The expanding demands from the Entertainment, Education, Electronic Sports and Others, are propelling Online Mobile Game market. IOS, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Android segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Online Mobile Game market, driven by demand from China, the second largest economy with some signs of stabilising, the Online Mobile Game market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Online Mobile Game, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Online Mobile Game market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Online Mobile Game market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Online Mobile Game sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Online Mobile Game covered in this report include Tencent, EA, Zynga, King, Take-Two, Sony, Baidu, Alibaba and Facebook, etc.
The global Online Mobile Game market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Tencent
EA
Zynga
King
Take-Two
Sony
Baidu
Alibaba
Facebook
Foxconn
Glu
Nintendo
Bandai Namoco
Ubisoft
Sega
Supercell
Rovio
Taito
Frozen Star Studios
Hipster Whale
Activision Blizzard
Global Online Mobile Game market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Online Mobile Game market, Segment by Type:
IOS
Android
Global Online Mobile Game market, by Application
Entertainment
Education
Electronic Sports
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Online Mobile Game companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Online Mobile Game
1.1 Online Mobile Game Market Overview
1.1.1 Online Mobile Game Product Scope
1.1.2 Online Mobile Game Market Status and Outlook
1.2 Global Online Mobile Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Online Mobile Game Market Size by Region (2018-2029)
1.4 Global Online Mobile Game Historic Market Size by Region (2018-2023)
1.5 Global Online Mobile Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Online Mobile Game Market Size (2018-2029)
1.6.1 North America Online Mobile Game Market Size (2018-2029)
1.6.2 Europe Online Mobile Game Market Size (2018-2029)
1.6.3 Asia-Pacific Online Mobile Game Market Size (2018-2029)
1.6.4 Latin America Online Mobile Game Market Size (2018-2029)
1.6.5 Middle East & Africa Online Mobile Game Market Size (2018-2029)
2 Online Mobile Game Market by Type
2.1 Introduction
2.1.1 IOS
2.1.2 Android
2.2 Global Online Mobile Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Online Mobile Game Historic Market Size by Type (2018-2023)
2.2.2 Global Online Mobile Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Online Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Online Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Online Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Online Mobile Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Online Mobile Game Revenue Breakdown by Type (2018-2029)
3 Online Mobile Game Market Overview by Application
3.1 Introduction
3.1.1 Entertainment
3.1.2 Education
3.1.3 Electronic Sports
3.1.4 Others
3.2 Global Online Mobile Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Online Mobile Game Historic Market Size by Application (2018-2023)
3.2.2 Global Online Mobile Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Online Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Online Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Online Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Online Mobile Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Online Mobile Game Revenue Breakdown by Application (2018-2029)
4 Online Mobile Game Competition Analysis by Players
4.1 Global Online Mobile Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Online Mobile Game as of 2022)
4.3 Date of Key Players Enter into Online Mobile Game Market
4.4 Global Top Players Online Mobile Game Headquarters and Area Served
4.5 Key Players Online Mobile Game Product Solution and Service
4.6 Competitive Status
4.6.1 Online Mobile Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Tencent
5.1.1 Tencent Profile
5.1.2 Tencent Main Business
5.1.3 Tencent Online Mobile Game Products, Services and Solutions
5.1.4 Tencent Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.1.5 Tencent Recent Developments
5.2 EA
5.2.1 EA Profile
5.2.2 EA Main Business
5.2.3 EA Online Mobile Game Products, Services and Solutions
5.2.4 EA Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.2.5 EA Recent Developments
5.3 Zynga
5.3.1 Zynga Profile
5.3.2 Zynga Main Business
5.3.3 Zynga Online Mobile Game Products, Services and Solutions
5.3.4 Zynga Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.3.5 King Recent Developments
5.4 King
5.4.1 King Profile
5.4.2 King Main Business
5.4.3 King Online Mobile Game Products, Services and Solutions
5.4.4 King Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.4.5 King Recent Developments
5.5 Take-Two
5.5.1 Take-Two Profile
5.5.2 Take-Two Main Business
5.5.3 Take-Two Online Mobile Game Products, Services and Solutions
5.5.4 Take-Two Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.5.5 Take-Two Recent Developments
5.6 Sony
5.6.1 Sony Profile
5.6.2 Sony Main Business
5.6.3 Sony Online Mobile Game Products, Services and Solutions
5.6.4 Sony Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.6.5 Sony Recent Developments
5.7 Baidu
5.7.1 Baidu Profile
5.7.2 Baidu Main Business
5.7.3 Baidu Online Mobile Game Products, Services and Solutions
5.7.4 Baidu Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.7.5 Baidu Recent Developments
5.8 Alibaba
5.8.1 Alibaba Profile
5.8.2 Alibaba Main Business
5.8.3 Alibaba Online Mobile Game Products, Services and Solutions
5.8.4 Alibaba Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.8.5 Alibaba Recent Developments
5.9 Facebook
5.9.1 Facebook Profile
5.9.2 Facebook Main Business
5.9.3 Facebook Online Mobile Game Products, Services and Solutions
5.9.4 Facebook Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.9.5 Facebook Recent Developments
5.10 Foxconn
5.10.1 Foxconn Profile
5.10.2 Foxconn Main Business
5.10.3 Foxconn Online Mobile Game Products, Services and Solutions
5.10.4 Foxconn Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.10.5 Foxconn Recent Developments
5.11 Glu
5.11.1 Glu Profile
5.11.2 Glu Main Business
5.11.3 Glu Online Mobile Game Products, Services and Solutions
5.11.4 Glu Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.11.5 Glu Recent Developments
5.12 Nintendo
5.12.1 Nintendo Profile
5.12.2 Nintendo Main Business
5.12.3 Nintendo Online Mobile Game Products, Services and Solutions
5.12.4 Nintendo Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.12.5 Nintendo Recent Developments
5.13 Bandai Namoco
5.13.1 Bandai Namoco Profile
5.13.2 Bandai Namoco Main Business
5.13.3 Bandai Namoco Online Mobile Game Products, Services and Solutions
5.13.4 Bandai Namoco Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.13.5 Bandai Namoco Recent Developments
5.14 Ubisoft
5.14.1 Ubisoft Profile
5.14.2 Ubisoft Main Business
5.14.3 Ubisoft Online Mobile Game Products, Services and Solutions
5.14.4 Ubisoft Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.14.5 Ubisoft Recent Developments
5.15 Sega
5.15.1 Sega Profile
5.15.2 Sega Main Business
5.15.3 Sega Online Mobile Game Products, Services and Solutions
5.15.4 Sega Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.15.5 Sega Recent Developments
5.16 Supercell
5.16.1 Supercell Profile
5.16.2 Supercell Main Business
5.16.3 Supercell Online Mobile Game Products, Services and Solutions
5.16.4 Supercell Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.16.5 Supercell Recent Developments
5.17 Rovio
5.17.1 Rovio Profile
5.17.2 Rovio Main Business
5.17.3 Rovio Online Mobile Game Products, Services and Solutions
5.17.4 Rovio Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.17.5 Rovio Recent Developments
5.18 Taito
5.18.1 Taito Profile
5.18.2 Taito Main Business
5.18.3 Taito Online Mobile Game Products, Services and Solutions
5.18.4 Taito Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.18.5 Taito Recent Developments
5.19 Frozen Star Studios
5.19.1 Frozen Star Studios Profile
5.19.2 Frozen Star Studios Main Business
5.19.3 Frozen Star Studios Online Mobile Game Products, Services and Solutions
5.19.4 Frozen Star Studios Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.19.5 Frozen Star Studios Recent Developments
5.20 Hipster Whale
5.20.1 Hipster Whale Profile
5.20.2 Hipster Whale Main Business
5.20.3 Hipster Whale Online Mobile Game Products, Services and Solutions
5.20.4 Hipster Whale Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.20.5 Hipster Whale Recent Developments
5.21 Activision Blizzard
5.21.1 Activision Blizzard Profile
5.21.2 Activision Blizzard Main Business
5.21.3 Activision Blizzard Online Mobile Game Products, Services and Solutions
5.21.4 Activision Blizzard Online Mobile Game Revenue (US$ Million) & (2018-2023)
5.21.5 Activision Blizzard Recent Developments
6 North America
6.1 North America Online Mobile Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Online Mobile Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Online Mobile Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Online Mobile Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Online Mobile Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Online Mobile Game Market Dynamics
11.1 Online Mobile Game Industry Trends
11.2 Online Mobile Game Market Drivers
11.3 Online Mobile Game Market Challenges
11.4 Online Mobile Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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