Index
1 Market Overview of PC Games
1.1 PC Games Market Overview
1.1.1 PC Games Product Scope
1.1.2 PC Games Market Status and Outlook
1.2 Global PC Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global PC Games Market Size by Region (2018-2029)
1.4 Global PC Games Historic Market Size by Region (2018-2023)
1.5 Global PC Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, PC Games Market Size (2018-2029)
1.6.1 North America PC Games Market Size (2018-2029)
1.6.2 Europe PC Games Market Size (2018-2029)
1.6.3 Asia-Pacific PC Games Market Size (2018-2029)
1.6.4 Latin America PC Games Market Size (2018-2029)
1.6.5 Middle East & Africa PC Games Market Size (2018-2029)
2 PC Games Market by Type
2.1 Introduction
2.1.1 MMO
2.1.2 Adventure
2.1.3 Action
2.1.4 Shooter
2.1.5 Combat
2.1.6 Sports
2.1.7 Role-Playing
2.1.8 Others
2.2 Global PC Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global PC Games Historic Market Size by Type (2018-2023)
2.2.2 Global PC Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America PC Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe PC Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific PC Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America PC Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa PC Games Revenue Breakdown by Type (2018-2029)
3 PC Games Market Overview by Application
3.1 Introduction
3.1.1 Individual
3.1.2 Professional
3.2 Global PC Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global PC Games Historic Market Size by Application (2018-2023)
3.2.2 Global PC Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America PC Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe PC Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific PC Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America PC Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa PC Games Revenue Breakdown by Application (2018-2029)
4 PC Games Competition Analysis by Players
4.1 Global PC Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in PC Games as of 2022)
4.3 Date of Key Players Enter into PC Games Market
4.4 Global Top Players PC Games Headquarters and Area Served
4.5 Key Players PC Games Product Solution and Service
4.6 Competitive Status
4.6.1 PC Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Blizzard Entertainment
5.1.1 Blizzard Entertainment Profile
5.1.2 Blizzard Entertainment Main Business
5.1.3 Blizzard Entertainment PC Games Products, Services and Solutions
5.1.4 Blizzard Entertainment PC Games Revenue (US$ Million) & (2018-2023)
5.1.5 Blizzard Entertainment Recent Developments
5.2 Electronic Arts
5.2.1 Electronic Arts Profile
5.2.2 Electronic Arts Main Business
5.2.3 Electronic Arts PC Games Products, Services and Solutions
5.2.4 Electronic Arts PC Games Revenue (US$ Million) & (2018-2023)
5.2.5 Electronic Arts Recent Developments
5.3 Tencent
5.3.1 Tencent Profile
5.3.2 Tencent Main Business
5.3.3 Tencent PC Games Products, Services and Solutions
5.3.4 Tencent PC Games Revenue (US$ Million) & (2018-2023)
5.3.5 UBISOFT Recent Developments
5.4 UBISOFT
5.4.1 UBISOFT Profile
5.4.2 UBISOFT Main Business
5.4.3 UBISOFT PC Games Products, Services and Solutions
5.4.4 UBISOFT PC Games Revenue (US$ Million) & (2018-2023)
5.4.5 UBISOFT Recent Developments
5.5 THQ
5.5.1 THQ Profile
5.5.2 THQ Main Business
5.5.3 THQ PC Games Products, Services and Solutions
5.5.4 THQ PC Games Revenue (US$ Million) & (2018-2023)
5.5.5 THQ Recent Developments
5.6 CAPCOM
5.6.1 CAPCOM Profile
5.6.2 CAPCOM Main Business
5.6.3 CAPCOM PC Games Products, Services and Solutions
5.6.4 CAPCOM PC Games Revenue (US$ Million) & (2018-2023)
5.6.5 CAPCOM Recent Developments
5.7 Microsoft Game Studios
5.7.1 Microsoft Game Studios Profile
5.7.2 Microsoft Game Studios Main Business
5.7.3 Microsoft Game Studios PC Games Products, Services and Solutions
5.7.4 Microsoft Game Studios PC Games Revenue (US$ Million) & (2018-2023)
5.7.5 Microsoft Game Studios Recent Developments
5.8 EIDOS
5.8.1 EIDOS Profile
5.8.2 EIDOS Main Business
5.8.3 EIDOS PC Games Products, Services and Solutions
5.8.4 EIDOS PC Games Revenue (US$ Million) & (2018-2023)
5.8.5 EIDOS Recent Developments
5.9 ROCKSTAR
5.9.1 ROCKSTAR Profile
5.9.2 ROCKSTAR Main Business
5.9.3 ROCKSTAR PC Games Products, Services and Solutions
5.9.4 ROCKSTAR PC Games Revenue (US$ Million) & (2018-2023)
5.9.5 ROCKSTAR Recent Developments
5.10 SIERRA
5.10.1 SIERRA Profile
5.10.2 SIERRA Main Business
5.10.3 SIERRA PC Games Products, Services and Solutions
5.10.4 SIERRA PC Games Revenue (US$ Million) & (2018-2023)
5.10.5 SIERRA Recent Developments
5.11 KONAMI
5.11.1 KONAMI Profile
5.11.2 KONAMI Main Business
5.11.3 KONAMI PC Games Products, Services and Solutions
5.11.4 KONAMI PC Games Revenue (US$ Million) & (2018-2023)
5.11.5 KONAMI Recent Developments
6 North America
6.1 North America PC Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe PC Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific PC Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America PC Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa PC Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 PC Games Market Dynamics
11.1 PC Games Industry Trends
11.2 PC Games Market Drivers
11.3 PC Games Market Challenges
11.4 PC Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List