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PC Gaming Accessories-Global Market Insights and Sales Trends 2025

PC Gaming Accessories-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1846526

No of Pages : 118

Synopsis
PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The global PC Gaming Accessories market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of PC Gaming Accessories in various end use industries. The expanding demands from the Distribution Channels, Third-Party Retail Channels and Direct Channels,, are propelling PC Gaming Accessories market. Headsets, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Mice segment is estimated at % CAGR for the next seven-year period.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for PC Gaming Accessories, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global PC Gaming Accessories market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global PC Gaming Accessories market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, PC Gaming Accessories sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of PC Gaming Accessories covered in this report include Razer, Logitech G(ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc.
The global PC Gaming Accessories market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Razer
Logitech G(ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Global PC Gaming Accessories market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global PC Gaming Accessories market, Segment by Type:
Headsets
Mice
Keyboards
Surfaces
Controllers
Global PC Gaming Accessories market, by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of PC Gaming Accessories manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of PC Gaming Accessories in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 PC Gaming Accessories Market Overview
1.1 PC Gaming Accessories Product Overview
1.2 PC Gaming Accessories Market Segment by Type
1.2.1 Headsets
1.2.2 Mice
1.2.3 Keyboards
1.2.4 Surfaces
1.2.5 Controllers
1.3 Global PC Gaming Accessories Market Size by Type
1.3.1 Global PC Gaming Accessories Market Size Overview by Type (2018-2029)
1.3.2 Global PC Gaming Accessories Historic Market Size Review by Type (2018-2023)
1.3.3 Global PC Gaming Accessories Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America PC Gaming Accessories Sales Breakdown by Type (2018-2023)
1.4.2 Europe PC Gaming Accessories Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific PC Gaming Accessories Sales Breakdown by Type (2018-2023)
1.4.4 Latin America PC Gaming Accessories Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa PC Gaming Accessories Sales Breakdown by Type (2018-2023)
2 Global PC Gaming Accessories Market Competition by Company
2.1 Global Top Players by PC Gaming Accessories Sales (2018-2023)
2.2 Global Top Players by PC Gaming Accessories Revenue (2018-2023)
2.3 Global Top Players by PC Gaming Accessories Price (2018-2023)
2.4 Global Top Manufacturers PC Gaming Accessories Manufacturing Base Distribution, Sales Area, Product Type
2.5 PC Gaming Accessories Market Competitive Situation and Trends
2.5.1 PC Gaming Accessories Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by PC Gaming Accessories Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in PC Gaming Accessories as of 2022)
2.7 Date of Key Manufacturers Enter into PC Gaming Accessories Market
2.8 Key Manufacturers PC Gaming Accessories Product Offered
2.9 Mergers & Acquisitions, Expansion
3 PC Gaming Accessories Status and Outlook by Region
3.1 Global PC Gaming Accessories Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global PC Gaming Accessories Historic Market Size by Region
3.2.1 Global PC Gaming Accessories Sales in Volume by Region (2018-2023)
3.2.2 Global PC Gaming Accessories Sales in Value by Region (2018-2023)
3.2.3 Global PC Gaming Accessories Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global PC Gaming Accessories Forecasted Market Size by Region
3.3.1 Global PC Gaming Accessories Sales in Volume by Region (2024-2029)
3.3.2 Global PC Gaming Accessories Sales in Value by Region (2024-2029)
3.3.3 Global PC Gaming Accessories Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global PC Gaming Accessories by Application
4.1 PC Gaming Accessories Market Segment by Application
4.1.1 Distribution Channels
4.1.2 Third-Party Retail Channels
4.1.3 Direct Channels
4.2 Global PC Gaming Accessories Market Size by Application
4.2.1 Global PC Gaming Accessories Market Size Overview by Application (2018-2029)
4.2.2 Global PC Gaming Accessories Historic Market Size Review by Application (2018-2023)
4.2.3 Global PC Gaming Accessories Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America PC Gaming Accessories Sales Breakdown by Application (2018-2023)
4.3.2 Europe PC Gaming Accessories Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific PC Gaming Accessories Sales Breakdown by Application (2018-2023)
4.3.4 Latin America PC Gaming Accessories Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa PC Gaming Accessories Sales Breakdown by Application (2018-2023)
5 North America PC Gaming Accessories by Country
5.1 North America PC Gaming Accessories Historic Market Size by Country
5.1.1 North America PC Gaming Accessories Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America PC Gaming Accessories Sales in Volume by Country (2018-2023)
5.1.3 North America PC Gaming Accessories Sales in Value by Country (2018-2023)
5.2 North America PC Gaming Accessories Forecasted Market Size by Country
5.2.1 North America PC Gaming Accessories Sales in Volume by Country (2024-2029)
5.2.2 North America PC Gaming Accessories Sales in Value by Country (2024-2029)
6 Europe PC Gaming Accessories by Country
6.1 Europe PC Gaming Accessories Historic Market Size by Country
6.1.1 Europe PC Gaming Accessories Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe PC Gaming Accessories Sales in Volume by Country (2018-2023)
6.1.3 Europe PC Gaming Accessories Sales in Value by Country (2018-2023)
6.2 Europe PC Gaming Accessories Forecasted Market Size by Country
6.2.1 Europe PC Gaming Accessories Sales in Volume by Country (2024-2029)
6.2.2 Europe PC Gaming Accessories Sales in Value by Country (2024-2029)
7 Asia-Pacific PC Gaming Accessories by Region
7.1 Asia-Pacific PC Gaming Accessories Historic Market Size by Region
7.1.1 Asia-Pacific PC Gaming Accessories Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific PC Gaming Accessories Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific PC Gaming Accessories Sales in Value by Region (2018-2023)
7.2 Asia-Pacific PC Gaming Accessories Forecasted Market Size by Region
7.2.1 Asia-Pacific PC Gaming Accessories Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific PC Gaming Accessories Sales in Value by Region (2024-2029)
8 Latin America PC Gaming Accessories by Country
8.1 Latin America PC Gaming Accessories Historic Market Size by Country
8.1.1 Latin America PC Gaming Accessories Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America PC Gaming Accessories Sales in Volume by Country (2018-2023)
8.1.3 Latin America PC Gaming Accessories Sales in Value by Country (2018-2023)
8.2 Latin America PC Gaming Accessories Forecasted Market Size by Country
8.2.1 Latin America PC Gaming Accessories Sales in Volume by Country (2024-2029)
8.2.2 Latin America PC Gaming Accessories Sales in Value by Country (2024-2029)
9 Middle East and Africa PC Gaming Accessories by Country
9.1 Middle East and Africa PC Gaming Accessories Historic Market Size by Country
9.1.1 Middle East and Africa PC Gaming Accessories Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa PC Gaming Accessories Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa PC Gaming Accessories Sales in Value by Country (2018-2023)
9.2 Middle East and Africa PC Gaming Accessories Forecasted Market Size by Country
9.2.1 Middle East and Africa PC Gaming Accessories Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa PC Gaming Accessories Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Razer
10.1.1 Razer Company Information
10.1.2 Razer Introduction and Business Overview
10.1.3 Razer PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Razer PC Gaming Accessories Products Offered
10.1.5 Razer Recent Development
10.2 Logitech G(ASTRO)
10.2.1 Logitech G(ASTRO) Company Information
10.2.2 Logitech G(ASTRO) Introduction and Business Overview
10.2.3 Logitech G(ASTRO) PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Logitech G(ASTRO) PC Gaming Accessories Products Offered
10.2.5 Logitech G(ASTRO) Recent Development
10.3 Turtle Beach
10.3.1 Turtle Beach Company Information
10.3.2 Turtle Beach Introduction and Business Overview
10.3.3 Turtle Beach PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Turtle Beach PC Gaming Accessories Products Offered
10.3.5 Turtle Beach Recent Development
10.4 Corsair
10.4.1 Corsair Company Information
10.4.2 Corsair Introduction and Business Overview
10.4.3 Corsair PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Corsair PC Gaming Accessories Products Offered
10.4.5 Corsair Recent Development
10.5 Sennheiser
10.5.1 Sennheiser Company Information
10.5.2 Sennheiser Introduction and Business Overview
10.5.3 Sennheiser PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Sennheiser PC Gaming Accessories Products Offered
10.5.5 Sennheiser Recent Development
10.6 Plantronics
10.6.1 Plantronics Company Information
10.6.2 Plantronics Introduction and Business Overview
10.6.3 Plantronics PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Plantronics PC Gaming Accessories Products Offered
10.6.5 Plantronics Recent Development
10.7 SteelSeries
10.7.1 SteelSeries Company Information
10.7.2 SteelSeries Introduction and Business Overview
10.7.3 SteelSeries PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.7.4 SteelSeries PC Gaming Accessories Products Offered
10.7.5 SteelSeries Recent Development
10.8 Mad Catz
10.8.1 Mad Catz Company Information
10.8.2 Mad Catz Introduction and Business Overview
10.8.3 Mad Catz PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Mad Catz PC Gaming Accessories Products Offered
10.8.5 Mad Catz Recent Development
10.9 ROCCAT
10.9.1 ROCCAT Company Information
10.9.2 ROCCAT Introduction and Business Overview
10.9.3 ROCCAT PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.9.4 ROCCAT PC Gaming Accessories Products Offered
10.9.5 ROCCAT Recent Development
10.10 QPAD
10.10.1 QPAD Company Information
10.10.2 QPAD Introduction and Business Overview
10.10.3 QPAD PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.10.4 QPAD PC Gaming Accessories Products Offered
10.10.5 QPAD Recent Development
10.11 Thrustmaster
10.11.1 Thrustmaster Company Information
10.11.2 Thrustmaster Introduction and Business Overview
10.11.3 Thrustmaster PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Thrustmaster PC Gaming Accessories Products Offered
10.11.5 Thrustmaster Recent Development
10.12 HyperX
10.12.1 HyperX Company Information
10.12.2 HyperX Introduction and Business Overview
10.12.3 HyperX PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.12.4 HyperX PC Gaming Accessories Products Offered
10.12.5 HyperX Recent Development
10.13 Tt eSPORTS
10.13.1 Tt eSPORTS Company Information
10.13.2 Tt eSPORTS Introduction and Business Overview
10.13.3 Tt eSPORTS PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.13.4 Tt eSPORTS PC Gaming Accessories Products Offered
10.13.5 Tt eSPORTS Recent Development
10.14 Cooler Master
10.14.1 Cooler Master Company Information
10.14.2 Cooler Master Introduction and Business Overview
10.14.3 Cooler Master PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Cooler Master PC Gaming Accessories Products Offered
10.14.5 Cooler Master Recent Development
10.15 ZOWIE
10.15.1 ZOWIE Company Information
10.15.2 ZOWIE Introduction and Business Overview
10.15.3 ZOWIE PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ZOWIE PC Gaming Accessories Products Offered
10.15.5 ZOWIE Recent Development
10.16 Sharkoon
10.16.1 Sharkoon Company Information
10.16.2 Sharkoon Introduction and Business Overview
10.16.3 Sharkoon PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Sharkoon PC Gaming Accessories Products Offered
10.16.5 Sharkoon Recent Development
10.17 Trust
10.17.1 Trust Company Information
10.17.2 Trust Introduction and Business Overview
10.17.3 Trust PC Gaming Accessories Sales, Revenue and Gross Margin (2018-2023)
10.17.4 Trust PC Gaming Accessories Products Offered
10.17.5 Trust Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 PC Gaming Accessories Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 PC Gaming Accessories Industrial Chain Analysis
11.4 PC Gaming Accessories Market Dynamics
11.4.1 PC Gaming Accessories Industry Trends
11.4.2 PC Gaming Accessories Market Drivers
11.4.3 PC Gaming Accessories Market Challenges
11.4.4 PC Gaming Accessories Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 PC Gaming Accessories Distributors
12.3 PC Gaming Accessories Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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