Index
1 Market Overview of Serious Game
1.1 Serious Game Market Overview
1.1.1 Serious Game Product Scope
1.1.2 Serious Game Market Status and Outlook
1.2 Global Serious Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Serious Game Market Size by Region (2018-2029)
1.4 Global Serious Game Historic Market Size by Region (2018-2023)
1.5 Global Serious Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Serious Game Market Size (2018-2029)
1.6.1 North America Serious Game Market Size (2018-2029)
1.6.2 Europe Serious Game Market Size (2018-2029)
1.6.3 Asia-Pacific Serious Game Market Size (2018-2029)
1.6.4 Latin America Serious Game Market Size (2018-2029)
1.6.5 Middle East & Africa Serious Game Market Size (2018-2029)
2 Serious Game Market by Type
2.1 Introduction
2.1.1 Mobile-based
2.1.2 PC-based
2.1.3 Web-based
2.2 Global Serious Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Serious Game Historic Market Size by Type (2018-2023)
2.2.2 Global Serious Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Serious Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Serious Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Serious Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Serious Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Serious Game Revenue Breakdown by Type (2018-2029)
3 Serious Game Market Overview by Application
3.1 Introduction
3.1.1 Aerospace and Defence
3.1.2 Automotive
3.1.3 Education
3.1.4 Energy
3.1.5 Government
3.1.6 Healthcare
3.1.7 Media and Advertising
3.1.8 Others
3.2 Global Serious Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Serious Game Historic Market Size by Application (2018-2023)
3.2.2 Global Serious Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Serious Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Serious Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Serious Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Serious Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Serious Game Revenue Breakdown by Application (2018-2029)
4 Serious Game Competition Analysis by Players
4.1 Global Serious Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Serious Game as of 2022)
4.3 Date of Key Players Enter into Serious Game Market
4.4 Global Top Players Serious Game Headquarters and Area Served
4.5 Key Players Serious Game Product Solution and Service
4.6 Competitive Status
4.6.1 Serious Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Cisco
5.1.1 Cisco Profile
5.1.2 Cisco Main Business
5.1.3 Cisco Serious Game Products, Services and Solutions
5.1.4 Cisco Serious Game Revenue (US$ Million) & (2018-2023)
5.1.5 Cisco Recent Developments
5.2 IBM
5.2.1 IBM Profile
5.2.2 IBM Main Business
5.2.3 IBM Serious Game Products, Services and Solutions
5.2.4 IBM Serious Game Revenue (US$ Million) & (2018-2023)
5.2.5 IBM Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Serious Game Products, Services and Solutions
5.3.4 Microsoft Serious Game Revenue (US$ Million) & (2018-2023)
5.3.5 Nintendo Recent Developments
5.4 Nintendo
5.4.1 Nintendo Profile
5.4.2 Nintendo Main Business
5.4.3 Nintendo Serious Game Products, Services and Solutions
5.4.4 Nintendo Serious Game Revenue (US$ Million) & (2018-2023)
5.4.5 Nintendo Recent Developments
5.5 Serious Game International
5.5.1 Serious Game International Profile
5.5.2 Serious Game International Main Business
5.5.3 Serious Game International Serious Game Products, Services and Solutions
5.5.4 Serious Game International Serious Game Revenue (US$ Million) & (2018-2023)
5.5.5 Serious Game International Recent Developments
5.6 Applied Research Associates
5.6.1 Applied Research Associates Profile
5.6.2 Applied Research Associates Main Business
5.6.3 Applied Research Associates Serious Game Products, Services and Solutions
5.6.4 Applied Research Associates Serious Game Revenue (US$ Million) & (2018-2023)
5.6.5 Applied Research Associates Recent Developments
5.7 BreakAway Games
5.7.1 BreakAway Games Profile
5.7.2 BreakAway Games Main Business
5.7.3 BreakAway Games Serious Game Products, Services and Solutions
5.7.4 BreakAway Games Serious Game Revenue (US$ Million) & (2018-2023)
5.7.5 BreakAway Games Recent Developments
5.8 CCS Education
5.8.1 CCS Education Profile
5.8.2 CCS Education Main Business
5.8.3 CCS Education Serious Game Products, Services and Solutions
5.8.4 CCS Education Serious Game Revenue (US$ Million) & (2018-2023)
5.8.5 CCS Education Recent Developments
5.9 Designing Digitally
5.9.1 Designing Digitally Profile
5.9.2 Designing Digitally Main Business
5.9.3 Designing Digitally Serious Game Products, Services and Solutions
5.9.4 Designing Digitally Serious Game Revenue (US$ Million) & (2018-2023)
5.9.5 Designing Digitally Recent Developments
5.10 Serious Game Interactive
5.10.1 Serious Game Interactive Profile
5.10.2 Serious Game Interactive Main Business
5.10.3 Serious Game Interactive Serious Game Products, Services and Solutions
5.10.4 Serious Game Interactive Serious Game Revenue (US$ Million) & (2018-2023)
5.10.5 Serious Game Interactive Recent Developments
6 North America
6.1 North America Serious Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Serious Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Serious Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Serious Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Serious Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Serious Game Market Dynamics
11.1 Serious Game Industry Trends
11.2 Serious Game Market Drivers
11.3 Serious Game Market Challenges
11.4 Serious Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List