Index
1 Market Overview of Serious Games
1.1 Serious Games Market Overview
1.1.1 Serious Games Product Scope
1.1.2 Serious Games Market Status and Outlook
1.2 Global Serious Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Serious Games Market Size by Region (2018-2029)
1.4 Global Serious Games Historic Market Size by Region (2018-2023)
1.5 Global Serious Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Serious Games Market Size (2018-2029)
1.6.1 North America Serious Games Market Size (2018-2029)
1.6.2 Europe Serious Games Market Size (2018-2029)
1.6.3 Asia-Pacific Serious Games Market Size (2018-2029)
1.6.4 Latin America Serious Games Market Size (2018-2029)
1.6.5 Middle East & Africa Serious Games Market Size (2018-2029)
2 Serious Games Market by Type
2.1 Introduction
2.1.1 Enterprises
2.1.2 Consumers
2.2 Global Serious Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Serious Games Historic Market Size by Type (2018-2023)
2.2.2 Global Serious Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Serious Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Serious Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Serious Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Serious Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Serious Games Revenue Breakdown by Type (2018-2029)
3 Serious Games Market Overview by Application
3.1 Introduction
3.1.1 Healthcare
3.1.2 Aerospace & defense
3.1.3 Government
3.1.4 Education
3.1.5 Retail
3.1.6 Media & Entertainment
3.1.7 Others
3.2 Global Serious Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Serious Games Historic Market Size by Application (2018-2023)
3.2.2 Global Serious Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Serious Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Serious Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Serious Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Serious Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Serious Games Revenue Breakdown by Application (2018-2029)
4 Serious Games Competition Analysis by Players
4.1 Global Serious Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Serious Games as of 2022)
4.3 Date of Key Players Enter into Serious Games Market
4.4 Global Top Players Serious Games Headquarters and Area Served
4.5 Key Players Serious Games Product Solution and Service
4.6 Competitive Status
4.6.1 Serious Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 BreakAway, Ltd.
5.1.1 BreakAway, Ltd. Profile
5.1.2 BreakAway, Ltd. Main Business
5.1.3 BreakAway, Ltd. Serious Games Products, Services and Solutions
5.1.4 BreakAway, Ltd. Serious Games Revenue (US$ Million) & (2018-2023)
5.1.5 BreakAway, Ltd. Recent Developments
5.2 Designing Digitally, Inc.
5.2.1 Designing Digitally, Inc. Profile
5.2.2 Designing Digitally, Inc. Main Business
5.2.3 Designing Digitally, Inc. Serious Games Products, Services and Solutions
5.2.4 Designing Digitally, Inc. Serious Games Revenue (US$ Million) & (2018-2023)
5.2.5 Designing Digitally, Inc. Recent Developments
5.3 DIGINEXT
5.3.1 DIGINEXT Profile
5.3.2 DIGINEXT Main Business
5.3.3 DIGINEXT Serious Games Products, Services and Solutions
5.3.4 DIGINEXT Serious Games Revenue (US$ Million) & (2018-2023)
5.3.5 IBM Corporation Recent Developments
5.4 IBM Corporation
5.4.1 IBM Corporation Profile
5.4.2 IBM Corporation Main Business
5.4.3 IBM Corporation Serious Games Products, Services and Solutions
5.4.4 IBM Corporation Serious Games Revenue (US$ Million) & (2018-2023)
5.4.5 IBM Corporation Recent Developments
5.5 Intuition
5.5.1 Intuition Profile
5.5.2 Intuition Main Business
5.5.3 Intuition Serious Games Products, Services and Solutions
5.5.4 Intuition Serious Games Revenue (US$ Million) & (2018-2023)
5.5.5 Intuition Recent Developments
5.6 Learning Nexus Ltd
5.6.1 Learning Nexus Ltd Profile
5.6.2 Learning Nexus Ltd Main Business
5.6.3 Learning Nexus Ltd Serious Games Products, Services and Solutions
5.6.4 Learning Nexus Ltd Serious Games Revenue (US$ Million) & (2018-2023)
5.6.5 Learning Nexus Ltd Recent Developments
5.7 Nintendo Co., Ltd.
5.7.1 Nintendo Co., Ltd. Profile
5.7.2 Nintendo Co., Ltd. Main Business
5.7.3 Nintendo Co., Ltd. Serious Games Products, Services and Solutions
5.7.4 Nintendo Co., Ltd. Serious Games Revenue (US$ Million) & (2018-2023)
5.7.5 Nintendo Co., Ltd. Recent Developments
5.8 Promotion Software GmbH
5.8.1 Promotion Software GmbH Profile
5.8.2 Promotion Software GmbH Main Business
5.8.3 Promotion Software GmbH Serious Games Products, Services and Solutions
5.8.4 Promotion Software GmbH Serious Games Revenue (US$ Million) & (2018-2023)
5.8.5 Promotion Software GmbH Recent Developments
5.9 Revelian
5.9.1 Revelian Profile
5.9.2 Revelian Main Business
5.9.3 Revelian Serious Games Products, Services and Solutions
5.9.4 Revelian Serious Games Revenue (US$ Million) & (2018-2023)
5.9.5 Revelian Recent Developments
5.10 Tata Interactive Systems
5.10.1 Tata Interactive Systems Profile
5.10.2 Tata Interactive Systems Main Business
5.10.3 Tata Interactive Systems Serious Games Products, Services and Solutions
5.10.4 Tata Interactive Systems Serious Games Revenue (US$ Million) & (2018-2023)
5.10.5 Tata Interactive Systems Recent Developments
6 North America
6.1 North America Serious Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Serious Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Serious Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Serious Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Serious Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Serious Games Market Dynamics
11.1 Serious Games Industry Trends
11.2 Serious Games Market Drivers
11.3 Serious Games Market Challenges
11.4 Serious Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List