Synopsis
Shooter games are a subgenre of action video game, which often test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments.
The global Shooting Games market size is expected to reach US$ 3088.7 million by 2029, growing at a CAGR of 4.1% from 2023 to 2029. The market is mainly driven by the significant applications of Shooting Games in various end use industries. The expanding demands from the Juvenile (7-17), Youth (18-40), Middle Aged (41-65) and Elderly (>66), are propelling Shooting Games market. Online-Game, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Offline-Game segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Shooting Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Shooting Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Shooting Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Shooting Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Shooting Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Shooting Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Shooting Games covered in this report include Rockstar Games, Valve Corporation, Gameloft (Vivendi), Krafton, Activision Blizzard, Ubisoft and Nexon, etc.
The global Shooting Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Rockstar Games
Valve Corporation
Gameloft (Vivendi)
Krafton
Activision Blizzard
Ubisoft
Nexon
Global Shooting Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Shooting Games market, Segment by Type:
Online-Game
Offline-Game
Global Shooting Games market, by Application
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Shooting Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Shooting Games
1.1 Shooting Games Market Overview
1.1.1 Shooting Games Product Scope
1.1.2 Shooting Games Market Status and Outlook
1.2 Global Shooting Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Shooting Games Market Size by Region (2018-2029)
1.4 Global Shooting Games Historic Market Size by Region (2018-2023)
1.5 Global Shooting Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Shooting Games Market Size (2018-2029)
1.6.1 North America Shooting Games Market Size (2018-2029)
1.6.2 Europe Shooting Games Market Size (2018-2029)
1.6.3 Asia-Pacific Shooting Games Market Size (2018-2029)
1.6.4 Latin America Shooting Games Market Size (2018-2029)
1.6.5 Middle East & Africa Shooting Games Market Size (2018-2029)
2 Shooting Games Market by Type
2.1 Introduction
2.1.1 Online-Game
2.1.2 Offline-Game
2.2 Global Shooting Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Shooting Games Historic Market Size by Type (2018-2023)
2.2.2 Global Shooting Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Shooting Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Shooting Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Shooting Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Shooting Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Shooting Games Revenue Breakdown by Type (2018-2029)
3 Shooting Games Market Overview by Application
3.1 Introduction
3.1.1 Juvenile (7-17)
3.1.2 Youth (18-40)
3.1.3 Middle Aged (41-65)
3.1.4 Elderly (>66)
3.2 Global Shooting Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Shooting Games Historic Market Size by Application (2018-2023)
3.2.2 Global Shooting Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Shooting Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Shooting Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Shooting Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Shooting Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Shooting Games Revenue Breakdown by Application (2018-2029)
4 Shooting Games Competition Analysis by Players
4.1 Global Shooting Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Shooting Games as of 2022)
4.3 Date of Key Players Enter into Shooting Games Market
4.4 Global Top Players Shooting Games Headquarters and Area Served
4.5 Key Players Shooting Games Product Solution and Service
4.6 Competitive Status
4.6.1 Shooting Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Rockstar Games
5.1.1 Rockstar Games Profile
5.1.2 Rockstar Games Main Business
5.1.3 Rockstar Games Shooting Games Products, Services and Solutions
5.1.4 Rockstar Games Shooting Games Revenue (US$ Million) & (2018-2023)
5.1.5 Rockstar Games Recent Developments
5.2 Valve Corporation
5.2.1 Valve Corporation Profile
5.2.2 Valve Corporation Main Business
5.2.3 Valve Corporation Shooting Games Products, Services and Solutions
5.2.4 Valve Corporation Shooting Games Revenue (US$ Million) & (2018-2023)
5.2.5 Valve Corporation Recent Developments
5.3 Gameloft (Vivendi)
5.3.1 Gameloft (Vivendi) Profile
5.3.2 Gameloft (Vivendi) Main Business
5.3.3 Gameloft (Vivendi) Shooting Games Products, Services and Solutions
5.3.4 Gameloft (Vivendi) Shooting Games Revenue (US$ Million) & (2018-2023)
5.3.5 Krafton Recent Developments
5.4 Krafton
5.4.1 Krafton Profile
5.4.2 Krafton Main Business
5.4.3 Krafton Shooting Games Products, Services and Solutions
5.4.4 Krafton Shooting Games Revenue (US$ Million) & (2018-2023)
5.4.5 Krafton Recent Developments
5.5 Activision Blizzard
5.5.1 Activision Blizzard Profile
5.5.2 Activision Blizzard Main Business
5.5.3 Activision Blizzard Shooting Games Products, Services and Solutions
5.5.4 Activision Blizzard Shooting Games Revenue (US$ Million) & (2018-2023)
5.5.5 Activision Blizzard Recent Developments
5.6 Ubisoft
5.6.1 Ubisoft Profile
5.6.2 Ubisoft Main Business
5.6.3 Ubisoft Shooting Games Products, Services and Solutions
5.6.4 Ubisoft Shooting Games Revenue (US$ Million) & (2018-2023)
5.6.5 Ubisoft Recent Developments
5.7 Nexon
5.7.1 Nexon Profile
5.7.2 Nexon Main Business
5.7.3 Nexon Shooting Games Products, Services and Solutions
5.7.4 Nexon Shooting Games Revenue (US$ Million) & (2018-2023)
5.7.5 Nexon Recent Developments
6 North America
6.1 North America Shooting Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Shooting Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Shooting Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Shooting Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Shooting Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Shooting Games Market Dynamics
11.1 Shooting Games Industry Trends
11.2 Shooting Games Market Drivers
11.3 Shooting Games Market Challenges
11.4 Shooting Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List