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Sim Racing-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

Sim Racing-Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

Publishing Date : Nov, 2025

License Type :
 

Report Code : 2011745

No of Pages : 131

Synopsis
The global market for Sim Racing was estimated to be worth US$ 1310 million in 2024 and is forecast to a readjusted size of US$ 4985 million by 2031 with a CAGR of 21.3% during the forecast period 2025-2031.
The Sim Racing hardware is a video racing game simulator specially launched for gamers. It can be divided into three parts: display system bracket, game equipment simulator and racing seat. The brackets of each part are welded with carbon steel pipes, the various parts are combined through fixing bolts and nuts, which can meet the needs of racing games and multi-screen display systems at the same time. Among them, the game equipment simulator includes a front seat and a back seat of the bracket. The front seat is used to install the game steering wheel, joysticks and pedals, and the back seat is used to install the racing seat.
The core manufacturers of Chinese Sim Racing include PXN, Logitech and BenQ. The e top three companies hold about 44 per cent of the market. In terms of product type, Wheel & Wheel Bases is the largest segments with approximately 45% market share. In terms of application, Professional is the largest downstream segment, accounting for about 61% of the market share.
This report aims to provide a comprehensive presentation of the global market for Sim Racing, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Sim Racing by region & country, by Type, and by Application.
The Sim Racing market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sim Racing.
Market Segmentation
By Company
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS
Segment by Type
Wheel & Wheel Bases
Monitor
Pedals
Others
Segment by Application
Professional
Amateur
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Netherlands
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Sim Racing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Sim Racing in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Sim Racing in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Index
Available Upon Request

Published By : QY Research

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