Index
1 Market Overview of Smart Phone Games
1.1 Smart Phone Games Market Overview
1.1.1 Smart Phone Games Product Scope
1.1.2 Smart Phone Games Market Status and Outlook
1.2 Global Smart Phone Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Smart Phone Games Market Size by Region (2018-2029)
1.4 Global Smart Phone Games Historic Market Size by Region (2018-2023)
1.5 Global Smart Phone Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Smart Phone Games Market Size (2018-2029)
1.6.1 North America Smart Phone Games Market Size (2018-2029)
1.6.2 Europe Smart Phone Games Market Size (2018-2029)
1.6.3 Asia-Pacific Smart Phone Games Market Size (2018-2029)
1.6.4 Latin America Smart Phone Games Market Size (2018-2029)
1.6.5 Middle East & Africa Smart Phone Games Market Size (2018-2029)
2 Smart Phone Games Market by Type
2.1 Introduction
2.1.1 Action Game
2.1.2 Adventure Game
2.1.3 Card Game
2.1.4 Sport Game
2.1.5 RPG Game
2.1.6 Others
2.2 Global Smart Phone Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Smart Phone Games Historic Market Size by Type (2018-2023)
2.2.2 Global Smart Phone Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Smart Phone Games Revenue Breakdown by Type (2018-2029)
3 Smart Phone Games Market Overview by Application
3.1 Introduction
3.1.1 Apple
3.1.2 Windows
3.1.3 Android
3.2 Global Smart Phone Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Smart Phone Games Historic Market Size by Application (2018-2023)
3.2.2 Global Smart Phone Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Smart Phone Games Revenue Breakdown by Application (2018-2029)
4 Smart Phone Games Competition Analysis by Players
4.1 Global Smart Phone Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Smart Phone Games as of 2022)
4.3 Date of Key Players Enter into Smart Phone Games Market
4.4 Global Top Players Smart Phone Games Headquarters and Area Served
4.5 Key Players Smart Phone Games Product Solution and Service
4.6 Competitive Status
4.6.1 Smart Phone Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Smart Phone Games Products, Services and Solutions
5.1.4 Activision Blizzard Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.1.5 Activision Blizzard Recent Developments
5.2 Electronic Arts Inc
5.2.1 Electronic Arts Inc Profile
5.2.2 Electronic Arts Inc Main Business
5.2.3 Electronic Arts Inc Smart Phone Games Products, Services and Solutions
5.2.4 Electronic Arts Inc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.2.5 Electronic Arts Inc Recent Developments
5.3 Gameloft
5.3.1 Gameloft Profile
5.3.2 Gameloft Main Business
5.3.3 Gameloft Smart Phone Games Products, Services and Solutions
5.3.4 Gameloft Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.3.5 Glu Mobile Recent Developments
5.4 Glu Mobile
5.4.1 Glu Mobile Profile
5.4.2 Glu Mobile Main Business
5.4.3 Glu Mobile Smart Phone Games Products, Services and Solutions
5.4.4 Glu Mobile Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.4.5 Glu Mobile Recent Developments
5.5 GungHo Online Entertainment
5.5.1 GungHo Online Entertainment Profile
5.5.2 GungHo Online Entertainment Main Business
5.5.3 GungHo Online Entertainment Smart Phone Games Products, Services and Solutions
5.5.4 GungHo Online Entertainment Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.5.5 GungHo Online Entertainment Recent Developments
5.6 Kabam, Inc
5.6.1 Kabam, Inc Profile
5.6.2 Kabam, Inc Main Business
5.6.3 Kabam, Inc Smart Phone Games Products, Services and Solutions
5.6.4 Kabam, Inc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.6.5 Kabam, Inc Recent Developments
5.7 King Digital Entertainment plc
5.7.1 King Digital Entertainment plc Profile
5.7.2 King Digital Entertainment plc Main Business
5.7.3 King Digital Entertainment plc Smart Phone Games Products, Services and Solutions
5.7.4 King Digital Entertainment plc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.7.5 King Digital Entertainment plc Recent Developments
5.8 Rovio Entertainment Ltd
5.8.1 Rovio Entertainment Ltd Profile
5.8.2 Rovio Entertainment Ltd Main Business
5.8.3 Rovio Entertainment Ltd Smart Phone Games Products, Services and Solutions
5.8.4 Rovio Entertainment Ltd Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.8.5 Rovio Entertainment Ltd Recent Developments
5.9 Supercell
5.9.1 Supercell Profile
5.9.2 Supercell Main Business
5.9.3 Supercell Smart Phone Games Products, Services and Solutions
5.9.4 Supercell Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.9.5 Supercell Recent Developments
5.10 Zynga
5.10.1 Zynga Profile
5.10.2 Zynga Main Business
5.10.3 Zynga Smart Phone Games Products, Services and Solutions
5.10.4 Zynga Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.10.5 Zynga Recent Developments
5.11 Netmarble Games
5.11.1 Netmarble Games Profile
5.11.2 Netmarble Games Main Business
5.11.3 Netmarble Games Smart Phone Games Products, Services and Solutions
5.11.4 Netmarble Games Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.11.5 Netmarble Games Recent Developments
5.12 Colopl
5.12.1 Colopl Profile
5.12.2 Colopl Main Business
5.12.3 Colopl Smart Phone Games Products, Services and Solutions
5.12.4 Colopl Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.12.5 Colopl Recent Developments
5.13 CyberAgent
5.13.1 CyberAgent Profile
5.13.2 CyberAgent Main Business
5.13.3 CyberAgent Smart Phone Games Products, Services and Solutions
5.13.4 CyberAgent Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.13.5 CyberAgent Recent Developments
5.14 DeNA
5.14.1 DeNA Profile
5.14.2 DeNA Main Business
5.14.3 DeNA Smart Phone Games Products, Services and Solutions
5.14.4 DeNA Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.14.5 DeNA Recent Developments
6 North America
6.1 North America Smart Phone Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Smart Phone Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Smart Phone Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Smart Phone Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Smart Phone Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Smart Phone Games Market Dynamics
11.1 Smart Phone Games Industry Trends
11.2 Smart Phone Games Market Drivers
11.3 Smart Phone Games Market Challenges
11.4 Smart Phone Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List