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Smart Phone Games-Global Market Insights and Sales Trends 2025

Smart Phone Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1845507

No of Pages : 102

Synopsis
The global Smart Phone Games market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Smart Phone Games in various end use industries. The expanding demands from the Apple, Windows and Android,, are propelling Smart Phone Games market. Action Game, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Adventure Game segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Smart Phone Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Smart Phone Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Smart Phone Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Smart Phone Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Smart Phone Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Smart Phone Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Smart Phone Games covered in this report include Activision Blizzard, Electronic Arts Inc, Gameloft, Glu Mobile, GungHo Online Entertainment, Kabam, Inc, King Digital Entertainment plc, Rovio Entertainment Ltd and Supercell, etc.
The global Smart Phone Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Activision Blizzard
Electronic Arts Inc
Gameloft
Glu Mobile
GungHo Online Entertainment
Kabam, Inc
King Digital Entertainment plc
Rovio Entertainment Ltd
Supercell
Zynga
Netmarble Games
Colopl
CyberAgent
DeNA
Global Smart Phone Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Smart Phone Games market, Segment by Type:
Action Game
Adventure Game
Card Game
Sport Game
RPG Game
Others
Global Smart Phone Games market, by Application
Apple
Windows
Android
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Smart Phone Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Smart Phone Games
1.1 Smart Phone Games Market Overview
1.1.1 Smart Phone Games Product Scope
1.1.2 Smart Phone Games Market Status and Outlook
1.2 Global Smart Phone Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Smart Phone Games Market Size by Region (2018-2029)
1.4 Global Smart Phone Games Historic Market Size by Region (2018-2023)
1.5 Global Smart Phone Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Smart Phone Games Market Size (2018-2029)
1.6.1 North America Smart Phone Games Market Size (2018-2029)
1.6.2 Europe Smart Phone Games Market Size (2018-2029)
1.6.3 Asia-Pacific Smart Phone Games Market Size (2018-2029)
1.6.4 Latin America Smart Phone Games Market Size (2018-2029)
1.6.5 Middle East & Africa Smart Phone Games Market Size (2018-2029)
2 Smart Phone Games Market by Type
2.1 Introduction
2.1.1 Action Game
2.1.2 Adventure Game
2.1.3 Card Game
2.1.4 Sport Game
2.1.5 RPG Game
2.1.6 Others
2.2 Global Smart Phone Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Smart Phone Games Historic Market Size by Type (2018-2023)
2.2.2 Global Smart Phone Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Smart Phone Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Smart Phone Games Revenue Breakdown by Type (2018-2029)
3 Smart Phone Games Market Overview by Application
3.1 Introduction
3.1.1 Apple
3.1.2 Windows
3.1.3 Android
3.2 Global Smart Phone Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Smart Phone Games Historic Market Size by Application (2018-2023)
3.2.2 Global Smart Phone Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Smart Phone Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Smart Phone Games Revenue Breakdown by Application (2018-2029)
4 Smart Phone Games Competition Analysis by Players
4.1 Global Smart Phone Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Smart Phone Games as of 2022)
4.3 Date of Key Players Enter into Smart Phone Games Market
4.4 Global Top Players Smart Phone Games Headquarters and Area Served
4.5 Key Players Smart Phone Games Product Solution and Service
4.6 Competitive Status
4.6.1 Smart Phone Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Activision Blizzard
5.1.1 Activision Blizzard Profile
5.1.2 Activision Blizzard Main Business
5.1.3 Activision Blizzard Smart Phone Games Products, Services and Solutions
5.1.4 Activision Blizzard Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.1.5 Activision Blizzard Recent Developments
5.2 Electronic Arts Inc
5.2.1 Electronic Arts Inc Profile
5.2.2 Electronic Arts Inc Main Business
5.2.3 Electronic Arts Inc Smart Phone Games Products, Services and Solutions
5.2.4 Electronic Arts Inc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.2.5 Electronic Arts Inc Recent Developments
5.3 Gameloft
5.3.1 Gameloft Profile
5.3.2 Gameloft Main Business
5.3.3 Gameloft Smart Phone Games Products, Services and Solutions
5.3.4 Gameloft Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.3.5 Glu Mobile Recent Developments
5.4 Glu Mobile
5.4.1 Glu Mobile Profile
5.4.2 Glu Mobile Main Business
5.4.3 Glu Mobile Smart Phone Games Products, Services and Solutions
5.4.4 Glu Mobile Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.4.5 Glu Mobile Recent Developments
5.5 GungHo Online Entertainment
5.5.1 GungHo Online Entertainment Profile
5.5.2 GungHo Online Entertainment Main Business
5.5.3 GungHo Online Entertainment Smart Phone Games Products, Services and Solutions
5.5.4 GungHo Online Entertainment Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.5.5 GungHo Online Entertainment Recent Developments
5.6 Kabam, Inc
5.6.1 Kabam, Inc Profile
5.6.2 Kabam, Inc Main Business
5.6.3 Kabam, Inc Smart Phone Games Products, Services and Solutions
5.6.4 Kabam, Inc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.6.5 Kabam, Inc Recent Developments
5.7 King Digital Entertainment plc
5.7.1 King Digital Entertainment plc Profile
5.7.2 King Digital Entertainment plc Main Business
5.7.3 King Digital Entertainment plc Smart Phone Games Products, Services and Solutions
5.7.4 King Digital Entertainment plc Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.7.5 King Digital Entertainment plc Recent Developments
5.8 Rovio Entertainment Ltd
5.8.1 Rovio Entertainment Ltd Profile
5.8.2 Rovio Entertainment Ltd Main Business
5.8.3 Rovio Entertainment Ltd Smart Phone Games Products, Services and Solutions
5.8.4 Rovio Entertainment Ltd Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.8.5 Rovio Entertainment Ltd Recent Developments
5.9 Supercell
5.9.1 Supercell Profile
5.9.2 Supercell Main Business
5.9.3 Supercell Smart Phone Games Products, Services and Solutions
5.9.4 Supercell Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.9.5 Supercell Recent Developments
5.10 Zynga
5.10.1 Zynga Profile
5.10.2 Zynga Main Business
5.10.3 Zynga Smart Phone Games Products, Services and Solutions
5.10.4 Zynga Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.10.5 Zynga Recent Developments
5.11 Netmarble Games
5.11.1 Netmarble Games Profile
5.11.2 Netmarble Games Main Business
5.11.3 Netmarble Games Smart Phone Games Products, Services and Solutions
5.11.4 Netmarble Games Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.11.5 Netmarble Games Recent Developments
5.12 Colopl
5.12.1 Colopl Profile
5.12.2 Colopl Main Business
5.12.3 Colopl Smart Phone Games Products, Services and Solutions
5.12.4 Colopl Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.12.5 Colopl Recent Developments
5.13 CyberAgent
5.13.1 CyberAgent Profile
5.13.2 CyberAgent Main Business
5.13.3 CyberAgent Smart Phone Games Products, Services and Solutions
5.13.4 CyberAgent Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.13.5 CyberAgent Recent Developments
5.14 DeNA
5.14.1 DeNA Profile
5.14.2 DeNA Main Business
5.14.3 DeNA Smart Phone Games Products, Services and Solutions
5.14.4 DeNA Smart Phone Games Revenue (US$ Million) & (2018-2023)
5.14.5 DeNA Recent Developments
6 North America
6.1 North America Smart Phone Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Smart Phone Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Smart Phone Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Smart Phone Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Smart Phone Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Smart Phone Games Market Dynamics
11.1 Smart Phone Games Industry Trends
11.2 Smart Phone Games Market Drivers
11.3 Smart Phone Games Market Challenges
11.4 Smart Phone Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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