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Tactile Virtual Reality-Global Market Insights and Sales Trends 2025

Tactile Virtual Reality-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1874126

No of Pages : 102

Synopsis
Tactile Virtual Reality is a mixture of two realities; it links physical materiality with digital information to give you an interactive adventure. In this division of VR, a feeling of touch is developed owing to haptic skin. The contact is formed through visual and auditory stimuli that replicate sensations skin to the physical world.Tactile virtual reality uses electric actuators, hydraulics, and pneumatics for different devices and gives sensations to you to feel solid objects by applying pressure or resistance.
The global Tactile Virtual Reality market size is expected to reach US$ 6268.4 million by 2029, growing at a CAGR of 11.8% from 2023 to 2029. The market is mainly driven by the significant applications of Tactile Virtual Reality in various end use industries. The expanding demands from the Automotive, Consumer Electronics, Healthcare and Education, are propelling Tactile Virtual Reality market. Hardware, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Software segment is estimated at % CAGR for the next seven-year period.
Virtual reality is the use of computer technology primarily to create a simulated environment. Unlike traditional user interfaces, VR puts the user inside an experience, meaning instead of looking at a monitor screen in front of them, users are immersed and able to interact with the 3D world. Technology has changed around the world with the simulation of as many senses as possible, such as sight, touch, hearing, and even smell. Tactile virtual reality will have more applications in education, games, leisure and entertainment and other fields in the future.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Tactile Virtual Reality, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Tactile Virtual Reality market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Tactile Virtual Reality market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Tactile Virtual Reality sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Tactile Virtual Reality covered in this report include Modos, Force Dimension, VRExpert, SenseGlove, HaptX, Creote Studio, The Boiler Room, Dexta Robotics and PaleBlue, etc.
The global Tactile Virtual Reality market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Modos
Force Dimension
VRExpert
SenseGlove
HaptX
Creote Studio
The Boiler Room
Dexta Robotics
PaleBlue
Market Trend
Global Tactile Virtual Reality market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Tactile Virtual Reality market, Segment by Type:
Hardware
Software
Service
Global Tactile Virtual Reality market, by Application
Automotive
Consumer Electronics
Healthcare
Education
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Tactile Virtual Reality companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Tactile Virtual Reality
1.1 Tactile Virtual Reality Market Overview
1.1.1 Tactile Virtual Reality Product Scope
1.1.2 Tactile Virtual Reality Market Status and Outlook
1.2 Global Tactile Virtual Reality Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Tactile Virtual Reality Market Size by Region (2018-2029)
1.4 Global Tactile Virtual Reality Historic Market Size by Region (2018-2023)
1.5 Global Tactile Virtual Reality Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Tactile Virtual Reality Market Size (2018-2029)
1.6.1 North America Tactile Virtual Reality Market Size (2018-2029)
1.6.2 Europe Tactile Virtual Reality Market Size (2018-2029)
1.6.3 Asia-Pacific Tactile Virtual Reality Market Size (2018-2029)
1.6.4 Latin America Tactile Virtual Reality Market Size (2018-2029)
1.6.5 Middle East & Africa Tactile Virtual Reality Market Size (2018-2029)
2 Tactile Virtual Reality Market by Type
2.1 Introduction
2.1.1 Hardware
2.1.2 Software
2.1.3 Service
2.2 Global Tactile Virtual Reality Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Tactile Virtual Reality Historic Market Size by Type (2018-2023)
2.2.2 Global Tactile Virtual Reality Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Tactile Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Tactile Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Tactile Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Tactile Virtual Reality Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Tactile Virtual Reality Revenue Breakdown by Type (2018-2029)
3 Tactile Virtual Reality Market Overview by Application
3.1 Introduction
3.1.1 Automotive
3.1.2 Consumer Electronics
3.1.3 Healthcare
3.1.4 Education
3.1.5 Others
3.2 Global Tactile Virtual Reality Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Tactile Virtual Reality Historic Market Size by Application (2018-2023)
3.2.2 Global Tactile Virtual Reality Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Tactile Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Tactile Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Tactile Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Tactile Virtual Reality Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Tactile Virtual Reality Revenue Breakdown by Application (2018-2029)
4 Tactile Virtual Reality Competition Analysis by Players
4.1 Global Tactile Virtual Reality Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Tactile Virtual Reality as of 2022)
4.3 Date of Key Players Enter into Tactile Virtual Reality Market
4.4 Global Top Players Tactile Virtual Reality Headquarters and Area Served
4.5 Key Players Tactile Virtual Reality Product Solution and Service
4.6 Competitive Status
4.6.1 Tactile Virtual Reality Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Modos
5.1.1 Modos Profile
5.1.2 Modos Main Business
5.1.3 Modos Tactile Virtual Reality Products, Services and Solutions
5.1.4 Modos Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.1.5 Modos Recent Developments
5.2 Force Dimension
5.2.1 Force Dimension Profile
5.2.2 Force Dimension Main Business
5.2.3 Force Dimension Tactile Virtual Reality Products, Services and Solutions
5.2.4 Force Dimension Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.2.5 Force Dimension Recent Developments
5.3 VRExpert
5.3.1 VRExpert Profile
5.3.2 VRExpert Main Business
5.3.3 VRExpert Tactile Virtual Reality Products, Services and Solutions
5.3.4 VRExpert Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.3.5 SenseGlove Recent Developments
5.4 SenseGlove
5.4.1 SenseGlove Profile
5.4.2 SenseGlove Main Business
5.4.3 SenseGlove Tactile Virtual Reality Products, Services and Solutions
5.4.4 SenseGlove Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.4.5 SenseGlove Recent Developments
5.5 HaptX
5.5.1 HaptX Profile
5.5.2 HaptX Main Business
5.5.3 HaptX Tactile Virtual Reality Products, Services and Solutions
5.5.4 HaptX Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.5.5 HaptX Recent Developments
5.6 Creote Studio
5.6.1 Creote Studio Profile
5.6.2 Creote Studio Main Business
5.6.3 Creote Studio Tactile Virtual Reality Products, Services and Solutions
5.6.4 Creote Studio Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.6.5 Creote Studio Recent Developments
5.7 The Boiler Room
5.7.1 The Boiler Room Profile
5.7.2 The Boiler Room Main Business
5.7.3 The Boiler Room Tactile Virtual Reality Products, Services and Solutions
5.7.4 The Boiler Room Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.7.5 The Boiler Room Recent Developments
5.8 Dexta Robotics
5.8.1 Dexta Robotics Profile
5.8.2 Dexta Robotics Main Business
5.8.3 Dexta Robotics Tactile Virtual Reality Products, Services and Solutions
5.8.4 Dexta Robotics Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.8.5 Dexta Robotics Recent Developments
5.9 PaleBlue
5.9.1 PaleBlue Profile
5.9.2 PaleBlue Main Business
5.9.3 PaleBlue Tactile Virtual Reality Products, Services and Solutions
5.9.4 PaleBlue Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.9.5 PaleBlue Recent Developments
5.10 Market Trend
5.10.1 Market Trend Profile
5.10.2 Market Trend Main Business
5.10.3 Market Trend Tactile Virtual Reality Products, Services and Solutions
5.10.4 Market Trend Tactile Virtual Reality Revenue (US$ Million) & (2018-2023)
5.10.5 Market Trend Recent Developments
6 North America
6.1 North America Tactile Virtual Reality Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Tactile Virtual Reality Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Tactile Virtual Reality Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Tactile Virtual Reality Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Tactile Virtual Reality Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Tactile Virtual Reality Market Dynamics
11.1 Tactile Virtual Reality Industry Trends
11.2 Tactile Virtual Reality Market Drivers
11.3 Tactile Virtual Reality Market Challenges
11.4 Tactile Virtual Reality Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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