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VFX Services-Global Market Insights and Sales Trends 2025

VFX Services-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1834690

No of Pages : 111

Synopsis
VFX (Visual effects) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.
The global VFX Services market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of VFX Services in various end use industries. The expanding demands from the Film, TV Series, Video Game and Others, are propelling VFX Services market. Digital Effects, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Special Effects segment is estimated at % CAGR for the next seven-year period.
VFX involves in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for VFX Services, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global VFX Services market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global VFX Services market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, VFX Services sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of VFX Services covered in this report include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain and Deluxe Entertainment, etc.
The global VFX Services market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions
Method Studios
BUF
Scanline vfx
TNG Visual Effects
Global VFX Services market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global VFX Services market, Segment by Type:
Digital Effects
Special Effects
Global VFX Services market, by Application
Film
TV Series
Video Game
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of VFX Services companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of VFX Services
1.1 VFX Services Market Overview
1.1.1 VFX Services Product Scope
1.1.2 VFX Services Market Status and Outlook
1.2 Global VFX Services Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global VFX Services Market Size by Region (2018-2029)
1.4 Global VFX Services Historic Market Size by Region (2018-2023)
1.5 Global VFX Services Market Size Forecast by Region (2024-2029)
1.6 Key Regions, VFX Services Market Size (2018-2029)
1.6.1 North America VFX Services Market Size (2018-2029)
1.6.2 Europe VFX Services Market Size (2018-2029)
1.6.3 Asia-Pacific VFX Services Market Size (2018-2029)
1.6.4 Latin America VFX Services Market Size (2018-2029)
1.6.5 Middle East & Africa VFX Services Market Size (2018-2029)
2 VFX Services Market by Type
2.1 Introduction
2.1.1 Digital Effects
2.1.2 Special Effects
2.2 Global VFX Services Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global VFX Services Historic Market Size by Type (2018-2023)
2.2.2 Global VFX Services Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America VFX Services Revenue Breakdown by Type (2018-2029)
2.3.2 Europe VFX Services Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific VFX Services Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America VFX Services Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa VFX Services Revenue Breakdown by Type (2018-2029)
3 VFX Services Market Overview by Application
3.1 Introduction
3.1.1 Film
3.1.2 TV Series
3.1.3 Video Game
3.1.4 Others
3.2 Global VFX Services Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global VFX Services Historic Market Size by Application (2018-2023)
3.2.2 Global VFX Services Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America VFX Services Revenue Breakdown by Application (2018-2029)
3.3.2 Europe VFX Services Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific VFX Services Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America VFX Services Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa VFX Services Revenue Breakdown by Application (2018-2029)
4 VFX Services Competition Analysis by Players
4.1 Global VFX Services Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VFX Services as of 2022)
4.3 Date of Key Players Enter into VFX Services Market
4.4 Global Top Players VFX Services Headquarters and Area Served
4.5 Key Players VFX Services Product Solution and Service
4.6 Competitive Status
4.6.1 VFX Services Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Industrial Light and Magic
5.1.1 Industrial Light and Magic Profile
5.1.2 Industrial Light and Magic Main Business
5.1.3 Industrial Light and Magic VFX Services Products, Services and Solutions
5.1.4 Industrial Light and Magic VFX Services Revenue (US$ Million) & (2018-2023)
5.1.5 Industrial Light and Magic Recent Developments
5.2 The Mill
5.2.1 The Mill Profile
5.2.2 The Mill Main Business
5.2.3 The Mill VFX Services Products, Services and Solutions
5.2.4 The Mill VFX Services Revenue (US$ Million) & (2018-2023)
5.2.5 The Mill Recent Developments
5.3 Weta Digital
5.3.1 Weta Digital Profile
5.3.2 Weta Digital Main Business
5.3.3 Weta Digital VFX Services Products, Services and Solutions
5.3.4 Weta Digital VFX Services Revenue (US$ Million) & (2018-2023)
5.3.5 Moving Picture Company (MPC) Recent Developments
5.4 Moving Picture Company (MPC)
5.4.1 Moving Picture Company (MPC) Profile
5.4.2 Moving Picture Company (MPC) Main Business
5.4.3 Moving Picture Company (MPC) VFX Services Products, Services and Solutions
5.4.4 Moving Picture Company (MPC) VFX Services Revenue (US$ Million) & (2018-2023)
5.4.5 Moving Picture Company (MPC) Recent Developments
5.5 DNEG
5.5.1 DNEG Profile
5.5.2 DNEG Main Business
5.5.3 DNEG VFX Services Products, Services and Solutions
5.5.4 DNEG VFX Services Revenue (US$ Million) & (2018-2023)
5.5.5 DNEG Recent Developments
5.6 Sony Pictures Imageworks
5.6.1 Sony Pictures Imageworks Profile
5.6.2 Sony Pictures Imageworks Main Business
5.6.3 Sony Pictures Imageworks VFX Services Products, Services and Solutions
5.6.4 Sony Pictures Imageworks VFX Services Revenue (US$ Million) & (2018-2023)
5.6.5 Sony Pictures Imageworks Recent Developments
5.7 Cinesite
5.7.1 Cinesite Profile
5.7.2 Cinesite Main Business
5.7.3 Cinesite VFX Services Products, Services and Solutions
5.7.4 Cinesite VFX Services Revenue (US$ Million) & (2018-2023)
5.7.5 Cinesite Recent Developments
5.8 Digital Domain
5.8.1 Digital Domain Profile
5.8.2 Digital Domain Main Business
5.8.3 Digital Domain VFX Services Products, Services and Solutions
5.8.4 Digital Domain VFX Services Revenue (US$ Million) & (2018-2023)
5.8.5 Digital Domain Recent Developments
5.9 Deluxe Entertainment
5.9.1 Deluxe Entertainment Profile
5.9.2 Deluxe Entertainment Main Business
5.9.3 Deluxe Entertainment VFX Services Products, Services and Solutions
5.9.4 Deluxe Entertainment VFX Services Revenue (US$ Million) & (2018-2023)
5.9.5 Deluxe Entertainment Recent Developments
5.10 Framestore
5.10.1 Framestore Profile
5.10.2 Framestore Main Business
5.10.3 Framestore VFX Services Products, Services and Solutions
5.10.4 Framestore VFX Services Revenue (US$ Million) & (2018-2023)
5.10.5 Framestore Recent Developments
5.11 Animal Logic
5.11.1 Animal Logic Profile
5.11.2 Animal Logic Main Business
5.11.3 Animal Logic VFX Services Products, Services and Solutions
5.11.4 Animal Logic VFX Services Revenue (US$ Million) & (2018-2023)
5.11.5 Animal Logic Recent Developments
5.12 Pixomondo
5.12.1 Pixomondo Profile
5.12.2 Pixomondo Main Business
5.12.3 Pixomondo VFX Services Products, Services and Solutions
5.12.4 Pixomondo VFX Services Revenue (US$ Million) & (2018-2023)
5.12.5 Pixomondo Recent Developments
5.13 Digital Idea
5.13.1 Digital Idea Profile
5.13.2 Digital Idea Main Business
5.13.3 Digital Idea VFX Services Products, Services and Solutions
5.13.4 Digital Idea VFX Services Revenue (US$ Million) & (2018-2023)
5.13.5 Digital Idea Recent Developments
5.14 Tippett Studio
5.14.1 Tippett Studio Profile
5.14.2 Tippett Studio Main Business
5.14.3 Tippett Studio VFX Services Products, Services and Solutions
5.14.4 Tippett Studio VFX Services Revenue (US$ Million) & (2018-2023)
5.14.5 Tippett Studio Recent Developments
5.15 Flatworld Solutions
5.15.1 Flatworld Solutions Profile
5.15.2 Flatworld Solutions Main Business
5.15.3 Flatworld Solutions VFX Services Products, Services and Solutions
5.15.4 Flatworld Solutions VFX Services Revenue (US$ Million) & (2018-2023)
5.15.5 Flatworld Solutions Recent Developments
5.16 Method Studios
5.16.1 Method Studios Profile
5.16.2 Method Studios Main Business
5.16.3 Method Studios VFX Services Products, Services and Solutions
5.16.4 Method Studios VFX Services Revenue (US$ Million) & (2018-2023)
5.16.5 Method Studios Recent Developments
5.17 BUF
5.17.1 BUF Profile
5.17.2 BUF Main Business
5.17.3 BUF VFX Services Products, Services and Solutions
5.17.4 BUF VFX Services Revenue (US$ Million) & (2018-2023)
5.17.5 BUF Recent Developments
5.18 Scanline vfx
5.18.1 Scanline vfx Profile
5.18.2 Scanline vfx Main Business
5.18.3 Scanline vfx VFX Services Products, Services and Solutions
5.18.4 Scanline vfx VFX Services Revenue (US$ Million) & (2018-2023)
5.18.5 Scanline vfx Recent Developments
5.19 TNG Visual Effects
5.19.1 TNG Visual Effects Profile
5.19.2 TNG Visual Effects Main Business
5.19.3 TNG Visual Effects VFX Services Products, Services and Solutions
5.19.4 TNG Visual Effects VFX Services Revenue (US$ Million) & (2018-2023)
5.19.5 TNG Visual Effects Recent Developments
6 North America
6.1 North America VFX Services Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe VFX Services Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific VFX Services Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America VFX Services Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa VFX Services Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 VFX Services Market Dynamics
11.1 VFX Services Industry Trends
11.2 VFX Services Market Drivers
11.3 VFX Services Market Challenges
11.4 VFX Services Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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