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Video Game Streaming Services-Global Market Insights and Sales Trends 2025

Video Game Streaming Services-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1862168

No of Pages : 112

Synopsis
Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world.
The global Video Game Streaming Services market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Video Game Streaming Services in various end use industries. The expanding demands from the Smart TV, Set-Top Box, HTPC and Mobile Phone, are propelling Video Game Streaming Services market. Direct Revenue, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Indirect Revenue segment is estimated at % CAGR for the next seven-year period.
According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details.
Report Objectives
This report provides market insight on the different segments, by players, by Revenue Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Video Game Streaming Services, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Video Game Streaming Services market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Video Game Streaming Services market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Video Game Streaming Services sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Video Game Streaming Services covered in this report include Alphabet, Amazon, Microsoft, Cavetube, Dailymotion, Dena, Dingit.Tv, Dwango and Facebook, etc.
The global Video Game Streaming Services market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Alphabet
Amazon
Microsoft
Cavetube
Dailymotion
Dena
Dingit.Tv
Dwango
Facebook
Ibm
Infiniscene
Mobcrush
Panda Tv
Smashcast
Valve
Vaughnsoft
Global Video Game Streaming Services market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Video Game Streaming Services market, Segment by Revenue Type:
Direct Revenue
Indirect Revenue
Global Video Game Streaming Services market, by Application
Smart TV
Set-Top Box
HTPC
Mobile Phone
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Revenue Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Video Game Streaming Services companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Video Game Streaming Services
1.1 Video Game Streaming Services Market Overview
1.1.1 Video Game Streaming Services Product Scope
1.1.2 Video Game Streaming Services Market Status and Outlook
1.2 Global Video Game Streaming Services Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Video Game Streaming Services Market Size by Region (2018-2029)
1.4 Global Video Game Streaming Services Historic Market Size by Region (2018-2023)
1.5 Global Video Game Streaming Services Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Video Game Streaming Services Market Size (2018-2029)
1.6.1 North America Video Game Streaming Services Market Size (2018-2029)
1.6.2 Europe Video Game Streaming Services Market Size (2018-2029)
1.6.3 Asia-Pacific Video Game Streaming Services Market Size (2018-2029)
1.6.4 Latin America Video Game Streaming Services Market Size (2018-2029)
1.6.5 Middle East & Africa Video Game Streaming Services Market Size (2018-2029)
2 Video Game Streaming Services Market by Revenue Type
2.1 Introduction
2.1.1 Direct Revenue
2.1.2 Indirect Revenue
2.2 Global Video Game Streaming Services Market Size by Revenue Type: 2018 VS 2022 VS 2029
2.2.1 Global Video Game Streaming Services Historic Market Size by Revenue Type (2018-2023)
2.2.2 Global Video Game Streaming Services Forecasted Market Size by Revenue Type (2024-2029)
2.3 Key Regions Market Size by Revenue Type
2.3.1 North America Video Game Streaming Services Revenue Breakdown by Revenue Type (2018-2029)
2.3.2 Europe Video Game Streaming Services Revenue Breakdown by Revenue Type (2018-2029)
2.3.3 Asia-Pacific Video Game Streaming Services Revenue Breakdown by Revenue Type (2018-2029)
2.3.4 Latin America Video Game Streaming Services Revenue Breakdown by Revenue Type (2018-2029)
2.3.5 Middle East and Africa Video Game Streaming Services Revenue Breakdown by Revenue Type (2018-2029)
3 Video Game Streaming Services Market Overview by Application
3.1 Introduction
3.1.1 Smart TV
3.1.2 Set-Top Box
3.1.3 HTPC
3.1.4 Mobile Phone
3.1.5 Others
3.2 Global Video Game Streaming Services Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Video Game Streaming Services Historic Market Size by Application (2018-2023)
3.2.2 Global Video Game Streaming Services Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Video Game Streaming Services Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Video Game Streaming Services Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Video Game Streaming Services Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Video Game Streaming Services Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Video Game Streaming Services Revenue Breakdown by Application (2018-2029)
4 Video Game Streaming Services Competition Analysis by Players
4.1 Global Video Game Streaming Services Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Video Game Streaming Services as of 2022)
4.3 Date of Key Players Enter into Video Game Streaming Services Market
4.4 Global Top Players Video Game Streaming Services Headquarters and Area Served
4.5 Key Players Video Game Streaming Services Product Solution and Service
4.6 Competitive Status
4.6.1 Video Game Streaming Services Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Alphabet
5.1.1 Alphabet Profile
5.1.2 Alphabet Main Business
5.1.3 Alphabet Video Game Streaming Services Products, Services and Solutions
5.1.4 Alphabet Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.1.5 Alphabet Recent Developments
5.2 Amazon
5.2.1 Amazon Profile
5.2.2 Amazon Main Business
5.2.3 Amazon Video Game Streaming Services Products, Services and Solutions
5.2.4 Amazon Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.2.5 Amazon Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Video Game Streaming Services Products, Services and Solutions
5.3.4 Microsoft Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.3.5 Cavetube Recent Developments
5.4 Cavetube
5.4.1 Cavetube Profile
5.4.2 Cavetube Main Business
5.4.3 Cavetube Video Game Streaming Services Products, Services and Solutions
5.4.4 Cavetube Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.4.5 Cavetube Recent Developments
5.5 Dailymotion
5.5.1 Dailymotion Profile
5.5.2 Dailymotion Main Business
5.5.3 Dailymotion Video Game Streaming Services Products, Services and Solutions
5.5.4 Dailymotion Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.5.5 Dailymotion Recent Developments
5.6 Dena
5.6.1 Dena Profile
5.6.2 Dena Main Business
5.6.3 Dena Video Game Streaming Services Products, Services and Solutions
5.6.4 Dena Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.6.5 Dena Recent Developments
5.7 Dingit.Tv
5.7.1 Dingit.Tv Profile
5.7.2 Dingit.Tv Main Business
5.7.3 Dingit.Tv Video Game Streaming Services Products, Services and Solutions
5.7.4 Dingit.Tv Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.7.5 Dingit.Tv Recent Developments
5.8 Dwango
5.8.1 Dwango Profile
5.8.2 Dwango Main Business
5.8.3 Dwango Video Game Streaming Services Products, Services and Solutions
5.8.4 Dwango Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.8.5 Dwango Recent Developments
5.9 Facebook
5.9.1 Facebook Profile
5.9.2 Facebook Main Business
5.9.3 Facebook Video Game Streaming Services Products, Services and Solutions
5.9.4 Facebook Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.9.5 Facebook Recent Developments
5.10 Ibm
5.10.1 Ibm Profile
5.10.2 Ibm Main Business
5.10.3 Ibm Video Game Streaming Services Products, Services and Solutions
5.10.4 Ibm Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.10.5 Ibm Recent Developments
5.11 Infiniscene
5.11.1 Infiniscene Profile
5.11.2 Infiniscene Main Business
5.11.3 Infiniscene Video Game Streaming Services Products, Services and Solutions
5.11.4 Infiniscene Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.11.5 Infiniscene Recent Developments
5.12 Mobcrush
5.12.1 Mobcrush Profile
5.12.2 Mobcrush Main Business
5.12.3 Mobcrush Video Game Streaming Services Products, Services and Solutions
5.12.4 Mobcrush Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.12.5 Mobcrush Recent Developments
5.13 Panda Tv
5.13.1 Panda Tv Profile
5.13.2 Panda Tv Main Business
5.13.3 Panda Tv Video Game Streaming Services Products, Services and Solutions
5.13.4 Panda Tv Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.13.5 Panda Tv Recent Developments
5.14 Smashcast
5.14.1 Smashcast Profile
5.14.2 Smashcast Main Business
5.14.3 Smashcast Video Game Streaming Services Products, Services and Solutions
5.14.4 Smashcast Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.14.5 Smashcast Recent Developments
5.15 Valve
5.15.1 Valve Profile
5.15.2 Valve Main Business
5.15.3 Valve Video Game Streaming Services Products, Services and Solutions
5.15.4 Valve Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.15.5 Valve Recent Developments
5.16 Vaughnsoft
5.16.1 Vaughnsoft Profile
5.16.2 Vaughnsoft Main Business
5.16.3 Vaughnsoft Video Game Streaming Services Products, Services and Solutions
5.16.4 Vaughnsoft Video Game Streaming Services Revenue (US$ Million) & (2018-2023)
5.16.5 Vaughnsoft Recent Developments
6 North America
6.1 North America Video Game Streaming Services Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Video Game Streaming Services Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Video Game Streaming Services Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Video Game Streaming Services Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Video Game Streaming Services Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Video Game Streaming Services Market Dynamics
11.1 Video Game Streaming Services Industry Trends
11.2 Video Game Streaming Services Market Drivers
11.3 Video Game Streaming Services Market Challenges
11.4 Video Game Streaming Services Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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