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Video Games-Global Market Insights and Sales Trends 2025

Video Games-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1841755

No of Pages : 113

Synopsis
The global Video Games market size is expected to reach US$ 156760 million by 2029, growing at a CAGR of 5.2% from 2023 to 2029. The market is mainly driven by the significant applications of Video Games in various end use industries. The expanding demands from the Education, Entertainment, Electronic Sports and Other, are propelling Video Games market. Nintendo, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the PC segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Video Games market, driven by demand from China, the second largest economy with some signs of stabilising, the Video Games market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Video Games, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Video Games market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Video Games market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Video Games sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Video Games covered in this report include EA, Vivendi, Ubisoft, Microsoft, Nintendo, SCE, Konami, Capcom and Square Enix, etc.
The global Video Games market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
EA
Vivendi
Ubisoft
Microsoft
Nintendo
SCE
Konami
Capcom
Square Enix
SEGA
Bandai Namco
Bethesda Softworks
Activision
2KGames
Nintendo
Global Video Games market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Video Games market, Segment by Type:
Nintendo
PC
PlayStation 4
Xbox
Other
Global Video Games market, by Application
Education
Entertainment
Electronic Sports
Other
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Video Games companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Video Games
1.1 Video Games Market Overview
1.1.1 Video Games Product Scope
1.1.2 Video Games Market Status and Outlook
1.2 Global Video Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Video Games Market Size by Region (2018-2029)
1.4 Global Video Games Historic Market Size by Region (2018-2023)
1.5 Global Video Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Video Games Market Size (2018-2029)
1.6.1 North America Video Games Market Size (2018-2029)
1.6.2 Europe Video Games Market Size (2018-2029)
1.6.3 Asia-Pacific Video Games Market Size (2018-2029)
1.6.4 Latin America Video Games Market Size (2018-2029)
1.6.5 Middle East & Africa Video Games Market Size (2018-2029)
2 Video Games Market by Type
2.1 Introduction
2.1.1 Nintendo
2.1.2 PC
2.1.3 PlayStation 4
2.1.4 Xbox
2.1.5 Other
2.2 Global Video Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Video Games Historic Market Size by Type (2018-2023)
2.2.2 Global Video Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Video Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Video Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Video Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Video Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Video Games Revenue Breakdown by Type (2018-2029)
3 Video Games Market Overview by Application
3.1 Introduction
3.1.1 Education
3.1.2 Entertainment
3.1.3 Electronic Sports
3.1.4 Other
3.2 Global Video Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Video Games Historic Market Size by Application (2018-2023)
3.2.2 Global Video Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Video Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Video Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Video Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Video Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Video Games Revenue Breakdown by Application (2018-2029)
4 Video Games Competition Analysis by Players
4.1 Global Video Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Video Games as of 2022)
4.3 Date of Key Players Enter into Video Games Market
4.4 Global Top Players Video Games Headquarters and Area Served
4.5 Key Players Video Games Product Solution and Service
4.6 Competitive Status
4.6.1 Video Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 EA
5.1.1 EA Profile
5.1.2 EA Main Business
5.1.3 EA Video Games Products, Services and Solutions
5.1.4 EA Video Games Revenue (US$ Million) & (2018-2023)
5.1.5 EA Recent Developments
5.2 Vivendi
5.2.1 Vivendi Profile
5.2.2 Vivendi Main Business
5.2.3 Vivendi Video Games Products, Services and Solutions
5.2.4 Vivendi Video Games Revenue (US$ Million) & (2018-2023)
5.2.5 Vivendi Recent Developments
5.3 Ubisoft
5.3.1 Ubisoft Profile
5.3.2 Ubisoft Main Business
5.3.3 Ubisoft Video Games Products, Services and Solutions
5.3.4 Ubisoft Video Games Revenue (US$ Million) & (2018-2023)
5.3.5 Microsoft Recent Developments
5.4 Microsoft
5.4.1 Microsoft Profile
5.4.2 Microsoft Main Business
5.4.3 Microsoft Video Games Products, Services and Solutions
5.4.4 Microsoft Video Games Revenue (US$ Million) & (2018-2023)
5.4.5 Microsoft Recent Developments
5.5 Nintendo
5.5.1 Nintendo Profile
5.5.2 Nintendo Main Business
5.5.3 Nintendo Video Games Products, Services and Solutions
5.5.4 Nintendo Video Games Revenue (US$ Million) & (2018-2023)
5.5.5 Nintendo Recent Developments
5.6 SCE
5.6.1 SCE Profile
5.6.2 SCE Main Business
5.6.3 SCE Video Games Products, Services and Solutions
5.6.4 SCE Video Games Revenue (US$ Million) & (2018-2023)
5.6.5 SCE Recent Developments
5.7 Konami
5.7.1 Konami Profile
5.7.2 Konami Main Business
5.7.3 Konami Video Games Products, Services and Solutions
5.7.4 Konami Video Games Revenue (US$ Million) & (2018-2023)
5.7.5 Konami Recent Developments
5.8 Capcom
5.8.1 Capcom Profile
5.8.2 Capcom Main Business
5.8.3 Capcom Video Games Products, Services and Solutions
5.8.4 Capcom Video Games Revenue (US$ Million) & (2018-2023)
5.8.5 Capcom Recent Developments
5.9 Square Enix
5.9.1 Square Enix Profile
5.9.2 Square Enix Main Business
5.9.3 Square Enix Video Games Products, Services and Solutions
5.9.4 Square Enix Video Games Revenue (US$ Million) & (2018-2023)
5.9.5 Square Enix Recent Developments
5.10 SEGA
5.10.1 SEGA Profile
5.10.2 SEGA Main Business
5.10.3 SEGA Video Games Products, Services and Solutions
5.10.4 SEGA Video Games Revenue (US$ Million) & (2018-2023)
5.10.5 SEGA Recent Developments
5.11 Bandai Namco
5.11.1 Bandai Namco Profile
5.11.2 Bandai Namco Main Business
5.11.3 Bandai Namco Video Games Products, Services and Solutions
5.11.4 Bandai Namco Video Games Revenue (US$ Million) & (2018-2023)
5.11.5 Bandai Namco Recent Developments
5.12 Bethesda Softworks
5.12.1 Bethesda Softworks Profile
5.12.2 Bethesda Softworks Main Business
5.12.3 Bethesda Softworks Video Games Products, Services and Solutions
5.12.4 Bethesda Softworks Video Games Revenue (US$ Million) & (2018-2023)
5.12.5 Bethesda Softworks Recent Developments
5.13 Activision
5.13.1 Activision Profile
5.13.2 Activision Main Business
5.13.3 Activision Video Games Products, Services and Solutions
5.13.4 Activision Video Games Revenue (US$ Million) & (2018-2023)
5.13.5 Activision Recent Developments
5.14 2KGames
5.14.1 2KGames Profile
5.14.2 2KGames Main Business
5.14.3 2KGames Video Games Products, Services and Solutions
5.14.4 2KGames Video Games Revenue (US$ Million) & (2018-2023)
5.14.5 2KGames Recent Developments
5.15 Nintendo
5.15.1 Nintendo Profile
5.15.2 Nintendo Main Business
5.15.3 Nintendo Video Games Products, Services and Solutions
5.15.4 Nintendo Video Games Revenue (US$ Million) & (2018-2023)
5.15.5 Nintendo Recent Developments
6 North America
6.1 North America Video Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Video Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Video Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Video Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Video Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Video Games Market Dynamics
11.1 Video Games Industry Trends
11.2 Video Games Market Drivers
11.3 Video Games Market Challenges
11.4 Video Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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