Index
1 Market Overview of Virtual Reality Games
1.1 Virtual Reality Games Market Overview
1.1.1 Virtual Reality Games Product Scope
1.1.2 Virtual Reality Games Market Status and Outlook
1.2 Global Virtual Reality Games Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Virtual Reality Games Market Size by Region (2018-2029)
1.4 Global Virtual Reality Games Historic Market Size by Region (2018-2023)
1.5 Global Virtual Reality Games Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Virtual Reality Games Market Size (2018-2029)
1.6.1 North America Virtual Reality Games Market Size (2018-2029)
1.6.2 Europe Virtual Reality Games Market Size (2018-2029)
1.6.3 Asia-Pacific Virtual Reality Games Market Size (2018-2029)
1.6.4 Latin America Virtual Reality Games Market Size (2018-2029)
1.6.5 Middle East & Africa Virtual Reality Games Market Size (2018-2029)
2 Virtual Reality Games Market by Type
2.1 Introduction
2.1.1 Single-player Game
2.1.2 Adventure Game
2.1.3 Shooter Game
2.1.4 Racing Game
2.1.5 Simulation Game
2.1.6 Other
2.2 Global Virtual Reality Games Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Virtual Reality Games Historic Market Size by Type (2018-2023)
2.2.2 Global Virtual Reality Games Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Virtual Reality Games Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Virtual Reality Games Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Virtual Reality Games Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Virtual Reality Games Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Virtual Reality Games Revenue Breakdown by Type (2018-2029)
3 Virtual Reality Games Market Overview by Application
3.1 Introduction
3.1.1 Commercial
3.1.2 Private Entertainment
3.2 Global Virtual Reality Games Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Virtual Reality Games Historic Market Size by Application (2018-2023)
3.2.2 Global Virtual Reality Games Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Virtual Reality Games Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Virtual Reality Games Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Virtual Reality Games Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Virtual Reality Games Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Virtual Reality Games Revenue Breakdown by Application (2018-2029)
4 Virtual Reality Games Competition Analysis by Players
4.1 Global Virtual Reality Games Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Games as of 2022)
4.3 Date of Key Players Enter into Virtual Reality Games Market
4.4 Global Top Players Virtual Reality Games Headquarters and Area Served
4.5 Key Players Virtual Reality Games Product Solution and Service
4.6 Competitive Status
4.6.1 Virtual Reality Games Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Survios
5.1.1 Survios Profile
5.1.2 Survios Main Business
5.1.3 Survios Virtual Reality Games Products, Services and Solutions
5.1.4 Survios Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.1.5 Survios Recent Developments
5.2 Vertigo Games
5.2.1 Vertigo Games Profile
5.2.2 Vertigo Games Main Business
5.2.3 Vertigo Games Virtual Reality Games Products, Services and Solutions
5.2.4 Vertigo Games Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.2.5 Vertigo Games Recent Developments
5.3 CCP Games
5.3.1 CCP Games Profile
5.3.2 CCP Games Main Business
5.3.3 CCP Games Virtual Reality Games Products, Services and Solutions
5.3.4 CCP Games Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.3.5 MAD Virtual Reality Studio Recent Developments
5.4 MAD Virtual Reality Studio
5.4.1 MAD Virtual Reality Studio Profile
5.4.2 MAD Virtual Reality Studio Main Business
5.4.3 MAD Virtual Reality Studio Virtual Reality Games Products, Services and Solutions
5.4.4 MAD Virtual Reality Studio Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.4.5 MAD Virtual Reality Studio Recent Developments
5.5 Maxint
5.5.1 Maxint Profile
5.5.2 Maxint Main Business
5.5.3 Maxint Virtual Reality Games Products, Services and Solutions
5.5.4 Maxint Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.5.5 Maxint Recent Developments
5.6 Spectral Illusions
5.6.1 Spectral Illusions Profile
5.6.2 Spectral Illusions Main Business
5.6.3 Spectral Illusions Virtual Reality Games Products, Services and Solutions
5.6.4 Spectral Illusions Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.6.5 Spectral Illusions Recent Developments
5.7 Croteam
5.7.1 Croteam Profile
5.7.2 Croteam Main Business
5.7.3 Croteam Virtual Reality Games Products, Services and Solutions
5.7.4 Croteam Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.7.5 Croteam Recent Developments
5.8 Beat Games
5.8.1 Beat Games Profile
5.8.2 Beat Games Main Business
5.8.3 Beat Games Virtual Reality Games Products, Services and Solutions
5.8.4 Beat Games Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.8.5 Beat Games Recent Developments
5.9 Epic Games
5.9.1 Epic Games Profile
5.9.2 Epic Games Main Business
5.9.3 Epic Games Virtual Reality Games Products, Services and Solutions
5.9.4 Epic Games Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.9.5 Epic Games Recent Developments
5.10 Bethesda Softworks
5.10.1 Bethesda Softworks Profile
5.10.2 Bethesda Softworks Main Business
5.10.3 Bethesda Softworks Virtual Reality Games Products, Services and Solutions
5.10.4 Bethesda Softworks Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.10.5 Bethesda Softworks Recent Developments
5.11 Orange Bridge Studios
5.11.1 Orange Bridge Studios Profile
5.11.2 Orange Bridge Studios Main Business
5.11.3 Orange Bridge Studios Virtual Reality Games Products, Services and Solutions
5.11.4 Orange Bridge Studios Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.11.5 Orange Bridge Studios Recent Developments
5.12 Polyarc
5.12.1 Polyarc Profile
5.12.2 Polyarc Main Business
5.12.3 Polyarc Virtual Reality Games Products, Services and Solutions
5.12.4 Polyarc Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.12.5 Polyarc Recent Developments
5.13 Frontier Developments
5.13.1 Frontier Developments Profile
5.13.2 Frontier Developments Main Business
5.13.3 Frontier Developments Virtual Reality Games Products, Services and Solutions
5.13.4 Frontier Developments Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.13.5 Frontier Developments Recent Developments
5.14 Puzzle video game
5.14.1 Puzzle video game Profile
5.14.2 Puzzle video game Main Business
5.14.3 Puzzle video game Virtual Reality Games Products, Services and Solutions
5.14.4 Puzzle video game Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.14.5 Puzzle video game Recent Developments
5.15 Owlchemy Labs
5.15.1 Owlchemy Labs Profile
5.15.2 Owlchemy Labs Main Business
5.15.3 Owlchemy Labs Virtual Reality Games Products, Services and Solutions
5.15.4 Owlchemy Labs Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.15.5 Owlchemy Labs Recent Developments
5.16 Adult Swim
5.16.1 Adult Swim Profile
5.16.2 Adult Swim Main Business
5.16.3 Adult Swim Virtual Reality Games Products, Services and Solutions
5.16.4 Adult Swim Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.16.5 Adult Swim Recent Developments
5.17 Capcom
5.17.1 Capcom Profile
5.17.2 Capcom Main Business
5.17.3 Capcom Virtual Reality Games Products, Services and Solutions
5.17.4 Capcom Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.17.5 Capcom Recent Developments
5.18 Ubisoft
5.18.1 Ubisoft Profile
5.18.2 Ubisoft Main Business
5.18.3 Ubisoft Virtual Reality Games Products, Services and Solutions
5.18.4 Ubisoft Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.18.5 Ubisoft Recent Developments
5.19 Ian Ball
5.19.1 Ian Ball Profile
5.19.2 Ian Ball Main Business
5.19.3 Ian Ball Virtual Reality Games Products, Services and Solutions
5.19.4 Ian Ball Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.19.5 Ian Ball Recent Developments
5.20 Bossa Studios
5.20.1 Bossa Studios Profile
5.20.2 Bossa Studios Main Business
5.20.3 Bossa Studios Virtual Reality Games Products, Services and Solutions
5.20.4 Bossa Studios Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.20.5 Bossa Studios Recent Developments
5.21 Stress Level Zero
5.21.1 Stress Level Zero Profile
5.21.2 Stress Level Zero Main Business
5.21.3 Stress Level Zero Virtual Reality Games Products, Services and Solutions
5.21.4 Stress Level Zero Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.21.5 Stress Level Zero Recent Developments
5.22 KUNOS-Simulazioni Srl
5.22.1 KUNOS-Simulazioni Srl Profile
5.22.2 KUNOS-Simulazioni Srl Main Business
5.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Products, Services and Solutions
5.22.4 KUNOS-Simulazioni Srl Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.22.5 KUNOS-Simulazioni Srl Recent Developments
5.23 Sony
5.23.1 Sony Profile
5.23.2 Sony Main Business
5.23.3 Sony Virtual Reality Games Products, Services and Solutions
5.23.4 Sony Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.23.5 Sony Recent Developments
5.24 Playful Corp.
5.24.1 Playful Corp. Profile
5.24.2 Playful Corp. Main Business
5.24.3 Playful Corp. Virtual Reality Games Products, Services and Solutions
5.24.4 Playful Corp. Virtual Reality Games Revenue (US$ Million) & (2018-2023)
5.24.5 Playful Corp. Recent Developments
6 North America
6.1 North America Virtual Reality Games Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Virtual Reality Games Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality Games Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Virtual Reality Games Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality Games Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Virtual Reality Games Market Dynamics
11.1 Virtual Reality Games Industry Trends
11.2 Virtual Reality Games Market Drivers
11.3 Virtual Reality Games Market Challenges
11.4 Virtual Reality Games Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List