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Virtual Reality Headsets-Global Market Insights and Sales Trends 2025

Virtual Reality Headsets-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1836984

No of Pages : 103

Synopsis
The global Virtual Reality Headsets market size is expected to reach US$ 42100 million by 2029, growing at a CAGR of 23.2% from 2023 to 2029. The market is mainly driven by the significant applications of Virtual Reality Headsets in various end use industries. The expanding demands from the Games, Medicine, Film and Television and Other, are propelling Virtual Reality Headsets market. Circumscribed Type, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Integrated Type segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Virtual Reality Headsets market, driven by demand from China, the second largest economy with some signs of stabilising, the Virtual Reality Headsets market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Virtual Reality Headsets, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Virtual Reality Headsets market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Virtual Reality Headsets market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Virtual Reality Headsets sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Virtual Reality Headsets covered in this report include Oculus Rift, LG, Sony PlayStation VR, HTC Vive, Samsung Gear VR, Microsoft HoloLens, FOVE VR, Zeiss VR One and Avegant Glyph, etc.
The global Virtual Reality Headsets market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Oculus Rift
LG
Sony PlayStation VR
HTC Vive
Samsung Gear VR
Microsoft HoloLens
FOVE VR
Zeiss VR One
Avegant Glyph
Razer OSVR
Google Cardboard
Freefly VR headset
Global Virtual Reality Headsets market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Virtual Reality Headsets market, Segment by Type:
Circumscribed Type
Integrated Type
Global Virtual Reality Headsets market, by Application
Games
Medicine
Film and Television
Other
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Virtual Reality Headsets manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Virtual Reality Headsets in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Virtual Reality Headsets Market Overview
1.1 Virtual Reality Headsets Product Overview
1.2 Virtual Reality Headsets Market Segment by Type
1.2.1 Circumscribed Type
1.2.2 Integrated Type
1.3 Global Virtual Reality Headsets Market Size by Type
1.3.1 Global Virtual Reality Headsets Market Size Overview by Type (2018-2029)
1.3.2 Global Virtual Reality Headsets Historic Market Size Review by Type (2018-2023)
1.3.3 Global Virtual Reality Headsets Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Virtual Reality Headsets Sales Breakdown by Type (2018-2023)
1.4.2 Europe Virtual Reality Headsets Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Virtual Reality Headsets Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Virtual Reality Headsets Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Virtual Reality Headsets Sales Breakdown by Type (2018-2023)
2 Global Virtual Reality Headsets Market Competition by Company
2.1 Global Top Players by Virtual Reality Headsets Sales (2018-2023)
2.2 Global Top Players by Virtual Reality Headsets Revenue (2018-2023)
2.3 Global Top Players by Virtual Reality Headsets Price (2018-2023)
2.4 Global Top Manufacturers Virtual Reality Headsets Manufacturing Base Distribution, Sales Area, Product Type
2.5 Virtual Reality Headsets Market Competitive Situation and Trends
2.5.1 Virtual Reality Headsets Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Virtual Reality Headsets Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality Headsets as of 2022)
2.7 Date of Key Manufacturers Enter into Virtual Reality Headsets Market
2.8 Key Manufacturers Virtual Reality Headsets Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Virtual Reality Headsets Status and Outlook by Region
3.1 Global Virtual Reality Headsets Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Virtual Reality Headsets Historic Market Size by Region
3.2.1 Global Virtual Reality Headsets Sales in Volume by Region (2018-2023)
3.2.2 Global Virtual Reality Headsets Sales in Value by Region (2018-2023)
3.2.3 Global Virtual Reality Headsets Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Virtual Reality Headsets Forecasted Market Size by Region
3.3.1 Global Virtual Reality Headsets Sales in Volume by Region (2024-2029)
3.3.2 Global Virtual Reality Headsets Sales in Value by Region (2024-2029)
3.3.3 Global Virtual Reality Headsets Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Virtual Reality Headsets by Application
4.1 Virtual Reality Headsets Market Segment by Application
4.1.1 Games
4.1.2 Medicine
4.1.3 Film and Television
4.1.4 Other
4.2 Global Virtual Reality Headsets Market Size by Application
4.2.1 Global Virtual Reality Headsets Market Size Overview by Application (2018-2029)
4.2.2 Global Virtual Reality Headsets Historic Market Size Review by Application (2018-2023)
4.2.3 Global Virtual Reality Headsets Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Virtual Reality Headsets Sales Breakdown by Application (2018-2023)
4.3.2 Europe Virtual Reality Headsets Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Virtual Reality Headsets Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Virtual Reality Headsets Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Virtual Reality Headsets Sales Breakdown by Application (2018-2023)
5 North America Virtual Reality Headsets by Country
5.1 North America Virtual Reality Headsets Historic Market Size by Country
5.1.1 North America Virtual Reality Headsets Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Virtual Reality Headsets Sales in Volume by Country (2018-2023)
5.1.3 North America Virtual Reality Headsets Sales in Value by Country (2018-2023)
5.2 North America Virtual Reality Headsets Forecasted Market Size by Country
5.2.1 North America Virtual Reality Headsets Sales in Volume by Country (2024-2029)
5.2.2 North America Virtual Reality Headsets Sales in Value by Country (2024-2029)
6 Europe Virtual Reality Headsets by Country
6.1 Europe Virtual Reality Headsets Historic Market Size by Country
6.1.1 Europe Virtual Reality Headsets Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Virtual Reality Headsets Sales in Volume by Country (2018-2023)
6.1.3 Europe Virtual Reality Headsets Sales in Value by Country (2018-2023)
6.2 Europe Virtual Reality Headsets Forecasted Market Size by Country
6.2.1 Europe Virtual Reality Headsets Sales in Volume by Country (2024-2029)
6.2.2 Europe Virtual Reality Headsets Sales in Value by Country (2024-2029)
7 Asia-Pacific Virtual Reality Headsets by Region
7.1 Asia-Pacific Virtual Reality Headsets Historic Market Size by Region
7.1.1 Asia-Pacific Virtual Reality Headsets Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Virtual Reality Headsets Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Virtual Reality Headsets Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Virtual Reality Headsets Forecasted Market Size by Region
7.2.1 Asia-Pacific Virtual Reality Headsets Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Virtual Reality Headsets Sales in Value by Region (2024-2029)
8 Latin America Virtual Reality Headsets by Country
8.1 Latin America Virtual Reality Headsets Historic Market Size by Country
8.1.1 Latin America Virtual Reality Headsets Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Virtual Reality Headsets Sales in Volume by Country (2018-2023)
8.1.3 Latin America Virtual Reality Headsets Sales in Value by Country (2018-2023)
8.2 Latin America Virtual Reality Headsets Forecasted Market Size by Country
8.2.1 Latin America Virtual Reality Headsets Sales in Volume by Country (2024-2029)
8.2.2 Latin America Virtual Reality Headsets Sales in Value by Country (2024-2029)
9 Middle East and Africa Virtual Reality Headsets by Country
9.1 Middle East and Africa Virtual Reality Headsets Historic Market Size by Country
9.1.1 Middle East and Africa Virtual Reality Headsets Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Virtual Reality Headsets Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Virtual Reality Headsets Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Virtual Reality Headsets Forecasted Market Size by Country
9.2.1 Middle East and Africa Virtual Reality Headsets Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Virtual Reality Headsets Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Oculus Rift
10.1.1 Oculus Rift Company Information
10.1.2 Oculus Rift Introduction and Business Overview
10.1.3 Oculus Rift Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Oculus Rift Virtual Reality Headsets Products Offered
10.1.5 Oculus Rift Recent Development
10.2 LG
10.2.1 LG Company Information
10.2.2 LG Introduction and Business Overview
10.2.3 LG Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.2.4 LG Virtual Reality Headsets Products Offered
10.2.5 LG Recent Development
10.3 Sony PlayStation VR
10.3.1 Sony PlayStation VR Company Information
10.3.2 Sony PlayStation VR Introduction and Business Overview
10.3.3 Sony PlayStation VR Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.3.4 Sony PlayStation VR Virtual Reality Headsets Products Offered
10.3.5 Sony PlayStation VR Recent Development
10.4 HTC Vive
10.4.1 HTC Vive Company Information
10.4.2 HTC Vive Introduction and Business Overview
10.4.3 HTC Vive Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.4.4 HTC Vive Virtual Reality Headsets Products Offered
10.4.5 HTC Vive Recent Development
10.5 Samsung Gear VR
10.5.1 Samsung Gear VR Company Information
10.5.2 Samsung Gear VR Introduction and Business Overview
10.5.3 Samsung Gear VR Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Samsung Gear VR Virtual Reality Headsets Products Offered
10.5.5 Samsung Gear VR Recent Development
10.6 Microsoft HoloLens
10.6.1 Microsoft HoloLens Company Information
10.6.2 Microsoft HoloLens Introduction and Business Overview
10.6.3 Microsoft HoloLens Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Microsoft HoloLens Virtual Reality Headsets Products Offered
10.6.5 Microsoft HoloLens Recent Development
10.7 FOVE VR
10.7.1 FOVE VR Company Information
10.7.2 FOVE VR Introduction and Business Overview
10.7.3 FOVE VR Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.7.4 FOVE VR Virtual Reality Headsets Products Offered
10.7.5 FOVE VR Recent Development
10.8 Zeiss VR One
10.8.1 Zeiss VR One Company Information
10.8.2 Zeiss VR One Introduction and Business Overview
10.8.3 Zeiss VR One Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Zeiss VR One Virtual Reality Headsets Products Offered
10.8.5 Zeiss VR One Recent Development
10.9 Avegant Glyph
10.9.1 Avegant Glyph Company Information
10.9.2 Avegant Glyph Introduction and Business Overview
10.9.3 Avegant Glyph Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.9.4 Avegant Glyph Virtual Reality Headsets Products Offered
10.9.5 Avegant Glyph Recent Development
10.10 Razer OSVR
10.10.1 Razer OSVR Company Information
10.10.2 Razer OSVR Introduction and Business Overview
10.10.3 Razer OSVR Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Razer OSVR Virtual Reality Headsets Products Offered
10.10.5 Razer OSVR Recent Development
10.11 Google Cardboard
10.11.1 Google Cardboard Company Information
10.11.2 Google Cardboard Introduction and Business Overview
10.11.3 Google Cardboard Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.11.4 Google Cardboard Virtual Reality Headsets Products Offered
10.11.5 Google Cardboard Recent Development
10.12 Freefly VR headset
10.12.1 Freefly VR headset Company Information
10.12.2 Freefly VR headset Introduction and Business Overview
10.12.3 Freefly VR headset Virtual Reality Headsets Sales, Revenue and Gross Margin (2018-2023)
10.12.4 Freefly VR headset Virtual Reality Headsets Products Offered
10.12.5 Freefly VR headset Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Virtual Reality Headsets Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Virtual Reality Headsets Industrial Chain Analysis
11.4 Virtual Reality Headsets Market Dynamics
11.4.1 Virtual Reality Headsets Industry Trends
11.4.2 Virtual Reality Headsets Market Drivers
11.4.3 Virtual Reality Headsets Market Challenges
11.4.4 Virtual Reality Headsets Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Virtual Reality Headsets Distributors
12.3 Virtual Reality Headsets Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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