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Virtual Reality in Education-Global Market Insights and Sales Trends 2025

Virtual Reality in Education-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1862189

No of Pages : 89

Synopsis
Virtual Reality in Education
The global Virtual Reality in Education market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Virtual Reality in Education in various end use industries. The expanding demands from the Schools, Training Institutions, Commercial and Others, are propelling Virtual Reality in Education market. Virtual Reality Software, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Virtual Reality Hardware segment is estimated at % CAGR for the next seven-year period.
Major players in the market are emphasizing on the incorporation of virtual spaces. Companies are also providing various avatars which supports multiplayer sessions that allow the students to socialize and interact with other users. Such advancements also provide a front row feature wherein the students can be a part of an event or audience and other small groups. Such technological features and advancements are expected to drive the market in the forecast period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Virtual Reality in Education, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Virtual Reality in Education market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Virtual Reality in Education market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Virtual Reality in Education sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Virtual Reality in Education covered in this report include Alchemy VR, Avantis Education, EON Reality, Google, Oculus VR and Virtalis, etc.
The global Virtual Reality in Education market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
Global Virtual Reality in Education market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Virtual Reality in Education market, Segment by Type:
Virtual Reality Software
Virtual Reality Hardware
Global Virtual Reality in Education market, by Application
Schools
Training Institutions
Commercial
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Virtual Reality in Education companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Virtual Reality in Education
1.1 Virtual Reality in Education Market Overview
1.1.1 Virtual Reality in Education Product Scope
1.1.2 Virtual Reality in Education Market Status and Outlook
1.2 Global Virtual Reality in Education Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Virtual Reality in Education Market Size by Region (2018-2029)
1.4 Global Virtual Reality in Education Historic Market Size by Region (2018-2023)
1.5 Global Virtual Reality in Education Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Virtual Reality in Education Market Size (2018-2029)
1.6.1 North America Virtual Reality in Education Market Size (2018-2029)
1.6.2 Europe Virtual Reality in Education Market Size (2018-2029)
1.6.3 Asia-Pacific Virtual Reality in Education Market Size (2018-2029)
1.6.4 Latin America Virtual Reality in Education Market Size (2018-2029)
1.6.5 Middle East & Africa Virtual Reality in Education Market Size (2018-2029)
2 Virtual Reality in Education Market by Type
2.1 Introduction
2.1.1 Virtual Reality Software
2.1.2 Virtual Reality Hardware
2.2 Global Virtual Reality in Education Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Virtual Reality in Education Historic Market Size by Type (2018-2023)
2.2.2 Global Virtual Reality in Education Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Virtual Reality in Education Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Virtual Reality in Education Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Virtual Reality in Education Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Virtual Reality in Education Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Virtual Reality in Education Revenue Breakdown by Type (2018-2029)
3 Virtual Reality in Education Market Overview by Application
3.1 Introduction
3.1.1 Schools
3.1.2 Training Institutions
3.1.3 Commercial
3.1.4 Others
3.2 Global Virtual Reality in Education Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Virtual Reality in Education Historic Market Size by Application (2018-2023)
3.2.2 Global Virtual Reality in Education Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Virtual Reality in Education Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Virtual Reality in Education Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Virtual Reality in Education Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Virtual Reality in Education Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Virtual Reality in Education Revenue Breakdown by Application (2018-2029)
4 Virtual Reality in Education Competition Analysis by Players
4.1 Global Virtual Reality in Education Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Virtual Reality in Education as of 2022)
4.3 Date of Key Players Enter into Virtual Reality in Education Market
4.4 Global Top Players Virtual Reality in Education Headquarters and Area Served
4.5 Key Players Virtual Reality in Education Product Solution and Service
4.6 Competitive Status
4.6.1 Virtual Reality in Education Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Alchemy VR
5.1.1 Alchemy VR Profile
5.1.2 Alchemy VR Main Business
5.1.3 Alchemy VR Virtual Reality in Education Products, Services and Solutions
5.1.4 Alchemy VR Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.1.5 Alchemy VR Recent Developments
5.2 Avantis Education
5.2.1 Avantis Education Profile
5.2.2 Avantis Education Main Business
5.2.3 Avantis Education Virtual Reality in Education Products, Services and Solutions
5.2.4 Avantis Education Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.2.5 Avantis Education Recent Developments
5.3 EON Reality
5.3.1 EON Reality Profile
5.3.2 EON Reality Main Business
5.3.3 EON Reality Virtual Reality in Education Products, Services and Solutions
5.3.4 EON Reality Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.3.5 Google Recent Developments
5.4 Google
5.4.1 Google Profile
5.4.2 Google Main Business
5.4.3 Google Virtual Reality in Education Products, Services and Solutions
5.4.4 Google Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.4.5 Google Recent Developments
5.5 Oculus VR
5.5.1 Oculus VR Profile
5.5.2 Oculus VR Main Business
5.5.3 Oculus VR Virtual Reality in Education Products, Services and Solutions
5.5.4 Oculus VR Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.5.5 Oculus VR Recent Developments
5.6 Virtalis
5.6.1 Virtalis Profile
5.6.2 Virtalis Main Business
5.6.3 Virtalis Virtual Reality in Education Products, Services and Solutions
5.6.4 Virtalis Virtual Reality in Education Revenue (US$ Million) & (2018-2023)
5.6.5 Virtalis Recent Developments
6 North America
6.1 North America Virtual Reality in Education Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Virtual Reality in Education Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality in Education Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Virtual Reality in Education Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality in Education Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Virtual Reality in Education Market Dynamics
11.1 Virtual Reality in Education Industry Trends
11.2 Virtual Reality in Education Market Drivers
11.3 Virtual Reality in Education Market Challenges
11.4 Virtual Reality in Education Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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