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Visual Computing-Global Market Insights and Sales Trends 2025

Visual Computing-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1864009

No of Pages : 88

Synopsis
Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries.
The global Visual Computing market size is expected to reach US$ 43070 million by 2029, growing at a CAGR of 17.0% from 2023 to 2029. The market is mainly driven by the significant applications of Visual Computing in various end use industries. The expanding demands from the Gaming, Media and Entertainment, Healthcare and Automotive, are propelling Visual Computing market. On-premises, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Cloud segment is estimated at % CAGR for the next seven-year period.
The value chain of the visual computing market is from the broad and complex network. The entire chain is an inter-connection between various players related to the complete market, and the flow of technology and services.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Visual Computing, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Visual Computing market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Visual Computing market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Visual Computing sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Visual Computing covered in this report include Nvidia, Intel, Advanced Micro Devices, ARM, Imagination Technologies, Matrox, Cubix and Softkinetic, etc.
The global Visual Computing market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Nvidia
Intel
Advanced Micro Devices
ARM
Imagination Technologies
Matrox
Cubix
Softkinetic
Global Visual Computing market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Visual Computing market, Segment by Type:
On-premises
Cloud
Global Visual Computing market, by Application
Gaming
Media and Entertainment
Healthcare
Automotive
Manufacturing
Defense and Intelligence
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Visual Computing companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Visual Computing
1.1 Visual Computing Market Overview
1.1.1 Visual Computing Product Scope
1.1.2 Visual Computing Market Status and Outlook
1.2 Global Visual Computing Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Visual Computing Market Size by Region (2018-2029)
1.4 Global Visual Computing Historic Market Size by Region (2018-2023)
1.5 Global Visual Computing Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Visual Computing Market Size (2018-2029)
1.6.1 North America Visual Computing Market Size (2018-2029)
1.6.2 Europe Visual Computing Market Size (2018-2029)
1.6.3 Asia-Pacific Visual Computing Market Size (2018-2029)
1.6.4 Latin America Visual Computing Market Size (2018-2029)
1.6.5 Middle East & Africa Visual Computing Market Size (2018-2029)
2 Visual Computing Market by Type
2.1 Introduction
2.1.1 On-premises
2.1.2 Cloud
2.2 Global Visual Computing Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Visual Computing Historic Market Size by Type (2018-2023)
2.2.2 Global Visual Computing Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Visual Computing Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Visual Computing Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Visual Computing Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Visual Computing Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Visual Computing Revenue Breakdown by Type (2018-2029)
3 Visual Computing Market Overview by Application
3.1 Introduction
3.1.1 Gaming
3.1.2 Media and Entertainment
3.1.3 Healthcare
3.1.4 Automotive
3.1.5 Manufacturing
3.1.6 Defense and Intelligence
3.1.7 Others
3.2 Global Visual Computing Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Visual Computing Historic Market Size by Application (2018-2023)
3.2.2 Global Visual Computing Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Visual Computing Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Visual Computing Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Visual Computing Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Visual Computing Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Visual Computing Revenue Breakdown by Application (2018-2029)
4 Visual Computing Competition Analysis by Players
4.1 Global Visual Computing Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Visual Computing as of 2022)
4.3 Date of Key Players Enter into Visual Computing Market
4.4 Global Top Players Visual Computing Headquarters and Area Served
4.5 Key Players Visual Computing Product Solution and Service
4.6 Competitive Status
4.6.1 Visual Computing Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Nvidia
5.1.1 Nvidia Profile
5.1.2 Nvidia Main Business
5.1.3 Nvidia Visual Computing Products, Services and Solutions
5.1.4 Nvidia Visual Computing Revenue (US$ Million) & (2018-2023)
5.1.5 Nvidia Recent Developments
5.2 Intel
5.2.1 Intel Profile
5.2.2 Intel Main Business
5.2.3 Intel Visual Computing Products, Services and Solutions
5.2.4 Intel Visual Computing Revenue (US$ Million) & (2018-2023)
5.2.5 Intel Recent Developments
5.3 Advanced Micro Devices
5.3.1 Advanced Micro Devices Profile
5.3.2 Advanced Micro Devices Main Business
5.3.3 Advanced Micro Devices Visual Computing Products, Services and Solutions
5.3.4 Advanced Micro Devices Visual Computing Revenue (US$ Million) & (2018-2023)
5.3.5 ARM Recent Developments
5.4 ARM
5.4.1 ARM Profile
5.4.2 ARM Main Business
5.4.3 ARM Visual Computing Products, Services and Solutions
5.4.4 ARM Visual Computing Revenue (US$ Million) & (2018-2023)
5.4.5 ARM Recent Developments
5.5 Imagination Technologies
5.5.1 Imagination Technologies Profile
5.5.2 Imagination Technologies Main Business
5.5.3 Imagination Technologies Visual Computing Products, Services and Solutions
5.5.4 Imagination Technologies Visual Computing Revenue (US$ Million) & (2018-2023)
5.5.5 Imagination Technologies Recent Developments
5.6 Matrox
5.6.1 Matrox Profile
5.6.2 Matrox Main Business
5.6.3 Matrox Visual Computing Products, Services and Solutions
5.6.4 Matrox Visual Computing Revenue (US$ Million) & (2018-2023)
5.6.5 Matrox Recent Developments
5.7 Cubix
5.7.1 Cubix Profile
5.7.2 Cubix Main Business
5.7.3 Cubix Visual Computing Products, Services and Solutions
5.7.4 Cubix Visual Computing Revenue (US$ Million) & (2018-2023)
5.7.5 Cubix Recent Developments
5.8 Softkinetic
5.8.1 Softkinetic Profile
5.8.2 Softkinetic Main Business
5.8.3 Softkinetic Visual Computing Products, Services and Solutions
5.8.4 Softkinetic Visual Computing Revenue (US$ Million) & (2018-2023)
5.8.5 Softkinetic Recent Developments
6 North America
6.1 North America Visual Computing Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe Visual Computing Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Visual Computing Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Visual Computing Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Visual Computing Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Visual Computing Market Dynamics
11.1 Visual Computing Industry Trends
11.2 Visual Computing Market Drivers
11.3 Visual Computing Market Challenges
11.4 Visual Computing Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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