Index
1 Market Overview of VR Content Creation
1.1 VR Content Creation Market Overview
1.1.1 VR Content Creation Product Scope
1.1.2 VR Content Creation Market Status and Outlook
1.2 Global VR Content Creation Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global VR Content Creation Market Size by Region (2018-2029)
1.4 Global VR Content Creation Historic Market Size by Region (2018-2023)
1.5 Global VR Content Creation Market Size Forecast by Region (2024-2029)
1.6 Key Regions, VR Content Creation Market Size (2018-2029)
1.6.1 North America VR Content Creation Market Size (2018-2029)
1.6.2 Europe VR Content Creation Market Size (2018-2029)
1.6.3 Asia-Pacific VR Content Creation Market Size (2018-2029)
1.6.4 Latin America VR Content Creation Market Size (2018-2029)
1.6.5 Middle East & Africa VR Content Creation Market Size (2018-2029)
2 VR Content Creation Market by Type
2.1 Introduction
2.1.1 Videos
2.1.2 360 Degree Photos
2.1.3 Games
2.2 Global VR Content Creation Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global VR Content Creation Historic Market Size by Type (2018-2023)
2.2.2 Global VR Content Creation Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America VR Content Creation Revenue Breakdown by Type (2018-2029)
2.3.2 Europe VR Content Creation Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific VR Content Creation Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America VR Content Creation Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa VR Content Creation Revenue Breakdown by Type (2018-2029)
3 VR Content Creation Market Overview by Application
3.1 Introduction
3.1.1 Travel, Hospitality and Events
3.1.2 Media and Entertainment
3.1.3 Retail
3.1.4 Gaming
3.1.5 Automotive
3.1.6 Others
3.2 Global VR Content Creation Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global VR Content Creation Historic Market Size by Application (2018-2023)
3.2.2 Global VR Content Creation Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America VR Content Creation Revenue Breakdown by Application (2018-2029)
3.3.2 Europe VR Content Creation Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific VR Content Creation Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America VR Content Creation Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa VR Content Creation Revenue Breakdown by Application (2018-2029)
4 VR Content Creation Competition Analysis by Players
4.1 Global VR Content Creation Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Content Creation as of 2022)
4.3 Date of Key Players Enter into VR Content Creation Market
4.4 Global Top Players VR Content Creation Headquarters and Area Served
4.5 Key Players VR Content Creation Product Solution and Service
4.6 Competitive Status
4.6.1 VR Content Creation Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Blippar
5.1.1 Blippar Profile
5.1.2 Blippar Main Business
5.1.3 Blippar VR Content Creation Products, Services and Solutions
5.1.4 Blippar VR Content Creation Revenue (US$ Million) & (2018-2023)
5.1.5 Blippar Recent Developments
5.2 360 Labs
5.2.1 360 Labs Profile
5.2.2 360 Labs Main Business
5.2.3 360 Labs VR Content Creation Products, Services and Solutions
5.2.4 360 Labs VR Content Creation Revenue (US$ Million) & (2018-2023)
5.2.5 360 Labs Recent Developments
5.3 Matterport
5.3.1 Matterport Profile
5.3.2 Matterport Main Business
5.3.3 Matterport VR Content Creation Products, Services and Solutions
5.3.4 Matterport VR Content Creation Revenue (US$ Million) & (2018-2023)
5.3.5 Koncept VR Recent Developments
5.4 Koncept VR
5.4.1 Koncept VR Profile
5.4.2 Koncept VR Main Business
5.4.3 Koncept VR VR Content Creation Products, Services and Solutions
5.4.4 Koncept VR VR Content Creation Revenue (US$ Million) & (2018-2023)
5.4.5 Koncept VR Recent Developments
5.5 SubVRsive
5.5.1 SubVRsive Profile
5.5.2 SubVRsive Main Business
5.5.3 SubVRsive VR Content Creation Products, Services and Solutions
5.5.4 SubVRsive VR Content Creation Revenue (US$ Million) & (2018-2023)
5.5.5 SubVRsive Recent Developments
5.6 Panedia
5.6.1 Panedia Profile
5.6.2 Panedia Main Business
5.6.3 Panedia VR Content Creation Products, Services and Solutions
5.6.4 Panedia VR Content Creation Revenue (US$ Million) & (2018-2023)
5.6.5 Panedia Recent Developments
5.7 Voxelus
5.7.1 Voxelus Profile
5.7.2 Voxelus Main Business
5.7.3 Voxelus VR Content Creation Products, Services and Solutions
5.7.4 Voxelus VR Content Creation Revenue (US$ Million) & (2018-2023)
5.7.5 Voxelus Recent Developments
5.8 Vizor
5.8.1 Vizor Profile
5.8.2 Vizor Main Business
5.8.3 Vizor VR Content Creation Products, Services and Solutions
5.8.4 Vizor VR Content Creation Revenue (US$ Million) & (2018-2023)
5.8.5 Vizor Recent Developments
5.9 Wevr
5.9.1 Wevr Profile
5.9.2 Wevr Main Business
5.9.3 Wevr VR Content Creation Products, Services and Solutions
5.9.4 Wevr VR Content Creation Revenue (US$ Million) & (2018-2023)
5.9.5 Wevr Recent Developments
5.10 WeMakeVR
5.10.1 WeMakeVR Profile
5.10.2 WeMakeVR Main Business
5.10.3 WeMakeVR VR Content Creation Products, Services and Solutions
5.10.4 WeMakeVR VR Content Creation Revenue (US$ Million) & (2018-2023)
5.10.5 WeMakeVR Recent Developments
6 North America
6.1 North America VR Content Creation Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe VR Content Creation Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific VR Content Creation Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America VR Content Creation Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa VR Content Creation Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 VR Content Creation Market Dynamics
11.1 VR Content Creation Industry Trends
11.2 VR Content Creation Market Drivers
11.3 VR Content Creation Market Challenges
11.4 VR Content Creation Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List