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VR Game-Global Market Insights and Sales Trends 2025

VR Game-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1849766

No of Pages : 121

Synopsis
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also Others types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
The global VR Game market size is expected to reach US$ 1072.4 million by 2029, growing at a CAGR of 38.4% from 2023 to 2029. The market is mainly driven by the significant applications of VR Game in various end use industries. The expanding demands from the Commercial Entertainment and Private Entertainment, are propelling VR Game market. Cloud-based Games, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Premise-based Games segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for VR Game market, driven by demand from China, the second largest economy with some signs of stabilising, the VR Game market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for VR Game, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global VR Game market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global VR Game market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, VR Game sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of VR Game covered in this report include Epic Games, Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam and Beat Games, etc.
The global VR Game market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Global VR Game market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global VR Game market, Segment by Type:
Cloud-based Games
Premise-based Games
Global VR Game market, by Application
Commercial Entertainment
Private Entertainment
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of VR Game companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of VR Game
1.1 VR Game Market Overview
1.1.1 VR Game Product Scope
1.1.2 VR Game Market Status and Outlook
1.2 Global VR Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global VR Game Market Size by Region (2018-2029)
1.4 Global VR Game Historic Market Size by Region (2018-2023)
1.5 Global VR Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, VR Game Market Size (2018-2029)
1.6.1 North America VR Game Market Size (2018-2029)
1.6.2 Europe VR Game Market Size (2018-2029)
1.6.3 Asia-Pacific VR Game Market Size (2018-2029)
1.6.4 Latin America VR Game Market Size (2018-2029)
1.6.5 Middle East & Africa VR Game Market Size (2018-2029)
2 VR Game Market by Type
2.1 Introduction
2.1.1 Cloud-based Games
2.1.2 Premise-based Games
2.2 Global VR Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global VR Game Historic Market Size by Type (2018-2023)
2.2.2 Global VR Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America VR Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe VR Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific VR Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America VR Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa VR Game Revenue Breakdown by Type (2018-2029)
3 VR Game Market Overview by Application
3.1 Introduction
3.1.1 Commercial Entertainment
3.1.2 Private Entertainment
3.2 Global VR Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global VR Game Historic Market Size by Application (2018-2023)
3.2.2 Global VR Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America VR Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe VR Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific VR Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America VR Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa VR Game Revenue Breakdown by Application (2018-2029)
4 VR Game Competition Analysis by Players
4.1 Global VR Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Game as of 2022)
4.3 Date of Key Players Enter into VR Game Market
4.4 Global Top Players VR Game Headquarters and Area Served
4.5 Key Players VR Game Product Solution and Service
4.6 Competitive Status
4.6.1 VR Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Epic Games
5.1.1 Epic Games Profile
5.1.2 Epic Games Main Business
5.1.3 Epic Games VR Game Products, Services and Solutions
5.1.4 Epic Games VR Game Revenue (US$ Million) & (2018-2023)
5.1.5 Epic Games Recent Developments
5.2 Survios
5.2.1 Survios Profile
5.2.2 Survios Main Business
5.2.3 Survios VR Game Products, Services and Solutions
5.2.4 Survios VR Game Revenue (US$ Million) & (2018-2023)
5.2.5 Survios Recent Developments
5.3 Vertigo Games
5.3.1 Vertigo Games Profile
5.3.2 Vertigo Games Main Business
5.3.3 Vertigo Games VR Game Products, Services and Solutions
5.3.4 Vertigo Games VR Game Revenue (US$ Million) & (2018-2023)
5.3.5 CCP Games Recent Developments
5.4 CCP Games
5.4.1 CCP Games Profile
5.4.2 CCP Games Main Business
5.4.3 CCP Games VR Game Products, Services and Solutions
5.4.4 CCP Games VR Game Revenue (US$ Million) & (2018-2023)
5.4.5 CCP Games Recent Developments
5.5 MAD Virtual Reality Studio
5.5.1 MAD Virtual Reality Studio Profile
5.5.2 MAD Virtual Reality Studio Main Business
5.5.3 MAD Virtual Reality Studio VR Game Products, Services and Solutions
5.5.4 MAD Virtual Reality Studio VR Game Revenue (US$ Million) & (2018-2023)
5.5.5 MAD Virtual Reality Studio Recent Developments
5.6 Maxint
5.6.1 Maxint Profile
5.6.2 Maxint Main Business
5.6.3 Maxint VR Game Products, Services and Solutions
5.6.4 Maxint VR Game Revenue (US$ Million) & (2018-2023)
5.6.5 Maxint Recent Developments
5.7 Spectral Illusions
5.7.1 Spectral Illusions Profile
5.7.2 Spectral Illusions Main Business
5.7.3 Spectral Illusions VR Game Products, Services and Solutions
5.7.4 Spectral Illusions VR Game Revenue (US$ Million) & (2018-2023)
5.7.5 Spectral Illusions Recent Developments
5.8 Croteam
5.8.1 Croteam Profile
5.8.2 Croteam Main Business
5.8.3 Croteam VR Game Products, Services and Solutions
5.8.4 Croteam VR Game Revenue (US$ Million) & (2018-2023)
5.8.5 Croteam Recent Developments
5.9 Beat Games
5.9.1 Beat Games Profile
5.9.2 Beat Games Main Business
5.9.3 Beat Games VR Game Products, Services and Solutions
5.9.4 Beat Games VR Game Revenue (US$ Million) & (2018-2023)
5.9.5 Beat Games Recent Developments
5.10 Bethesda Softworks
5.10.1 Bethesda Softworks Profile
5.10.2 Bethesda Softworks Main Business
5.10.3 Bethesda Softworks VR Game Products, Services and Solutions
5.10.4 Bethesda Softworks VR Game Revenue (US$ Million) & (2018-2023)
5.10.5 Bethesda Softworks Recent Developments
5.11 Orange Bridge Studios
5.11.1 Orange Bridge Studios Profile
5.11.2 Orange Bridge Studios Main Business
5.11.3 Orange Bridge Studios VR Game Products, Services and Solutions
5.11.4 Orange Bridge Studios VR Game Revenue (US$ Million) & (2018-2023)
5.11.5 Orange Bridge Studios Recent Developments
5.12 Polyarc
5.12.1 Polyarc Profile
5.12.2 Polyarc Main Business
5.12.3 Polyarc VR Game Products, Services and Solutions
5.12.4 Polyarc VR Game Revenue (US$ Million) & (2018-2023)
5.12.5 Polyarc Recent Developments
5.13 Frontier Developments
5.13.1 Frontier Developments Profile
5.13.2 Frontier Developments Main Business
5.13.3 Frontier Developments VR Game Products, Services and Solutions
5.13.4 Frontier Developments VR Game Revenue (US$ Million) & (2018-2023)
5.13.5 Frontier Developments Recent Developments
5.14 Puzzle video game
5.14.1 Puzzle video game Profile
5.14.2 Puzzle video game Main Business
5.14.3 Puzzle video game VR Game Products, Services and Solutions
5.14.4 Puzzle video game VR Game Revenue (US$ Million) & (2018-2023)
5.14.5 Puzzle video game Recent Developments
5.15 Owlchemy Labs
5.15.1 Owlchemy Labs Profile
5.15.2 Owlchemy Labs Main Business
5.15.3 Owlchemy Labs VR Game Products, Services and Solutions
5.15.4 Owlchemy Labs VR Game Revenue (US$ Million) & (2018-2023)
5.15.5 Owlchemy Labs Recent Developments
5.16 Adult Swim
5.16.1 Adult Swim Profile
5.16.2 Adult Swim Main Business
5.16.3 Adult Swim VR Game Products, Services and Solutions
5.16.4 Adult Swim VR Game Revenue (US$ Million) & (2018-2023)
5.16.5 Adult Swim Recent Developments
5.17 Capcom
5.17.1 Capcom Profile
5.17.2 Capcom Main Business
5.17.3 Capcom VR Game Products, Services and Solutions
5.17.4 Capcom VR Game Revenue (US$ Million) & (2018-2023)
5.17.5 Capcom Recent Developments
5.18 Ubisoft
5.18.1 Ubisoft Profile
5.18.2 Ubisoft Main Business
5.18.3 Ubisoft VR Game Products, Services and Solutions
5.18.4 Ubisoft VR Game Revenue (US$ Million) & (2018-2023)
5.18.5 Ubisoft Recent Developments
5.19 Ian Ball
5.19.1 Ian Ball Profile
5.19.2 Ian Ball Main Business
5.19.3 Ian Ball VR Game Products, Services and Solutions
5.19.4 Ian Ball VR Game Revenue (US$ Million) & (2018-2023)
5.19.5 Ian Ball Recent Developments
5.20 Bossa Studios
5.20.1 Bossa Studios Profile
5.20.2 Bossa Studios Main Business
5.20.3 Bossa Studios VR Game Products, Services and Solutions
5.20.4 Bossa Studios VR Game Revenue (US$ Million) & (2018-2023)
5.20.5 Bossa Studios Recent Developments
5.21 Stress Level Zero
5.21.1 Stress Level Zero Profile
5.21.2 Stress Level Zero Main Business
5.21.3 Stress Level Zero VR Game Products, Services and Solutions
5.21.4 Stress Level Zero VR Game Revenue (US$ Million) & (2018-2023)
5.21.5 Stress Level Zero Recent Developments
5.22 KUNOS-Simulazioni Srl
5.22.1 KUNOS-Simulazioni Srl Profile
5.22.2 KUNOS-Simulazioni Srl Main Business
5.22.3 KUNOS-Simulazioni Srl VR Game Products, Services and Solutions
5.22.4 KUNOS-Simulazioni Srl VR Game Revenue (US$ Million) & (2018-2023)
5.22.5 KUNOS-Simulazioni Srl Recent Developments
5.23 Sony
5.23.1 Sony Profile
5.23.2 Sony Main Business
5.23.3 Sony VR Game Products, Services and Solutions
5.23.4 Sony VR Game Revenue (US$ Million) & (2018-2023)
5.23.5 Sony Recent Developments
5.24 Playful Corp.
5.24.1 Playful Corp. Profile
5.24.2 Playful Corp. Main Business
5.24.3 Playful Corp. VR Game Products, Services and Solutions
5.24.4 Playful Corp. VR Game Revenue (US$ Million) & (2018-2023)
5.24.5 Playful Corp. Recent Developments
5.25 Schell Games
5.25.1 Schell Games Profile
5.25.2 Schell Games Main Business
5.25.3 Schell Games VR Game Products, Services and Solutions
5.25.4 Schell Games VR Game Revenue (US$ Million) & (2018-2023)
5.25.5 Schell Games Recent Developments
5.26 Vanimals
5.26.1 Vanimals Profile
5.26.2 Vanimals Main Business
5.26.3 Vanimals VR Game Products, Services and Solutions
5.26.4 Vanimals VR Game Revenue (US$ Million) & (2018-2023)
5.26.5 Vanimals Recent Developments
6 North America
6.1 North America VR Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe VR Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific VR Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America VR Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa VR Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 VR Game Market Dynamics
11.1 VR Game Industry Trends
11.2 VR Game Market Drivers
11.3 VR Game Market Challenges
11.4 VR Game Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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