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VR Hardware-Global Market Insights and Sales Trends 2025

VR Hardware-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1872204

No of Pages : 121

Synopsis
The global VR Hardware market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of VR Hardware in various end use industries. The expanding demands from the Entertainment, Marketing, Education and Others, are propelling VR Hardware market. Cameras, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Headsets segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for VR Hardware market, driven by demand from China, the second largest economy with some signs of stabilising, the VR Hardware market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for VR Hardware, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global VR Hardware market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global VR Hardware market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, VR Hardware sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of VR Hardware covered in this report include Meta Platforms, Samsung, LG, Insta360, PanoTek, Nintendo, HTC, Google and SONY, etc.
The global VR Hardware market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Meta Platforms
Samsung
LG
Insta360
PanoTek
Nintendo
HTC
Google
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido
Exit Reality
Springboard VR
The Void
VRstudios
Hologate
Sandbox VR
Pico
Gopro
Global VR Hardware market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global VR Hardware market, Segment by Type:
Cameras
Headsets
Others
Global VR Hardware market, by Application
Entertainment
Marketing
Education
Others
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of VR Hardware manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of VR Hardware in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 VR Hardware Market Overview
1.1 VR Hardware Product Overview
1.2 VR Hardware Market Segment by Type
1.2.1 Cameras
1.2.2 Headsets
1.2.3 Others
1.3 Global VR Hardware Market Size by Type
1.3.1 Global VR Hardware Market Size Overview by Type (2018-2029)
1.3.2 Global VR Hardware Historic Market Size Review by Type (2018-2023)
1.3.3 Global VR Hardware Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America VR Hardware Sales Breakdown by Type (2018-2023)
1.4.2 Europe VR Hardware Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific VR Hardware Sales Breakdown by Type (2018-2023)
1.4.4 Latin America VR Hardware Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa VR Hardware Sales Breakdown by Type (2018-2023)
2 Global VR Hardware Market Competition by Company
2.1 Global Top Players by VR Hardware Sales (2018-2023)
2.2 Global Top Players by VR Hardware Revenue (2018-2023)
2.3 Global Top Players by VR Hardware Price (2018-2023)
2.4 Global Top Manufacturers VR Hardware Manufacturing Base Distribution, Sales Area, Product Type
2.5 VR Hardware Market Competitive Situation and Trends
2.5.1 VR Hardware Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by VR Hardware Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Hardware as of 2022)
2.7 Date of Key Manufacturers Enter into VR Hardware Market
2.8 Key Manufacturers VR Hardware Product Offered
2.9 Mergers & Acquisitions, Expansion
3 VR Hardware Status and Outlook by Region
3.1 Global VR Hardware Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global VR Hardware Historic Market Size by Region
3.2.1 Global VR Hardware Sales in Volume by Region (2018-2023)
3.2.2 Global VR Hardware Sales in Value by Region (2018-2023)
3.2.3 Global VR Hardware Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global VR Hardware Forecasted Market Size by Region
3.3.1 Global VR Hardware Sales in Volume by Region (2024-2029)
3.3.2 Global VR Hardware Sales in Value by Region (2024-2029)
3.3.3 Global VR Hardware Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global VR Hardware by Application
4.1 VR Hardware Market Segment by Application
4.1.1 Entertainment
4.1.2 Marketing
4.1.3 Education
4.1.4 Others
4.2 Global VR Hardware Market Size by Application
4.2.1 Global VR Hardware Market Size Overview by Application (2018-2029)
4.2.2 Global VR Hardware Historic Market Size Review by Application (2018-2023)
4.2.3 Global VR Hardware Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America VR Hardware Sales Breakdown by Application (2018-2023)
4.3.2 Europe VR Hardware Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific VR Hardware Sales Breakdown by Application (2018-2023)
4.3.4 Latin America VR Hardware Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa VR Hardware Sales Breakdown by Application (2018-2023)
5 North America VR Hardware by Country
5.1 North America VR Hardware Historic Market Size by Country
5.1.1 North America VR Hardware Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America VR Hardware Sales in Volume by Country (2018-2023)
5.1.3 North America VR Hardware Sales in Value by Country (2018-2023)
5.2 North America VR Hardware Forecasted Market Size by Country
5.2.1 North America VR Hardware Sales in Volume by Country (2024-2029)
5.2.2 North America VR Hardware Sales in Value by Country (2024-2029)
6 Europe VR Hardware by Country
6.1 Europe VR Hardware Historic Market Size by Country
6.1.1 Europe VR Hardware Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe VR Hardware Sales in Volume by Country (2018-2023)
6.1.3 Europe VR Hardware Sales in Value by Country (2018-2023)
6.2 Europe VR Hardware Forecasted Market Size by Country
6.2.1 Europe VR Hardware Sales in Volume by Country (2024-2029)
6.2.2 Europe VR Hardware Sales in Value by Country (2024-2029)
7 Asia-Pacific VR Hardware by Region
7.1 Asia-Pacific VR Hardware Historic Market Size by Region
7.1.1 Asia-Pacific VR Hardware Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific VR Hardware Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific VR Hardware Sales in Value by Region (2018-2023)
7.2 Asia-Pacific VR Hardware Forecasted Market Size by Region
7.2.1 Asia-Pacific VR Hardware Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific VR Hardware Sales in Value by Region (2024-2029)
8 Latin America VR Hardware by Country
8.1 Latin America VR Hardware Historic Market Size by Country
8.1.1 Latin America VR Hardware Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America VR Hardware Sales in Volume by Country (2018-2023)
8.1.3 Latin America VR Hardware Sales in Value by Country (2018-2023)
8.2 Latin America VR Hardware Forecasted Market Size by Country
8.2.1 Latin America VR Hardware Sales in Volume by Country (2024-2029)
8.2.2 Latin America VR Hardware Sales in Value by Country (2024-2029)
9 Middle East and Africa VR Hardware by Country
9.1 Middle East and Africa VR Hardware Historic Market Size by Country
9.1.1 Middle East and Africa VR Hardware Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa VR Hardware Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa VR Hardware Sales in Value by Country (2018-2023)
9.2 Middle East and Africa VR Hardware Forecasted Market Size by Country
9.2.1 Middle East and Africa VR Hardware Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa VR Hardware Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Meta Platforms
10.1.1 Meta Platforms Company Information
10.1.2 Meta Platforms Introduction and Business Overview
10.1.3 Meta Platforms VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Meta Platforms VR Hardware Products Offered
10.1.5 Meta Platforms Recent Development
10.2 Samsung
10.2.1 Samsung Company Information
10.2.2 Samsung Introduction and Business Overview
10.2.3 Samsung VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Samsung VR Hardware Products Offered
10.2.5 Samsung Recent Development
10.3 LG
10.3.1 LG Company Information
10.3.2 LG Introduction and Business Overview
10.3.3 LG VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.3.4 LG VR Hardware Products Offered
10.3.5 LG Recent Development
10.4 Insta360
10.4.1 Insta360 Company Information
10.4.2 Insta360 Introduction and Business Overview
10.4.3 Insta360 VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Insta360 VR Hardware Products Offered
10.4.5 Insta360 Recent Development
10.5 PanoTek
10.5.1 PanoTek Company Information
10.5.2 PanoTek Introduction and Business Overview
10.5.3 PanoTek VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.5.4 PanoTek VR Hardware Products Offered
10.5.5 PanoTek Recent Development
10.6 Nintendo
10.6.1 Nintendo Company Information
10.6.2 Nintendo Introduction and Business Overview
10.6.3 Nintendo VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Nintendo VR Hardware Products Offered
10.6.5 Nintendo Recent Development
10.7 HTC
10.7.1 HTC Company Information
10.7.2 HTC Introduction and Business Overview
10.7.3 HTC VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.7.4 HTC VR Hardware Products Offered
10.7.5 HTC Recent Development
10.8 Google
10.8.1 Google Company Information
10.8.2 Google Introduction and Business Overview
10.8.3 Google VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.8.4 Google VR Hardware Products Offered
10.8.5 Google Recent Development
10.9 SONY
10.9.1 SONY Company Information
10.9.2 SONY Introduction and Business Overview
10.9.3 SONY VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.9.4 SONY VR Hardware Products Offered
10.9.5 SONY Recent Development
10.10 Fujitsu
10.10.1 Fujitsu Company Information
10.10.2 Fujitsu Introduction and Business Overview
10.10.3 Fujitsu VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.10.4 Fujitsu VR Hardware Products Offered
10.10.5 Fujitsu Recent Development
10.11 MI
10.11.1 MI Company Information
10.11.2 MI Introduction and Business Overview
10.11.3 MI VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.11.4 MI VR Hardware Products Offered
10.11.5 MI Recent Development
10.12 HUAWEI
10.12.1 HUAWEI Company Information
10.12.2 HUAWEI Introduction and Business Overview
10.12.3 HUAWEI VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.12.4 HUAWEI VR Hardware Products Offered
10.12.5 HUAWEI Recent Development
10.13 PiMAX
10.13.1 PiMAX Company Information
10.13.2 PiMAX Introduction and Business Overview
10.13.3 PiMAX VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.13.4 PiMAX VR Hardware Products Offered
10.13.5 PiMAX Recent Development
10.14 Royole
10.14.1 Royole Company Information
10.14.2 Royole Introduction and Business Overview
10.14.3 Royole VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.14.4 Royole VR Hardware Products Offered
10.14.5 Royole Recent Development
10.15 ANTVR
10.15.1 ANTVR Company Information
10.15.2 ANTVR Introduction and Business Overview
10.15.3 ANTVR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.15.4 ANTVR VR Hardware Products Offered
10.15.5 ANTVR Recent Development
10.16 Homido
10.16.1 Homido Company Information
10.16.2 Homido Introduction and Business Overview
10.16.3 Homido VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.16.4 Homido VR Hardware Products Offered
10.16.5 Homido Recent Development
10.17 Exit Reality
10.17.1 Exit Reality Company Information
10.17.2 Exit Reality Introduction and Business Overview
10.17.3 Exit Reality VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.17.4 Exit Reality VR Hardware Products Offered
10.17.5 Exit Reality Recent Development
10.18 Springboard VR
10.18.1 Springboard VR Company Information
10.18.2 Springboard VR Introduction and Business Overview
10.18.3 Springboard VR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.18.4 Springboard VR VR Hardware Products Offered
10.18.5 Springboard VR Recent Development
10.19 The Void
10.19.1 The Void Company Information
10.19.2 The Void Introduction and Business Overview
10.19.3 The Void VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.19.4 The Void VR Hardware Products Offered
10.19.5 The Void Recent Development
10.20 VRstudios
10.20.1 VRstudios Company Information
10.20.2 VRstudios Introduction and Business Overview
10.20.3 VRstudios VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.20.4 VRstudios VR Hardware Products Offered
10.20.5 VRstudios Recent Development
10.21 Hologate
10.21.1 Hologate Company Information
10.21.2 Hologate Introduction and Business Overview
10.21.3 Hologate VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.21.4 Hologate VR Hardware Products Offered
10.21.5 Hologate Recent Development
10.22 Sandbox VR
10.22.1 Sandbox VR Company Information
10.22.2 Sandbox VR Introduction and Business Overview
10.22.3 Sandbox VR VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.22.4 Sandbox VR VR Hardware Products Offered
10.22.5 Sandbox VR Recent Development
10.23 Pico
10.23.1 Pico Company Information
10.23.2 Pico Introduction and Business Overview
10.23.3 Pico VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.23.4 Pico VR Hardware Products Offered
10.23.5 Pico Recent Development
10.24 Gopro
10.24.1 Gopro Company Information
10.24.2 Gopro Introduction and Business Overview
10.24.3 Gopro VR Hardware Sales, Revenue and Gross Margin (2018-2023)
10.24.4 Gopro VR Hardware Products Offered
10.24.5 Gopro Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 VR Hardware Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 VR Hardware Industrial Chain Analysis
11.4 VR Hardware Market Dynamics
11.4.1 VR Hardware Industry Trends
11.4.2 VR Hardware Market Drivers
11.4.3 VR Hardware Market Challenges
11.4.4 VR Hardware Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 VR Hardware Distributors
12.3 VR Hardware Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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