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Web Comics-Global Market Insights and Sales Trends 2025

Web Comics-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1871736

No of Pages : 122

Synopsis
Web comics, also known as online comics or digital comics, are comics that are primarily published on the internet. They are a digital form of sequential art, typically presented in a series of panels or strips, and are designed to be viewed and read on electronic devices such as computers, tablets, or smartphones.
The global Web Comics market size is expected to reach US$ 10080 million by 2029, growing at a CAGR of 5.1% from 2023 to 2029. The market is mainly driven by the significant applications of Web Comics in various end use industries. The expanding demands from the Mobile Phone, Laptop, Tablet and Others, are propelling Web Comics market. Subscription Webcomic, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Advertising Webcomic segment is estimated at % CAGR for the next seven-year period.
The web comics market has seen a diversification of genres and themes. Creators are exploring various storytelling styles and tackling a wide range of topics, including slice-of-life, fantasy, science fiction, LGBTQ+ representation, mental health, social issues, and more. This allows for a broader appeal and attracts readers with different interests and backgrounds.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Web Comics, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Web Comics market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Web Comics market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Web Comics sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Web Comics covered in this report include Naver, Kakao, Lezhin Entertainment, Tappytoon, ToryComics, Toomics Global, Ridibooks, KidariStudio and Webtoon Factory, etc.
The global Web Comics market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Naver
Kakao
Lezhin Entertainment
Tappytoon
ToryComics
Toomics Global
Ridibooks
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics
SPOTTOON
Mr Blue
Tencent Animation
Amazia
Shuueisha
Comico
Wicked
Global Web Comics market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Web Comics market, Segment by Type:
Subscription Webcomic
Advertising Webcomic
Global Web Comics market, by Application
Mobile Phone
Laptop
Tablet
Others
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of Web Comics companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of Web Comics
1.1 Web Comics Market Overview
1.1.1 Web Comics Product Scope
1.1.2 Web Comics Market Status and Outlook
1.2 Global Web Comics Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Web Comics Market Size by Region (2018-2029)
1.4 Global Web Comics Historic Market Size by Region (2018-2023)
1.5 Global Web Comics Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Web Comics Market Size (2018-2029)
1.6.1 North America Web Comics Market Size (2018-2029)
1.6.2 Europe Web Comics Market Size (2018-2029)
1.6.3 Asia-Pacific Web Comics Market Size (2018-2029)
1.6.4 Latin America Web Comics Market Size (2018-2029)
1.6.5 Middle East & Africa Web Comics Market Size (2018-2029)
2 Web Comics Market by Type
2.1 Introduction
2.1.1 Subscription Webcomic
2.1.2 Advertising Webcomic
2.2 Global Web Comics Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Web Comics Historic Market Size by Type (2018-2023)
2.2.2 Global Web Comics Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Web Comics Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Web Comics Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Web Comics Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Web Comics Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Web Comics Revenue Breakdown by Type (2018-2029)
3 Web Comics Market Overview by Application
3.1 Introduction
3.1.1 Mobile Phone
3.1.2 Laptop
3.1.3 Tablet
3.1.4 Others
3.2 Global Web Comics Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Web Comics Historic Market Size by Application (2018-2023)
3.2.2 Global Web Comics Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Web Comics Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Web Comics Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Web Comics Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Web Comics Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Web Comics Revenue Breakdown by Application (2018-2029)
4 Web Comics Competition Analysis by Players
4.1 Global Web Comics Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Web Comics as of 2022)
4.3 Date of Key Players Enter into Web Comics Market
4.4 Global Top Players Web Comics Headquarters and Area Served
4.5 Key Players Web Comics Product Solution and Service
4.6 Competitive Status
4.6.1 Web Comics Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Naver
5.1.1 Naver Profile
5.1.2 Naver Main Business
5.1.3 Naver Web Comics Products, Services and Solutions
5.1.4 Naver Web Comics Revenue (US$ Million) & (2018-2023)
5.1.5 Naver Recent Developments
5.2 Kakao
5.2.1 Kakao Profile
5.2.2 Kakao Main Business
5.2.3 Kakao Web Comics Products, Services and Solutions
5.2.4 Kakao Web Comics Revenue (US$ Million) & (2018-2023)
5.2.5 Kakao Recent Developments
5.3 Lezhin Entertainment
5.3.1 Lezhin Entertainment Profile
5.3.2 Lezhin Entertainment Main Business
5.3.3 Lezhin Entertainment Web Comics Products, Services and Solutions
5.3.4 Lezhin Entertainment Web Comics Revenue (US$ Million) & (2018-2023)
5.3.5 Tappytoon Recent Developments
5.4 Tappytoon
5.4.1 Tappytoon Profile
5.4.2 Tappytoon Main Business
5.4.3 Tappytoon Web Comics Products, Services and Solutions
5.4.4 Tappytoon Web Comics Revenue (US$ Million) & (2018-2023)
5.4.5 Tappytoon Recent Developments
5.5 ToryComics
5.5.1 ToryComics Profile
5.5.2 ToryComics Main Business
5.5.3 ToryComics Web Comics Products, Services and Solutions
5.5.4 ToryComics Web Comics Revenue (US$ Million) & (2018-2023)
5.5.5 ToryComics Recent Developments
5.6 Toomics Global
5.6.1 Toomics Global Profile
5.6.2 Toomics Global Main Business
5.6.3 Toomics Global Web Comics Products, Services and Solutions
5.6.4 Toomics Global Web Comics Revenue (US$ Million) & (2018-2023)
5.6.5 Toomics Global Recent Developments
5.7 Ridibooks
5.7.1 Ridibooks Profile
5.7.2 Ridibooks Main Business
5.7.3 Ridibooks Web Comics Products, Services and Solutions
5.7.4 Ridibooks Web Comics Revenue (US$ Million) & (2018-2023)
5.7.5 Ridibooks Recent Developments
5.8 KidariStudio
5.8.1 KidariStudio Profile
5.8.2 KidariStudio Main Business
5.8.3 KidariStudio Web Comics Products, Services and Solutions
5.8.4 KidariStudio Web Comics Revenue (US$ Million) & (2018-2023)
5.8.5 KidariStudio Recent Developments
5.9 Webtoon Factory
5.9.1 Webtoon Factory Profile
5.9.2 Webtoon Factory Main Business
5.9.3 Webtoon Factory Web Comics Products, Services and Solutions
5.9.4 Webtoon Factory Web Comics Revenue (US$ Million) & (2018-2023)
5.9.5 Webtoon Factory Recent Developments
5.10 Izneo Webtoon
5.10.1 Izneo Webtoon Profile
5.10.2 Izneo Webtoon Main Business
5.10.3 Izneo Webtoon Web Comics Products, Services and Solutions
5.10.4 Izneo Webtoon Web Comics Revenue (US$ Million) & (2018-2023)
5.10.5 Izneo Webtoon Recent Developments
5.11 Stela
5.11.1 Stela Profile
5.11.2 Stela Main Business
5.11.3 Stela Web Comics Products, Services and Solutions
5.11.4 Stela Web Comics Revenue (US$ Million) & (2018-2023)
5.11.5 Stela Recent Developments
5.12 Graphite
5.12.1 Graphite Profile
5.12.2 Graphite Main Business
5.12.3 Graphite Web Comics Products, Services and Solutions
5.12.4 Graphite Web Comics Revenue (US$ Million) & (2018-2023)
5.12.5 Graphite Recent Developments
5.13 Webcomics
5.13.1 Webcomics Profile
5.13.2 Webcomics Main Business
5.13.3 Webcomics Web Comics Products, Services and Solutions
5.13.4 Webcomics Web Comics Revenue (US$ Million) & (2018-2023)
5.13.5 Webcomics Recent Developments
5.14 SPOTTOON
5.14.1 SPOTTOON Profile
5.14.2 SPOTTOON Main Business
5.14.3 SPOTTOON Web Comics Products, Services and Solutions
5.14.4 SPOTTOON Web Comics Revenue (US$ Million) & (2018-2023)
5.14.5 SPOTTOON Recent Developments
5.15 Mr Blue
5.15.1 Mr Blue Profile
5.15.2 Mr Blue Main Business
5.15.3 Mr Blue Web Comics Products, Services and Solutions
5.15.4 Mr Blue Web Comics Revenue (US$ Million) & (2018-2023)
5.15.5 Mr Blue Recent Developments
5.16 Tencent Animation
5.16.1 Tencent Animation Profile
5.16.2 Tencent Animation Main Business
5.16.3 Tencent Animation Web Comics Products, Services and Solutions
5.16.4 Tencent Animation Web Comics Revenue (US$ Million) & (2018-2023)
5.16.5 Tencent Animation Recent Developments
5.17 Amazia
5.17.1 Amazia Profile
5.17.2 Amazia Main Business
5.17.3 Amazia Web Comics Products, Services and Solutions
5.17.4 Amazia Web Comics Revenue (US$ Million) & (2018-2023)
5.17.5 Amazia Recent Developments
5.18 Shuueisha
5.18.1 Shuueisha Profile
5.18.2 Shuueisha Main Business
5.18.3 Shuueisha Web Comics Products, Services and Solutions
5.18.4 Shuueisha Web Comics Revenue (US$ Million) & (2018-2023)
5.18.5 Shuueisha Recent Developments
5.19 Comico
5.19.1 Comico Profile
5.19.2 Comico Main Business
5.19.3 Comico Web Comics Products, Services and Solutions
5.19.4 Comico Web Comics Revenue (US$ Million) & (2018-2023)
5.19.5 Comico Recent Developments
5.20 Wicked
5.20.1 Wicked Profile
5.20.2 Wicked Main Business
5.20.3 Wicked Web Comics Products, Services and Solutions
5.20.4 Wicked Web Comics Revenue (US$ Million) & (2018-2023)
5.20.5 Wicked Recent Developments
6 North America
6.1 North America Web Comics Market Size by Country (2018-2029)
6.2 United States
6.3 Canada
7 Europe
7.1 Europe Web Comics Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific Web Comics Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America Web Comics Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa Web Comics Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 Web Comics Market Dynamics
11.1 Web Comics Industry Trends
11.2 Web Comics Market Drivers
11.3 Web Comics Market Challenges
11.4 Web Comics Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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