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Bowling Game Machines-Global Market Insights and Sales Trends 2025

Bowling Game Machines-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1866611

No of Pages : 92

Synopsis
The global Bowling Game Machines market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of Bowling Game Machines in various end use industries. The expanding demands from the Amusement Park, Bar, Discotheque and Family Entertainment Center, are propelling Bowling Game Machines market. Coin Payment, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Scan Code Payment segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for Bowling Game Machines market, driven by demand from China, the second largest economy with some signs of stabilising, the Bowling Game Machines market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for Bowling Game Machines, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global Bowling Game Machines market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global Bowling Game Machines market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, Bowling Game Machines sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of Bowling Game Machines covered in this report include Atari, Namco, FarSight Studios, Taito, Game Circus and Backbone Entertainment, etc.
The global Bowling Game Machines market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Atari
Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Global Bowling Game Machines market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global Bowling Game Machines market, Segment by Type:
Coin Payment
Scan Code Payment
Global Bowling Game Machines market, by Application
Amusement Park
Bar
Discotheque
Family Entertainment Center
Bowling Alley
Core Chapters
Chapter One: Introduces the study scope of this report, executive summary of market segments by Type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Two: Detailed analysis of Bowling Game Machines manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Three: Sales, revenue of Bowling Game Machines in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter Four: Introduces market segments by Application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter Five, Six, Seven, Eight and Nine: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter Ten: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter Eleven: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics. Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Analysis of sales channel, distributors and customers.
Chapter Thirteen: Research Findings and Conclusion.
Index
1 Bowling Game Machines Market Overview
1.1 Bowling Game Machines Product Overview
1.2 Bowling Game Machines Market Segment by Type
1.2.1 Coin Payment
1.2.2 Scan Code Payment
1.3 Global Bowling Game Machines Market Size by Type
1.3.1 Global Bowling Game Machines Market Size Overview by Type (2018-2029)
1.3.2 Global Bowling Game Machines Historic Market Size Review by Type (2018-2023)
1.3.3 Global Bowling Game Machines Forecasted Market Size by Type (2024-2029)
1.4 Key Regions Market Size Segment by Type
1.4.1 North America Bowling Game Machines Sales Breakdown by Type (2018-2023)
1.4.2 Europe Bowling Game Machines Sales Breakdown by Type (2018-2023)
1.4.3 Asia-Pacific Bowling Game Machines Sales Breakdown by Type (2018-2023)
1.4.4 Latin America Bowling Game Machines Sales Breakdown by Type (2018-2023)
1.4.5 Middle East and Africa Bowling Game Machines Sales Breakdown by Type (2018-2023)
2 Global Bowling Game Machines Market Competition by Company
2.1 Global Top Players by Bowling Game Machines Sales (2018-2023)
2.2 Global Top Players by Bowling Game Machines Revenue (2018-2023)
2.3 Global Top Players by Bowling Game Machines Price (2018-2023)
2.4 Global Top Manufacturers Bowling Game Machines Manufacturing Base Distribution, Sales Area, Product Type
2.5 Bowling Game Machines Market Competitive Situation and Trends
2.5.1 Bowling Game Machines Market Concentration Rate (2018-2023)
2.5.2 Global 5 and 10 Largest Manufacturers by Bowling Game Machines Sales and Revenue in 2022
2.6 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Bowling Game Machines as of 2022)
2.7 Date of Key Manufacturers Enter into Bowling Game Machines Market
2.8 Key Manufacturers Bowling Game Machines Product Offered
2.9 Mergers & Acquisitions, Expansion
3 Bowling Game Machines Status and Outlook by Region
3.1 Global Bowling Game Machines Market Size and CAGR by Region: 2018 VS 2022 VS 2029
3.2 Global Bowling Game Machines Historic Market Size by Region
3.2.1 Global Bowling Game Machines Sales in Volume by Region (2018-2023)
3.2.2 Global Bowling Game Machines Sales in Value by Region (2018-2023)
3.2.3 Global Bowling Game Machines Sales (Volume & Value) Price and Gross Margin (2018-2023)
3.3 Global Bowling Game Machines Forecasted Market Size by Region
3.3.1 Global Bowling Game Machines Sales in Volume by Region (2024-2029)
3.3.2 Global Bowling Game Machines Sales in Value by Region (2024-2029)
3.3.3 Global Bowling Game Machines Sales (Volume & Value), Price and Gross Margin (2024-2029)
4 Global Bowling Game Machines by Application
4.1 Bowling Game Machines Market Segment by Application
4.1.1 Amusement Park
4.1.2 Bar
4.1.3 Discotheque
4.1.4 Family Entertainment Center
4.1.5 Bowling Alley
4.2 Global Bowling Game Machines Market Size by Application
4.2.1 Global Bowling Game Machines Market Size Overview by Application (2018-2029)
4.2.2 Global Bowling Game Machines Historic Market Size Review by Application (2018-2023)
4.2.3 Global Bowling Game Machines Forecasted Market Size by Application (2024-2029)
4.3 Key Regions Market Size Segment by Application
4.3.1 North America Bowling Game Machines Sales Breakdown by Application (2018-2023)
4.3.2 Europe Bowling Game Machines Sales Breakdown by Application (2018-2023)
4.3.3 Asia-Pacific Bowling Game Machines Sales Breakdown by Application (2018-2023)
4.3.4 Latin America Bowling Game Machines Sales Breakdown by Application (2018-2023)
4.3.5 Middle East and Africa Bowling Game Machines Sales Breakdown by Application (2018-2023)
5 North America Bowling Game Machines by Country
5.1 North America Bowling Game Machines Historic Market Size by Country
5.1.1 North America Bowling Game Machines Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
5.1.2 North America Bowling Game Machines Sales in Volume by Country (2018-2023)
5.1.3 North America Bowling Game Machines Sales in Value by Country (2018-2023)
5.2 North America Bowling Game Machines Forecasted Market Size by Country
5.2.1 North America Bowling Game Machines Sales in Volume by Country (2024-2029)
5.2.2 North America Bowling Game Machines Sales in Value by Country (2024-2029)
6 Europe Bowling Game Machines by Country
6.1 Europe Bowling Game Machines Historic Market Size by Country
6.1.1 Europe Bowling Game Machines Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
6.1.2 Europe Bowling Game Machines Sales in Volume by Country (2018-2023)
6.1.3 Europe Bowling Game Machines Sales in Value by Country (2018-2023)
6.2 Europe Bowling Game Machines Forecasted Market Size by Country
6.2.1 Europe Bowling Game Machines Sales in Volume by Country (2024-2029)
6.2.2 Europe Bowling Game Machines Sales in Value by Country (2024-2029)
7 Asia-Pacific Bowling Game Machines by Region
7.1 Asia-Pacific Bowling Game Machines Historic Market Size by Region
7.1.1 Asia-Pacific Bowling Game Machines Market Size Growth Rate (CAGR) by Region: 2018 VS 2022 VS 2029
7.1.2 Asia-Pacific Bowling Game Machines Sales in Volume by Region (2018-2023)
7.1.3 Asia-Pacific Bowling Game Machines Sales in Value by Region (2018-2023)
7.2 Asia-Pacific Bowling Game Machines Forecasted Market Size by Region
7.2.1 Asia-Pacific Bowling Game Machines Sales in Volume by Region (2024-2029)
7.2.2 Asia-Pacific Bowling Game Machines Sales in Value by Region (2024-2029)
8 Latin America Bowling Game Machines by Country
8.1 Latin America Bowling Game Machines Historic Market Size by Country
8.1.1 Latin America Bowling Game Machines Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
8.1.2 Latin America Bowling Game Machines Sales in Volume by Country (2018-2023)
8.1.3 Latin America Bowling Game Machines Sales in Value by Country (2018-2023)
8.2 Latin America Bowling Game Machines Forecasted Market Size by Country
8.2.1 Latin America Bowling Game Machines Sales in Volume by Country (2024-2029)
8.2.2 Latin America Bowling Game Machines Sales in Value by Country (2024-2029)
9 Middle East and Africa Bowling Game Machines by Country
9.1 Middle East and Africa Bowling Game Machines Historic Market Size by Country
9.1.1 Middle East and Africa Bowling Game Machines Market Size Growth Rate (CAGR) by Country: 2018 VS 2022 VS 2029
9.1.2 Middle East and Africa Bowling Game Machines Sales in Volume by Country (2018-2023)
9.1.3 Middle East and Africa Bowling Game Machines Sales in Value by Country (2018-2023)
9.2 Middle East and Africa Bowling Game Machines Forecasted Market Size by Country
9.2.1 Middle East and Africa Bowling Game Machines Sales in Volume by Country (2024-2029)
9.2.2 Middle East and Africa Bowling Game Machines Sales in Value by Country (2024-2029)
10 Company Profiles
10.1 Atari
10.1.1 Atari Company Information
10.1.2 Atari Introduction and Business Overview
10.1.3 Atari Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.1.4 Atari Bowling Game Machines Products Offered
10.1.5 Atari Recent Development
10.2 Namco
10.2.1 Namco Company Information
10.2.2 Namco Introduction and Business Overview
10.2.3 Namco Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.2.4 Namco Bowling Game Machines Products Offered
10.2.5 Namco Recent Development
10.3 FarSight Studios
10.3.1 FarSight Studios Company Information
10.3.2 FarSight Studios Introduction and Business Overview
10.3.3 FarSight Studios Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.3.4 FarSight Studios Bowling Game Machines Products Offered
10.3.5 FarSight Studios Recent Development
10.4 Taito
10.4.1 Taito Company Information
10.4.2 Taito Introduction and Business Overview
10.4.3 Taito Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.4.4 Taito Bowling Game Machines Products Offered
10.4.5 Taito Recent Development
10.5 Game Circus
10.5.1 Game Circus Company Information
10.5.2 Game Circus Introduction and Business Overview
10.5.3 Game Circus Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.5.4 Game Circus Bowling Game Machines Products Offered
10.5.5 Game Circus Recent Development
10.6 Backbone Entertainment
10.6.1 Backbone Entertainment Company Information
10.6.2 Backbone Entertainment Introduction and Business Overview
10.6.3 Backbone Entertainment Bowling Game Machines Sales, Revenue and Gross Margin (2018-2023)
10.6.4 Backbone Entertainment Bowling Game Machines Products Offered
10.6.5 Backbone Entertainment Recent Development
11 Upstream, Opportunities, Challenges, Risks and Influences Factors Analysis
11.1 Bowling Game Machines Key Raw Materials
11.1.1 Key Raw Materials
11.1.2 Key Raw Materials Price
11.1.3 Raw Materials Key Suppliers
11.2 Manufacturing Cost Structure
11.2.1 Raw Materials
11.2.2 Labor Cost
11.2.3 Manufacturing Expenses
11.3 Bowling Game Machines Industrial Chain Analysis
11.4 Bowling Game Machines Market Dynamics
11.4.1 Bowling Game Machines Industry Trends
11.4.2 Bowling Game Machines Market Drivers
11.4.3 Bowling Game Machines Market Challenges
11.4.4 Bowling Game Machines Market Restraints
12 Market Strategy Analysis, Distributors
12.1 Sales Channel
12.2 Bowling Game Machines Distributors
12.3 Bowling Game Machines Downstream Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
14.3 Disclaimer

Published By : QY Research

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