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Global In-Car Entertainment (Infotainment) (ICE) Systems Market Research Report 2024

Global In-Car Entertainment (Infotainment) (ICE) Systems Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1904022

No of Pages : 72

Synopsis
In-Car Entertainment also known as ICE or in-vehicle infotainment (IVI) is an assembly of hardware devices inbuilt into automobiles. This assembly offers audio, visual and audiovisual entertainment. In addition it provides automotive navigation systems (SatNav). Functions of IVI system include playing media such as Freeview, TV, CDs, DVDs, USB optional surround sound, DSP systems. Increasingly common trends in IVI system is installation of video game consoles into the vehicle.
The global In-Car Entertainment (Infotainment) (ICE) Systems market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for In-Car Entertainment (Infotainment) (ICE) Systems is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for In-Car Entertainment (Infotainment) (ICE) Systems is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for In-Car Entertainment (Infotainment) (ICE) Systems in Passenger Car is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of In-Car Entertainment (Infotainment) (ICE) Systems include Harman International (U.S.), Pioneer (Japan), JVC-Kenwood (Japan), Deplhi (Japan), Denso (Japan), Alpine (Japan), Bosch (Germany), TomTom (The Netherlands) and Garmin (U.S.), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for In-Car Entertainment (Infotainment) (ICE) Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-Car Entertainment (Infotainment) (ICE) Systems.
Report Scope
The In-Car Entertainment (Infotainment) (ICE) Systems market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global In-Car Entertainment (Infotainment) (ICE) Systems market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the In-Car Entertainment (Infotainment) (ICE) Systems companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Harman International (U.S.)
Pioneer (Japan)
JVC-Kenwood (Japan)
Deplhi (Japan)
Denso (Japan)
Alpine (Japan)
Bosch (Germany)
TomTom (The Netherlands)
Garmin (U.S.)
Segment by Type
Wifi
Bluetooth
Segment by Application
Passenger Car
Commercial Vehicle
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of In-Car Entertainment (Infotainment) (ICE) Systems companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Index
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Wifi
1.2.3 Bluetooth
1.3 Market by Application
1.3.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Passenger Car
1.3.3 Commercial Vehicle
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Perspective (2019-2030)
2.2 In-Car Entertainment (Infotainment) (ICE) Systems Growth Trends by Region
2.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Region (2019-2024)
2.2.3 In-Car Entertainment (Infotainment) (ICE) Systems Forecasted Market Size by Region (2025-2030)
2.3 In-Car Entertainment (Infotainment) (ICE) Systems Market Dynamics
2.3.1 In-Car Entertainment (Infotainment) (ICE) Systems Industry Trends
2.3.2 In-Car Entertainment (Infotainment) (ICE) Systems Market Drivers
2.3.3 In-Car Entertainment (Infotainment) (ICE) Systems Market Challenges
2.3.4 In-Car Entertainment (Infotainment) (ICE) Systems Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top In-Car Entertainment (Infotainment) (ICE) Systems Players by Revenue
3.1.1 Global Top In-Car Entertainment (Infotainment) (ICE) Systems Players by Revenue (2019-2024)
3.1.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Revenue Market Share by Players (2019-2024)
3.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by In-Car Entertainment (Infotainment) (ICE) Systems Revenue
3.4 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Concentration Ratio
3.4.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by In-Car Entertainment (Infotainment) (ICE) Systems Revenue in 2023
3.5 In-Car Entertainment (Infotainment) (ICE) Systems Key Players Head office and Area Served
3.6 Key Players In-Car Entertainment (Infotainment) (ICE) Systems Product Solution and Service
3.7 Date of Enter into In-Car Entertainment (Infotainment) (ICE) Systems Market
3.8 Mergers & Acquisitions, Expansion Plans
4 In-Car Entertainment (Infotainment) (ICE) Systems Breakdown Data by Type
4.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Type (2019-2024)
4.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecasted Market Size by Type (2025-2030)
5 In-Car Entertainment (Infotainment) (ICE) Systems Breakdown Data by Application
5.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Application (2019-2024)
5.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2019-2030)
6.2 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2019-2024)
6.4 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2019-2030)
7.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2019-2024)
7.4 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2019-2030)
8.2 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Region (2019-2024)
8.4 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2019-2030)
9.2 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2019-2024)
9.4 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2019-2030)
10.2 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2019-2024)
10.4 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Harman International (U.S.)
11.1.1 Harman International (U.S.) Company Detail
11.1.2 Harman International (U.S.) Business Overview
11.1.3 Harman International (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.1.4 Harman International (U.S.) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.1.5 Harman International (U.S.) Recent Development
11.2 Pioneer (Japan)
11.2.1 Pioneer (Japan) Company Detail
11.2.2 Pioneer (Japan) Business Overview
11.2.3 Pioneer (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.2.4 Pioneer (Japan) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.2.5 Pioneer (Japan) Recent Development
11.3 JVC-Kenwood (Japan)
11.3.1 JVC-Kenwood (Japan) Company Detail
11.3.2 JVC-Kenwood (Japan) Business Overview
11.3.3 JVC-Kenwood (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.3.4 JVC-Kenwood (Japan) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.3.5 JVC-Kenwood (Japan) Recent Development
11.4 Deplhi (Japan)
11.4.1 Deplhi (Japan) Company Detail
11.4.2 Deplhi (Japan) Business Overview
11.4.3 Deplhi (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.4.4 Deplhi (Japan) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.4.5 Deplhi (Japan) Recent Development
11.5 Denso (Japan)
11.5.1 Denso (Japan) Company Detail
11.5.2 Denso (Japan) Business Overview
11.5.3 Denso (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.5.4 Denso (Japan) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.5.5 Denso (Japan) Recent Development
11.6 Alpine (Japan)
11.6.1 Alpine (Japan) Company Detail
11.6.2 Alpine (Japan) Business Overview
11.6.3 Alpine (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.6.4 Alpine (Japan) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.6.5 Alpine (Japan) Recent Development
11.7 Bosch (Germany)
11.7.1 Bosch (Germany) Company Detail
11.7.2 Bosch (Germany) Business Overview
11.7.3 Bosch (Germany) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.7.4 Bosch (Germany) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.7.5 Bosch (Germany) Recent Development
11.8 TomTom (The Netherlands)
11.8.1 TomTom (The Netherlands) Company Detail
11.8.2 TomTom (The Netherlands) Business Overview
11.8.3 TomTom (The Netherlands) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.8.4 TomTom (The Netherlands) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.8.5 TomTom (The Netherlands) Recent Development
11.9 Garmin (U.S.)
11.9.1 Garmin (U.S.) Company Detail
11.9.2 Garmin (U.S.) Business Overview
11.9.3 Garmin (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Introduction
11.9.4 Garmin (U.S.) Revenue in In-Car Entertainment (Infotainment) (ICE) Systems Business (2019-2024)
11.9.5 Garmin (U.S.) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

Published By : QY Research

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