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Global Video Lottery Terminals (VLT) Market Research Report 2024

Global Video Lottery Terminals (VLT) Market Research Report 2024

Publishing Date : Feb, 2024

License Type :
 

Report Code : 1541841

No of Pages : 90

Synopsis
A video lottery terminal (VLT), also sometimes known as a video gaming terminal, video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a region's lottery, and situated at licensed establishments such as bars and restaurants.
The global Video Lottery Terminals (VLT) market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Video Lottery Terminals (VLT) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Video Lottery Terminals (VLT) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Video Lottery Terminals (VLT) include Scientific Games, IGT, Playtech, Novomatic, Sisal Group, SYNOT GROUP and Apollo Games, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Video Lottery Terminals (VLT), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Lottery Terminals (VLT).
Report Scope
The Video Lottery Terminals (VLT) market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Video Lottery Terminals (VLT) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Video Lottery Terminals (VLT) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Scientific Games
IGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games
Segment by Type
Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines
Segment by Application
New/ expansion
Replacement
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Video Lottery Terminals (VLT) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Video Lottery Terminals (VLT) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Video Lottery Terminals (VLT) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Index
1 Video Lottery Terminals (VLT) Market Overview
1.1 Product Definition
1.2 Video Lottery Terminals (VLT) Segment by Type
1.2.1 Global Video Lottery Terminals (VLT) Market Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Video Gaming Machines
1.2.3 Video Poker Machines
1.2.4 Mechanical Reel Gaming Machines
1.3 Video Lottery Terminals (VLT) Segment by Application
1.3.1 Global Video Lottery Terminals (VLT) Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 New/ expansion
1.3.3 Replacement
1.4 Global Market Growth Prospects
1.4.1 Global Video Lottery Terminals (VLT) Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Video Lottery Terminals (VLT) Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Video Lottery Terminals (VLT) Production Estimates and Forecasts (2019-2030)
1.4.4 Global Video Lottery Terminals (VLT) Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Video Lottery Terminals (VLT) Production Market Share by Manufacturers (2019-2024)
2.2 Global Video Lottery Terminals (VLT) Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of Video Lottery Terminals (VLT), Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Video Lottery Terminals (VLT) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Video Lottery Terminals (VLT) Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Video Lottery Terminals (VLT), Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Video Lottery Terminals (VLT), Product Offered and Application
2.8 Global Key Manufacturers of Video Lottery Terminals (VLT), Date of Enter into This Industry
2.9 Video Lottery Terminals (VLT) Market Competitive Situation and Trends
2.9.1 Video Lottery Terminals (VLT) Market Concentration Rate
2.9.2 Global 5 and 10 Largest Video Lottery Terminals (VLT) Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Video Lottery Terminals (VLT) Production by Region
3.1 Global Video Lottery Terminals (VLT) Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Video Lottery Terminals (VLT) Production Value by Region (2019-2030)
3.2.1 Global Video Lottery Terminals (VLT) Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Video Lottery Terminals (VLT) by Region (2025-2030)
3.3 Global Video Lottery Terminals (VLT) Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Video Lottery Terminals (VLT) Production by Region (2019-2030)
3.4.1 Global Video Lottery Terminals (VLT) Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Video Lottery Terminals (VLT) by Region (2025-2030)
3.5 Global Video Lottery Terminals (VLT) Market Price Analysis by Region (2019-2024)
3.6 Global Video Lottery Terminals (VLT) Production and Value, Year-over-Year Growth
3.6.1 North America Video Lottery Terminals (VLT) Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Video Lottery Terminals (VLT) Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Video Lottery Terminals (VLT) Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Video Lottery Terminals (VLT) Production Value Estimates and Forecasts (2019-2030)
4 Video Lottery Terminals (VLT) Consumption by Region
4.1 Global Video Lottery Terminals (VLT) Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Video Lottery Terminals (VLT) Consumption by Region (2019-2030)
4.2.1 Global Video Lottery Terminals (VLT) Consumption by Region (2019-2024)
4.2.2 Global Video Lottery Terminals (VLT) Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Video Lottery Terminals (VLT) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Video Lottery Terminals (VLT) Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Video Lottery Terminals (VLT) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Video Lottery Terminals (VLT) Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Video Lottery Terminals (VLT) Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Video Lottery Terminals (VLT) Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Video Lottery Terminals (VLT) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Video Lottery Terminals (VLT) Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Video Lottery Terminals (VLT) Production by Type (2019-2030)
5.1.1 Global Video Lottery Terminals (VLT) Production by Type (2019-2024)
5.1.2 Global Video Lottery Terminals (VLT) Production by Type (2025-2030)
5.1.3 Global Video Lottery Terminals (VLT) Production Market Share by Type (2019-2030)
5.2 Global Video Lottery Terminals (VLT) Production Value by Type (2019-2030)
5.2.1 Global Video Lottery Terminals (VLT) Production Value by Type (2019-2024)
5.2.2 Global Video Lottery Terminals (VLT) Production Value by Type (2025-2030)
5.2.3 Global Video Lottery Terminals (VLT) Production Value Market Share by Type (2019-2030)
5.3 Global Video Lottery Terminals (VLT) Price by Type (2019-2030)
6 Segment by Application
6.1 Global Video Lottery Terminals (VLT) Production by Application (2019-2030)
6.1.1 Global Video Lottery Terminals (VLT) Production by Application (2019-2024)
6.1.2 Global Video Lottery Terminals (VLT) Production by Application (2025-2030)
6.1.3 Global Video Lottery Terminals (VLT) Production Market Share by Application (2019-2030)
6.2 Global Video Lottery Terminals (VLT) Production Value by Application (2019-2030)
6.2.1 Global Video Lottery Terminals (VLT) Production Value by Application (2019-2024)
6.2.2 Global Video Lottery Terminals (VLT) Production Value by Application (2025-2030)
6.2.3 Global Video Lottery Terminals (VLT) Production Value Market Share by Application (2019-2030)
6.3 Global Video Lottery Terminals (VLT) Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Scientific Games
7.1.1 Scientific Games Video Lottery Terminals (VLT) Corporation Information
7.1.2 Scientific Games Video Lottery Terminals (VLT) Product Portfolio
7.1.3 Scientific Games Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Scientific Games Main Business and Markets Served
7.1.5 Scientific Games Recent Developments/Updates
7.2 IGT
7.2.1 IGT Video Lottery Terminals (VLT) Corporation Information
7.2.2 IGT Video Lottery Terminals (VLT) Product Portfolio
7.2.3 IGT Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.2.4 IGT Main Business and Markets Served
7.2.5 IGT Recent Developments/Updates
7.3 Playtech
7.3.1 Playtech Video Lottery Terminals (VLT) Corporation Information
7.3.2 Playtech Video Lottery Terminals (VLT) Product Portfolio
7.3.3 Playtech Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Playtech Main Business and Markets Served
7.3.5 Playtech Recent Developments/Updates
7.4 Novomatic
7.4.1 Novomatic Video Lottery Terminals (VLT) Corporation Information
7.4.2 Novomatic Video Lottery Terminals (VLT) Product Portfolio
7.4.3 Novomatic Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Novomatic Main Business and Markets Served
7.4.5 Novomatic Recent Developments/Updates
7.5 Sisal Group
7.5.1 Sisal Group Video Lottery Terminals (VLT) Corporation Information
7.5.2 Sisal Group Video Lottery Terminals (VLT) Product Portfolio
7.5.3 Sisal Group Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Sisal Group Main Business and Markets Served
7.5.5 Sisal Group Recent Developments/Updates
7.6 SYNOT GROUP
7.6.1 SYNOT GROUP Video Lottery Terminals (VLT) Corporation Information
7.6.2 SYNOT GROUP Video Lottery Terminals (VLT) Product Portfolio
7.6.3 SYNOT GROUP Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.6.4 SYNOT GROUP Main Business and Markets Served
7.6.5 SYNOT GROUP Recent Developments/Updates
7.7 Apollo Games
7.7.1 Apollo Games Video Lottery Terminals (VLT) Corporation Information
7.7.2 Apollo Games Video Lottery Terminals (VLT) Product Portfolio
7.7.3 Apollo Games Video Lottery Terminals (VLT) Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Apollo Games Main Business and Markets Served
7.7.5 Apollo Games Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Video Lottery Terminals (VLT) Industry Chain Analysis
8.2 Video Lottery Terminals (VLT) Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Video Lottery Terminals (VLT) Production Mode & Process
8.4 Video Lottery Terminals (VLT) Sales and Marketing
8.4.1 Video Lottery Terminals (VLT) Sales Channels
8.4.2 Video Lottery Terminals (VLT) Distributors
8.5 Video Lottery Terminals (VLT) Customers
9 Video Lottery Terminals (VLT) Market Dynamics
9.1 Video Lottery Terminals (VLT) Industry Trends
9.2 Video Lottery Terminals (VLT) Market Drivers
9.3 Video Lottery Terminals (VLT) Market Challenges
9.4 Video Lottery Terminals (VLT) Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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