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Synopsis
VR game Equipment are the input and output ports of VR games, helping game users transmit the interactive actions of the real world to the virtual game world, and then provide game users with a simulated game experience that can freely interact with the objects in this space. VR game devices are divided into mainframe VR, mobile VR, and all-in-one VR.
Global VR Game Equipment market is projected to reach US$ 30280 million in 2029, increasing from US$ 10960 million in 2022, with the CAGR of 15.8% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR Game Equipment market research.
Key manufacturers engaged in the VR Game Equipment industry include Meta, Magic Leap, Sony Corporation, HP, HTC Corporation, PICO Global, iQIYI, Shanghai Pimax Technology and Beijing ANTVR Technology, etc. Among those manufacturers, the top 3 players guaranteed % supply worldwide in 2022.
For production bases, global VR Game Equipment production is dominated by and . The two regions contributed to % production share globally in 2022.
When refers to consumption region, % volume of VR Game Equipment were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole VR Game Equipment market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR Game Equipment market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Segment by Type
Segment by Sale Channel
Production by Region
Consumption by Region
The VR Game Equipment report covers below items:
Chapter 1: Product Basic Information (Definition, type and sale channel)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Sale Channel Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source
Index
List of Tables
Table 1. Global VR Game Equipment Market Value by Type, (US$ Million) & (2022 VS 2029)
Table 2. Global VR Game Equipment Market Value by Sale Channel, (US$ Million) & (2022 VS 2029)
Table 3. Global VR Game Equipment Production Capacity (K Units) by Manufacturers in 2022
Table 4. Global VR Game Equipment Production by Manufacturers (2018-2023) & (K Units)
Table 5. Global VR Game Equipment Production Market Share by Manufacturers (2018-2023)
Table 6. Global VR Game Equipment Production Value by Manufacturers (2018-2023) & (US$ Million)
Table 7. Global VR Game Equipment Production Value Share by Manufacturers (2018-2023)
Table 8. Global VR Game Equipment Industry Ranking 2021 VS 2022 VS 2023
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in VR Game Equipment as of 2022)
Table 10. Global Market VR Game Equipment Average Price by Manufacturers (US$/Unit) & (2018-2023)
Table 11. Manufacturers VR Game Equipment Production Sites and Area Served
Table 12. Manufacturers VR Game Equipment Product Types
Table 13. Global VR Game Equipment Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global VR Game Equipment Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Table 16. Global VR Game Equipment Production Value (US$ Million) by Region (2018-2023)
Table 17. Global VR Game Equipment Production Value Market Share by Region (2018-2023)
Table 18. Global VR Game Equipment Production Value (US$ Million) Forecast by Region (2024-2029)
Table 19. Global VR Game Equipment Production Value Market Share Forecast by Region (2024-2029)
Table 20. Global VR Game Equipment Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Table 21. Global VR Game Equipment Production (K Units) by Region (2018-2023)
Table 22. Global VR Game Equipment Production Market Share by Region (2018-2023)
Table 23. Global VR Game Equipment Production (K Units) Forecast by Region (2024-2029)
Table 24. Global VR Game Equipment Production Market Share Forecast by Region (2024-2029)
Table 25. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2018-2023)
Table 26. Global VR Game Equipment Market Average Price (US$/Unit) by Region (2024-2029)
Table 27. Global VR Game Equipment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 28. Global VR Game Equipment Consumption by Region (2018-2023) & (K Units)
Table 29. Global VR Game Equipment Consumption Market Share by Region (2018-2023)
Table 30. Global VR Game Equipment Forecasted Consumption by Region (2024-2029) & (K Units)
Table 31. Global VR Game Equipment Forecasted Consumption Market Share by Region (2018-2023)
Table 32. North America VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 33. North America VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 34. North America VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 35. Europe VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 36. Europe VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 37. Europe VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 38. Asia Pacific VR Game Equipment Consumption Growth Rate by Region: 2018 VS 2022 VS 2029 (K Units)
Table 39. Asia Pacific VR Game Equipment Consumption by Region (2018-2023) & (K Units)
Table 40. Asia Pacific VR Game Equipment Consumption by Region (2024-2029) & (K Units)
Table 41. Latin America, Middle East & Africa VR Game Equipment Consumption Growth Rate by Country: 2018 VS 2022 VS 2029 (K Units)
Table 42. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2018-2023) & (K Units)
Table 43. Latin America, Middle East & Africa VR Game Equipment Consumption by Country (2024-2029) & (K Units)
Table 44. Global VR Game Equipment Production (K Units) by Type (2018-2023)
Table 45. Global VR Game Equipment Production (K Units) by Type (2024-2029)
Table 46. Global VR Game Equipment Production Market Share by Type (2018-2023)
Table 47. Global VR Game Equipment Production Market Share by Type (2024-2029)
Table 48. Global VR Game Equipment Production Value (US$ Million) by Type (2018-2023)
Table 49. Global VR Game Equipment Production Value (US$ Million) by Type (2024-2029)
Table 50. Global VR Game Equipment Production Value Share by Type (2018-2023)
Table 51. Global VR Game Equipment Production Value Share by Type (2024-2029)
Table 52. Global VR Game Equipment Price (US$/Unit) by Type (2018-2023)
Table 53. Global VR Game Equipment Price (US$/Unit) by Type (2024-2029)
Table 54. Global VR Game Equipment Production (K Units) by Sale Channel (2018-2023)
Table 55. Global VR Game Equipment Production (K Units) by Sale Channel (2024-2029)
Table 56. Global VR Game Equipment Production Market Share by Sale Channel (2018-2023)
Table 57. Global VR Game Equipment Production Market Share by Sale Channel (2024-2029)
Table 58. Global VR Game Equipment Production Value (US$ Million) by Sale Channel (2018-2023)
Table 59. Global VR Game Equipment Production Value (US$ Million) by Sale Channel (2024-2029)
Table 60. Global VR Game Equipment Production Value Share by Sale Channel (2018-2023)
Table 61. Global VR Game Equipment Production Value Share by Sale Channel (2024-2029)
Table 62. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2018-2023)
Table 63. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2024-2029)
Table 64. Meta VR Game Equipment Corporation Information
Table 65. Meta Specification and Application
Table 66. Meta VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 67. Meta Main Business and Markets Served
Table 68. Meta Recent Developments/Updates
Table 69. Magic Leap VR Game Equipment Corporation Information
Table 70. Magic Leap Specification and Application
Table 71. Magic Leap VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 72. Magic Leap Main Business and Markets Served
Table 73. Magic Leap Recent Developments/Updates
Table 74. Sony Corporation VR Game Equipment Corporation Information
Table 75. Sony Corporation Specification and Application
Table 76. Sony Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 77. Sony Corporation Main Business and Markets Served
Table 78. Sony Corporation Recent Developments/Updates
Table 79. HP VR Game Equipment Corporation Information
Table 80. HP Specification and Application
Table 81. HP VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 82. HP Main Business and Markets Served
Table 83. HP Recent Developments/Updates
Table 84. HTC Corporation VR Game Equipment Corporation Information
Table 85. HTC Corporation Specification and Application
Table 86. HTC Corporation VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 87. HTC Corporation Main Business and Markets Served
Table 88. HTC Corporation Recent Developments/Updates
Table 89. PICO Global VR Game Equipment Corporation Information
Table 90. PICO Global Specification and Application
Table 91. PICO Global VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 92. PICO Global Main Business and Markets Served
Table 93. PICO Global Recent Developments/Updates
Table 94. iQIYI VR Game Equipment Corporation Information
Table 95. iQIYI Specification and Application
Table 96. iQIYI VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 97. iQIYI Main Business and Markets Served
Table 98. iQIYI Recent Developments/Updates
Table 99. Shanghai Pimax Technology VR Game Equipment Corporation Information
Table 100. Shanghai Pimax Technology Specification and Application
Table 101. Shanghai Pimax Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 102. Shanghai Pimax Technology Main Business and Markets Served
Table 103. Shanghai Pimax Technology Recent Developments/Updates
Table 104. Beijing ANTVR Technology VR Game Equipment Corporation Information
Table 105. Beijing ANTVR Technology Specification and Application
Table 106. Beijing ANTVR Technology VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 107. Beijing ANTVR Technology Main Business and Markets Served
Table 108. Beijing ANTVR Technology Recent Developments/Updates
Table 109. Dongguan Vrshinecon VR Game Equipment Corporation Information
Table 110. Dongguan Vrshinecon Specification and Application
Table 111. Dongguan Vrshinecon VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 112. Dongguan Vrshinecon Main Business and Markets Served
Table 113. Dongguan Vrshinecon Recent Developments/Updates
Table 114. Huawei VR Game Equipment Corporation Information
Table 115. Huawei Specification and Application
Table 116. Huawei VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 117. Huawei Main Business and Markets Served
Table 118. Huawei Recent Developments/Updates
Table 119. Xiaomi VR Game Equipment Corporation Information
Table 120. Xiaomi Specification and Application
Table 121. Xiaomi VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 122. Xiaomi Main Business and Markets Served
Table 123. Xiaomi Recent Developments/Updates
Table 124. GOOVIS VR Game Equipment Corporation Information
Table 125. GOOVIS Specification and Application
Table 126. GOOVIS VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 127. GOOVIS Main Business and Markets Served
Table 128. GOOVIS Recent Developments/Updates
Table 129. Lenovo VR Game Equipment Corporation Information
Table 130. Lenovo Specification and Application
Table 131. Lenovo VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 132. Lenovo Main Business and Markets Served
Table 133. Lenovo Recent Developments/Updates
Table 134. Lenovo VR Game Equipment Corporation Information
Table 135. Oculus Specification and Application
Table 136. Oculus VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 137. Oculus Main Business and Markets Served
Table 138. Oculus Recent Developments/Updates
Table 139. Microsoft VR Game Equipment Corporation Information
Table 140. Microsoft VR Game Equipment Production (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2018-2023)
Table 141. Microsoft Main Business and Markets Served
Table 142. Microsoft Recent Developments/Updates
Table 143. Key Raw Materials Lists
Table 144. Raw Materials Key Suppliers Lists
Table 145. VR Game Equipment Distributors List
Table 146. VR Game Equipment Customers List
Table 147. VR Game Equipment Market Trends
Table 148. VR Game Equipment Market Drivers
Table 149. VR Game Equipment Market Challenges
Table 150. VR Game Equipment Market Restraints
Table 151. Research Programs/Design for This Report
Table 152. Key Data Information from Secondary Sources
Table 153. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of VR Game Equipment
Figure 2. Global VR Game Equipment Market Value by Type, (US$ Million) & (2022 VS 2029)
Figure 3. Global VR Game Equipment Market Share by Type: 2022 VS 2029
Figure 4. Console VR Product Picture
Figure 5. Mobile VR Product Picture
Figure 6. All-in-one VR Product Picture
Figure 7. Global VR Game Equipment Market Value by Sale Channel, (US$ Million) & (2022 VS 2029)
Figure 8. Global VR Game Equipment Market Share by Sale Channel: 2022 VS 2029
Figure 9. Online
Figure 10. Specialty Store
Figure 11. Supermarket/Retail
Figure 12. Global VR Game Equipment Production Value (US$ Million), 2018 VS 2022 VS 2029
Figure 13. Global VR Game Equipment Production Value (US$ Million) & (2018-2029)
Figure 14. Global VR Game Equipment Production (K Units) & (2018-2029)
Figure 15. Global VR Game Equipment Average Price (US$/Unit) & (2018-2029)
Figure 16. VR Game Equipment Report Years Considered
Figure 17. VR Game Equipment Production Share by Manufacturers in 2022
Figure 18. VR Game Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
Figure 19. The Global 5 and 10 Largest Players: Market Share by VR Game Equipment Revenue in 2022
Figure 20. Global VR Game Equipment Production Value by Region: 2018 VS 2022 VS 2029 (US$ Million)
Figure 21. Global VR Game Equipment Production Value Market Share by Region: 2018 VS 2022 VS 2029
Figure 22. Global VR Game Equipment Production Comparison by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 23. Global VR Game Equipment Production Market Share by Region: 2018 VS 2022 VS 2029
Figure 24. North America VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 25. Europe VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 26. China VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 27. Japan VR Game Equipment Production Value (US$ Million) Growth Rate (2018-2029)
Figure 28. Global VR Game Equipment Consumption by Region: 2018 VS 2022 VS 2029 (K Units)
Figure 29. Global VR Game Equipment Consumption Market Share by Region: 2018 VS 2022 VS 2029
Figure 30. North America VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 31. North America VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 32. Canada VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 33. U.S. VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 34. Europe VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 35. Europe VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 36. Germany VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 37. France VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 38. U.K. VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 39. Italy VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 40. Russia VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 41. Asia Pacific VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 42. Asia Pacific VR Game Equipment Consumption Market Share by Regions (2018-2029)
Figure 43. China VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 44. Japan VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 45. South Korea VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 46. China Taiwan VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 47. Southeast Asia VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 48. India VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 49. Latin America, Middle East & Africa VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 50. Latin America, Middle East & Africa VR Game Equipment Consumption Market Share by Country (2018-2029)
Figure 51. Mexico VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 52. Brazil VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 53. Turkey VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 54. GCC Countries VR Game Equipment Consumption and Growth Rate (2018-2023) & (K Units)
Figure 55. Global Production Market Share of VR Game Equipment by Type (2018-2029)
Figure 56. Global Production Value Market Share of VR Game Equipment by Type (2018-2029)
Figure 57. Global VR Game Equipment Price (US$/Unit) by Type (2018-2029)
Figure 58. Global Production Market Share of VR Game Equipment by Sale Channel (2018-2029)
Figure 59. Global Production Value Market Share of VR Game Equipment by Sale Channel (2018-2029)
Figure 60. Global VR Game Equipment Price (US$/Unit) by Sale Channel (2018-2029)
Figure 61. VR Game Equipment Value Chain
Figure 62. VR Game Equipment Production Process
Figure 63. Channels of Distribution (Direct Vs Distribution)
Figure 64. Distributors Profiles
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Published By : QY Research