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Global VR Input Device Market Research Report 2025

Global VR Input Device Market Research Report 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1711814

No of Pages : 108

Synopsis
Global VR Input Device market is projected to reach US$ 29640 million in 2029, increasing from US$ 3890 million in 2022, with the CAGR of 33.8% during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole VR Input Device market research.
A VR input device is a tool for a user to interact with a virtual environment. Hand tracking and gesture recognition are one of the development trends of VR input devices. Traditional VR handles can already track the position and movement of the hand, but with the advancement of technology, future VR input devices may track the subtle movements of the hand more accurately, and even be able to recognize gestures and finger movements, providing more natural and Intuitive interactive experience.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global VR Input Device market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Exiii
Contact CI
Tactical Haptics
Glorious Labs
DRAWBOARD
Tomorrow Lab
3DRudder
BioInteractive
VRgluv
Guangdong Virtual Reality Technology
Hangzhou Virtual And Reality Technology
Nibiru
Shenzhen Realis Multimedia Technology
Flydigi
Jinan Chaogan Intelligent Technology
Noitom Technology
Xptah
Segment by Type
Traditional Handle
Motion Sensing Handle
Segment by Application
CNC Machine Tool
Industrial Automation
Office Automation
Printing Equipment
Others
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
The VR Input Device report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Manufacturers’ Competition Patterns
Chapter 3: Production Region Distribution and Analysis
Chapter 4: Country Level Sales Analysis
Chapter 5: Product Type Analysis
Chapter 6: Product Application Analysis
Chapter 7: Manufacturers’ Outline
Chapter 8: Industry Chain, Market Channel and Customer Analysis
Chapter 9: Market Opportunities and Challenges
Chapter 10: Market Conclusions
Chapter 11: Research Methodology and Data Source
Index
1 VR Input Device Market Overview
1.1 Product Definition
1.2 VR Input Device Segment by Type
1.2.1 Global VR Input Device Market Value Growth Rate Analysis by Type 2022 VS 2029
1.2.2 Traditional Handle
1.2.3 Motion Sensing Handle
1.3 VR Input Device Segment by Application
1.3.1 Global VR Input Device Market Value Growth Rate Analysis by Application: 2022 VS 2029
1.3.2 CNC Machine Tool
1.3.3 Industrial Automation
1.3.4 Office Automation
1.3.5 Printing Equipment
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR Input Device Production Value Estimates and Forecasts (2018-2029)
1.4.2 Global VR Input Device Production Capacity Estimates and Forecasts (2018-2029)
1.4.3 Global VR Input Device Production Estimates and Forecasts (2018-2029)
1.4.4 Global VR Input Device Market Average Price Estimates and Forecasts (2018-2029)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Input Device Production Market Share by Manufacturers (2018-2023)
2.2 Global VR Input Device Production Value Market Share by Manufacturers (2018-2023)
2.3 Global Key Players of VR Input Device, Industry Ranking, 2021 VS 2022 VS 2023
2.4 Global VR Input Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global VR Input Device Average Price by Manufacturers (2018-2023)
2.6 Global Key Manufacturers of VR Input Device, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of VR Input Device, Product Offered and Application
2.8 Global Key Manufacturers of VR Input Device, Date of Enter into This Industry
2.9 VR Input Device Market Competitive Situation and Trends
2.9.1 VR Input Device Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Input Device Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Input Device Production by Region
3.1 Global VR Input Device Production Value Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.2 Global VR Input Device Production Value by Region (2018-2029)
3.2.1 Global VR Input Device Production Value Market Share by Region (2018-2023)
3.2.2 Global Forecasted Production Value of VR Input Device by Region (2024-2029)
3.3 Global VR Input Device Production Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
3.4 Global VR Input Device Production by Region (2018-2029)
3.4.1 Global VR Input Device Production Market Share by Region (2018-2023)
3.4.2 Global Forecasted Production of VR Input Device by Region (2024-2029)
3.5 Global VR Input Device Market Price Analysis by Region (2018-2023)
3.6 Global VR Input Device Production and Value, Year-over-Year Growth
3.6.1 North America VR Input Device Production Value Estimates and Forecasts (2018-2029)
3.6.2 Europe VR Input Device Production Value Estimates and Forecasts (2018-2029)
3.6.3 China VR Input Device Production Value Estimates and Forecasts (2018-2029)
3.6.4 Japan VR Input Device Production Value Estimates and Forecasts (2018-2029)
4 VR Input Device Consumption by Region
4.1 Global VR Input Device Consumption Estimates and Forecasts by Region: 2018 VS 2022 VS 2029
4.2 Global VR Input Device Consumption by Region (2018-2029)
4.2.1 Global VR Input Device Consumption by Region (2018-2023)
4.2.2 Global VR Input Device Forecasted Consumption by Region (2024-2029)
4.3 North America
4.3.1 North America VR Input Device Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.3.2 North America VR Input Device Consumption by Country (2018-2029)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Input Device Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.4.2 Europe VR Input Device Consumption by Country (2018-2029)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific VR Input Device Consumption Growth Rate by Region: 2018 VS 2022 VS 2029
4.5.2 Asia Pacific VR Input Device Consumption by Region (2018-2029)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Input Device Consumption Growth Rate by Country: 2018 VS 2022 VS 2029
4.6.2 Latin America, Middle East & Africa VR Input Device Consumption by Country (2018-2029)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global VR Input Device Production by Type (2018-2029)
5.1.1 Global VR Input Device Production by Type (2018-2023)
5.1.2 Global VR Input Device Production by Type (2024-2029)
5.1.3 Global VR Input Device Production Market Share by Type (2018-2029)
5.2 Global VR Input Device Production Value by Type (2018-2029)
5.2.1 Global VR Input Device Production Value by Type (2018-2023)
5.2.2 Global VR Input Device Production Value by Type (2024-2029)
5.2.3 Global VR Input Device Production Value Market Share by Type (2018-2029)
5.3 Global VR Input Device Price by Type (2018-2029)
6 Segment by Application
6.1 Global VR Input Device Production by Application (2018-2029)
6.1.1 Global VR Input Device Production by Application (2018-2023)
6.1.2 Global VR Input Device Production by Application (2024-2029)
6.1.3 Global VR Input Device Production Market Share by Application (2018-2029)
6.2 Global VR Input Device Production Value by Application (2018-2029)
6.2.1 Global VR Input Device Production Value by Application (2018-2023)
6.2.2 Global VR Input Device Production Value by Application (2024-2029)
6.2.3 Global VR Input Device Production Value Market Share by Application (2018-2029)
6.3 Global VR Input Device Price by Application (2018-2029)
7 Key Companies Profiled
7.1 Exiii
7.1.1 Exiii VR Input Device Corporation Information
7.1.2 Exiii VR Input Device Product Portfolio
7.1.3 Exiii VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.1.4 Exiii Main Business and Markets Served
7.1.5 Exiii Recent Developments/Updates
7.2 Contact CI
7.2.1 Contact CI VR Input Device Corporation Information
7.2.2 Contact CI VR Input Device Product Portfolio
7.2.3 Contact CI VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.2.4 Contact CI Main Business and Markets Served
7.2.5 Contact CI Recent Developments/Updates
7.3 Tactical Haptics
7.3.1 Tactical Haptics VR Input Device Corporation Information
7.3.2 Tactical Haptics VR Input Device Product Portfolio
7.3.3 Tactical Haptics VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.3.4 Tactical Haptics Main Business and Markets Served
7.3.5 Tactical Haptics Recent Developments/Updates
7.4 Glorious Labs
7.4.1 Glorious Labs VR Input Device Corporation Information
7.4.2 Glorious Labs VR Input Device Product Portfolio
7.4.3 Glorious Labs VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.4.4 Glorious Labs Main Business and Markets Served
7.4.5 Glorious Labs Recent Developments/Updates
7.5 DRAWBOARD
7.5.1 DRAWBOARD VR Input Device Corporation Information
7.5.2 DRAWBOARD VR Input Device Product Portfolio
7.5.3 DRAWBOARD VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.5.4 DRAWBOARD Main Business and Markets Served
7.5.5 DRAWBOARD Recent Developments/Updates
7.6 Tomorrow Lab
7.6.1 Tomorrow Lab VR Input Device Corporation Information
7.6.2 Tomorrow Lab VR Input Device Product Portfolio
7.6.3 Tomorrow Lab VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.6.4 Tomorrow Lab Main Business and Markets Served
7.6.5 Tomorrow Lab Recent Developments/Updates
7.7 3DRudder
7.7.1 3DRudder VR Input Device Corporation Information
7.7.2 3DRudder VR Input Device Product Portfolio
7.7.3 3DRudder VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.7.4 3DRudder Main Business and Markets Served
7.7.5 3DRudder Recent Developments/Updates
7.8 BioInteractive
7.8.1 BioInteractive VR Input Device Corporation Information
7.8.2 BioInteractive VR Input Device Product Portfolio
7.8.3 BioInteractive VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.8.4 BioInteractive Main Business and Markets Served
7.7.5 BioInteractive Recent Developments/Updates
7.9 VRgluv
7.9.1 VRgluv VR Input Device Corporation Information
7.9.2 VRgluv VR Input Device Product Portfolio
7.9.3 VRgluv VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.9.4 VRgluv Main Business and Markets Served
7.9.5 VRgluv Recent Developments/Updates
7.10 Guangdong Virtual Reality Technology
7.10.1 Guangdong Virtual Reality Technology VR Input Device Corporation Information
7.10.2 Guangdong Virtual Reality Technology VR Input Device Product Portfolio
7.10.3 Guangdong Virtual Reality Technology VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.10.4 Guangdong Virtual Reality Technology Main Business and Markets Served
7.10.5 Guangdong Virtual Reality Technology Recent Developments/Updates
7.11 Hangzhou Virtual And Reality Technology
7.11.1 Hangzhou Virtual And Reality Technology VR Input Device Corporation Information
7.11.2 Hangzhou Virtual And Reality Technology VR Input Device Product Portfolio
7.11.3 Hangzhou Virtual And Reality Technology VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.11.4 Hangzhou Virtual And Reality Technology Main Business and Markets Served
7.11.5 Hangzhou Virtual And Reality Technology Recent Developments/Updates
7.12 Nibiru
7.12.1 Nibiru VR Input Device Corporation Information
7.12.2 Nibiru VR Input Device Product Portfolio
7.12.3 Nibiru VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.12.4 Nibiru Main Business and Markets Served
7.12.5 Nibiru Recent Developments/Updates
7.13 Shenzhen Realis Multimedia Technology
7.13.1 Shenzhen Realis Multimedia Technology VR Input Device Corporation Information
7.13.2 Shenzhen Realis Multimedia Technology VR Input Device Product Portfolio
7.13.3 Shenzhen Realis Multimedia Technology VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.13.4 Shenzhen Realis Multimedia Technology Main Business and Markets Served
7.13.5 Shenzhen Realis Multimedia Technology Recent Developments/Updates
7.14 Flydigi
7.14.1 Flydigi VR Input Device Corporation Information
7.14.2 Flydigi VR Input Device Product Portfolio
7.14.3 Flydigi VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.14.4 Flydigi Main Business and Markets Served
7.14.5 Flydigi Recent Developments/Updates
7.15 Jinan Chaogan Intelligent Technology
7.15.1 Jinan Chaogan Intelligent Technology VR Input Device Corporation Information
7.15.2 Jinan Chaogan Intelligent Technology VR Input Device Product Portfolio
7.15.3 Jinan Chaogan Intelligent Technology VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.15.4 Jinan Chaogan Intelligent Technology Main Business and Markets Served
7.15.5 Jinan Chaogan Intelligent Technology Recent Developments/Updates
7.16 Noitom Technology
7.16.1 Noitom Technology VR Input Device Corporation Information
7.16.2 Noitom Technology VR Input Device Product Portfolio
7.16.3 Noitom Technology VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.16.4 Noitom Technology Main Business and Markets Served
7.16.5 Noitom Technology Recent Developments/Updates
7.17 Xptah
7.17.1 Xptah VR Input Device Corporation Information
7.17.2 Xptah VR Input Device Product Portfolio
7.17.3 Xptah VR Input Device Production, Value, Price and Gross Margin (2018-2023)
7.17.4 Xptah Main Business and Markets Served
7.17.5 Xptah Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Input Device Industry Chain Analysis
8.2 VR Input Device Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Input Device Production Mode & Process
8.4 VR Input Device Sales and Marketing
8.4.1 VR Input Device Sales Channels
8.4.2 VR Input Device Distributors
8.5 VR Input Device Customers
9 VR Input Device Market Dynamics
9.1 VR Input Device Industry Trends
9.2 VR Input Device Market Drivers
9.3 VR Input Device Market Challenges
9.4 VR Input Device Market Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer

Published By : QY Research

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