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In-Car Entertainment (Infotainment) (ICE) Systems-Global Market Insights and Sales Trends 2025

In-Car Entertainment (Infotainment) (ICE) Systems-Global Market Insights and Sales Trends 2025

Publishing Date : Mar, 2025

License Type :
 

Report Code : 1863617

No of Pages : 85

Synopsis
In-Car Entertainment also known as ICE or in-vehicle infotainment (IVI) is an assembly of hardware devices inbuilt into automobiles. This assembly offers audio, visual and audiovisual entertainment. In addition it provides automotive navigation systems (SatNav). Functions of IVI system include playing media such as Freeview, TV, CDs, DVDs, USB optional surround sound, DSP systems. Increasingly common trends in IVI system is installation of video game consoles into the vehicle.
The global In-Car Entertainment (Infotainment) (ICE) Systems market size is expected to reach US$ million by 2029, growing at a CAGR of % from 2023 to 2029. The market is mainly driven by the significant applications of In-Car Entertainment (Infotainment) (ICE) Systems in various end use industries. The expanding demands from the Passenger Car and Commercial Vehicle, are propelling In-Car Entertainment (Infotainment) (ICE) Systems market. Wifi, one of the segments analysed in this report, is projected to record % CAGR and reach US$ million by the end of the analysis period. Growth in the Bluetooth segment is estimated at % CAGR for the next seven-year period.
Asia Pacific shows high growth potential for In-Car Entertainment (Infotainment) (ICE) Systems market, driven by demand from China, the second largest economy with some signs of stabilising, the In-Car Entertainment (Infotainment) (ICE) Systems market in China is forecast to reach US$ million by 2029, trailing a CAGR of % over the 2023-2029 period, while the U.S. market will reach US$ million by 2029, exhibiting a CAGR of % during the same period.
Report Objectives
This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking by company; 3) comprehensive presentation of the global market for In-Car Entertainment (Infotainment) (ICE) Systems, with both quantitative and qualitative analysis through detailed segmentation; 4) detailed value chain analysis and review of growth factors essential for the existing market players and new entrants; 5) emerging opportunities in the market and the future impact of major drivers and restraints of the market.
Key Features of The Study:
This report provides in-depth analysis of the global In-Car Entertainment (Infotainment) (ICE) Systems market, and provides market size (US$ million) and CAGR for the forecast period (2023-2029), considering 2022 as the base year.
This report profiles key players in the global In-Car Entertainment (Infotainment) (ICE) Systems market based on the following parameters - company details (found date, headquarters, manufacturing bases), products portfolio, In-Car Entertainment (Infotainment) (ICE) Systems sales data, market share and ranking.
This report elucidates potential market opportunities across different segments and explains attractive investment proposition matrices for this market.
This report illustrates key insights about market drivers, restraints, opportunities, market trends, regional outlook.
Key companies of In-Car Entertainment (Infotainment) (ICE) Systems covered in this report include Harman International (U.S.), Pioneer (Japan), JVC-Kenwood (Japan), Deplhi (Japan), Denso (Japan), Alpine (Japan), Bosch (Germany), TomTom (The Netherlands) and Garmin (U.S.), etc.
The global In-Car Entertainment (Infotainment) (ICE) Systems market report caters to various stakeholders in this industry including investors, suppliers, product players, distributors, new entrants, and financial analysts.
Market Segmentation
Company Profiles:
Harman International (U.S.)
Pioneer (Japan)
JVC-Kenwood (Japan)
Deplhi (Japan)
Denso (Japan)
Alpine (Japan)
Bosch (Germany)
TomTom (The Netherlands)
Garmin (U.S.)
Global In-Car Entertainment (Infotainment) (ICE) Systems market, by region:
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global In-Car Entertainment (Infotainment) (ICE) Systems market, Segment by Type:
Wifi
Bluetooth
Global In-Car Entertainment (Infotainment) (ICE) Systems market, by Application
Passenger Car
Commercial Vehicle
Core Chapters
Chapter One: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter Two: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter Three: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter Four: Detailed analysis of In-Car Entertainment (Infotainment) (ICE) Systems companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter Five: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter Six, Seven, Eight, Nine and Ten: North America, Europe, Asia Pacific, Latin America, Middle East & Africa, revenue by country.
Chapter Eleven: this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter Twelve: Research Finding/Conclusion
Index
1 Market Overview of In-Car Entertainment (Infotainment) (ICE) Systems
1.1 In-Car Entertainment (Infotainment) (ICE) Systems Market Overview
1.1.1 In-Car Entertainment (Infotainment) (ICE) Systems Product Scope
1.1.2 In-Car Entertainment (Infotainment) (ICE) Systems Market Status and Outlook
1.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Region (2018-2029)
1.4 Global In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Region (2018-2023)
1.5 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size Forecast by Region (2024-2029)
1.6 Key Regions, In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
1.6.1 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
1.6.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
1.6.3 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
1.6.4 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
1.6.5 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Size (2018-2029)
2 In-Car Entertainment (Infotainment) (ICE) Systems Market by Type
2.1 Introduction
2.1.1 Wifi
2.1.2 Bluetooth
2.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Type (2018-2023)
2.2.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Type (2018-2029)
2.3.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Type (2018-2029)
3 In-Car Entertainment (Infotainment) (ICE) Systems Market Overview by Application
3.1 Introduction
3.1.1 Passenger Car
3.1.2 Commercial Vehicle
3.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Historic Market Size by Application (2018-2023)
3.2.2 Global In-Car Entertainment (Infotainment) (ICE) Systems Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Application (2018-2029)
3.3.2 Europe In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa In-Car Entertainment (Infotainment) (ICE) Systems Revenue Breakdown by Application (2018-2029)
4 In-Car Entertainment (Infotainment) (ICE) Systems Competition Analysis by Players
4.1 Global In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in In-Car Entertainment (Infotainment) (ICE) Systems as of 2022)
4.3 Date of Key Players Enter into In-Car Entertainment (Infotainment) (ICE) Systems Market
4.4 Global Top Players In-Car Entertainment (Infotainment) (ICE) Systems Headquarters and Area Served
4.5 Key Players In-Car Entertainment (Infotainment) (ICE) Systems Product Solution and Service
4.6 Competitive Status
4.6.1 In-Car Entertainment (Infotainment) (ICE) Systems Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans
5 Company (Top Players) Profiles
5.1 Harman International (U.S.)
5.1.1 Harman International (U.S.) Profile
5.1.2 Harman International (U.S.) Main Business
5.1.3 Harman International (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.1.4 Harman International (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.1.5 Harman International (U.S.) Recent Developments
5.2 Pioneer (Japan)
5.2.1 Pioneer (Japan) Profile
5.2.2 Pioneer (Japan) Main Business
5.2.3 Pioneer (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.2.4 Pioneer (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.2.5 Pioneer (Japan) Recent Developments
5.3 JVC-Kenwood (Japan)
5.3.1 JVC-Kenwood (Japan) Profile
5.3.2 JVC-Kenwood (Japan) Main Business
5.3.3 JVC-Kenwood (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.3.4 JVC-Kenwood (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.3.5 Deplhi (Japan) Recent Developments
5.4 Deplhi (Japan)
5.4.1 Deplhi (Japan) Profile
5.4.2 Deplhi (Japan) Main Business
5.4.3 Deplhi (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.4.4 Deplhi (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.4.5 Deplhi (Japan) Recent Developments
5.5 Denso (Japan)
5.5.1 Denso (Japan) Profile
5.5.2 Denso (Japan) Main Business
5.5.3 Denso (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.5.4 Denso (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.5.5 Denso (Japan) Recent Developments
5.6 Alpine (Japan)
5.6.1 Alpine (Japan) Profile
5.6.2 Alpine (Japan) Main Business
5.6.3 Alpine (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.6.4 Alpine (Japan) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.6.5 Alpine (Japan) Recent Developments
5.7 Bosch (Germany)
5.7.1 Bosch (Germany) Profile
5.7.2 Bosch (Germany) Main Business
5.7.3 Bosch (Germany) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.7.4 Bosch (Germany) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.7.5 Bosch (Germany) Recent Developments
5.8 TomTom (The Netherlands)
5.8.1 TomTom (The Netherlands) Profile
5.8.2 TomTom (The Netherlands) Main Business
5.8.3 TomTom (The Netherlands) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.8.4 TomTom (The Netherlands) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.8.5 TomTom (The Netherlands) Recent Developments
5.9 Garmin (U.S.)
5.9.1 Garmin (U.S.) Profile
5.9.2 Garmin (U.S.) Main Business
5.9.3 Garmin (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Products, Services and Solutions
5.9.4 Garmin (U.S.) In-Car Entertainment (Infotainment) (ICE) Systems Revenue (US$ Million) & (2018-2023)
5.9.5 Garmin (U.S.) Recent Developments
6 North America
6.1 North America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada
7 Europe
7.1 Europe In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe
8 Asia-Pacific
8.1 Asia-Pacific In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific
9 Latin America
9.1 Latin America In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America
10 Middle East & Africa
10.1 Middle East & Africa In-Car Entertainment (Infotainment) (ICE) Systems Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa
11 In-Car Entertainment (Infotainment) (ICE) Systems Market Dynamics
11.1 In-Car Entertainment (Infotainment) (ICE) Systems Industry Trends
11.2 In-Car Entertainment (Infotainment) (ICE) Systems Market Drivers
11.3 In-Car Entertainment (Infotainment) (ICE) Systems Market Challenges
11.4 In-Car Entertainment (Infotainment) (ICE) Systems Market Restraints
12 Research Finding /Conclusion
13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List

Published By : QY Research

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